So I’m at a point where I’m wondering how the whole game will work. Will it have harvester units? Worker units? Are units upgradeable?
Here are multiple ideas that I’ve come up with:
Traditional RTS Type
- You have harvester units who gather souls from corpses in the map. (like Tiberium fields in C&C)
- You have a nexus which is your base. If it gets destroyed, you lose.
- You create units by summoning them into the map, costs souls.
- Summoning takes a long time to complete, and the enemy can attack the summoning point to prevent that unit from appearing.
- You can only summon near your nexus, near other units, or at summoning fields that you can construct. Summoning fields can be destroyed by the enemy.
- When your units kill enemies, they level up automatically (i.e. veterancy in C&C).
- You upgrade your nexus to gain access to better units. You can purchase upgrades also in your nexus.
- There is no base-building, no resource-gathering.
- Instead of an army, you have a party of heroes. Your enemy has likewise.
- Tries to capture the Dark Souls vibe, just that instead of controlling one character only, you control maybe 2-5.
- Controls are much more micromanage-intensive.
- May be more suited for a single-player experience.
Epic Battle Type
- Inspired from the multiplayer mode in Total War games.
- There is no base-building.
- Each player has fixed number of souls at the start to purchase units.
- When you kill enemy units, you gain souls equivalent to half its cost (i.e. dwindling economy).
- You can summon reinforcements in the middle of battle. Summonings are almost instantaneous.
- If you don’t want more units, you can use souls to upgrade your units instead.
- When your unit dies, all the rest of your remaining units gain size, until you are left with one unit who is a giant boss that you control.
- This ensures that an “epic battle” at the end of a match always happens: between the winning side who has so many units, and the losing side who has a giant boss.
- It’s also possible that both sides end up with giant bosses too.
I could eventually try implementing all of them but I have to consider which I will make first.
I’m also wondering whether I devote my efforts into creating a single-player mode first, or a multiplayer mode first. Of course I want to add both but I’m wondering what I prioritize for the 7 days.
Single-player means I make AI, multiplayer means I do networking code.
Feel free to give suggestions!