Posts Tagged ‘brainstorm’

I’m In! Also, Day 0 Brainstorm Session

Posted by (twitter: @Dahold)
Saturday, August 27th, 2016 4:16 am

Belatedly announcing that our team is in for Jam 36! Hitchh1k3r and I are working together locally, with Naali teleconferencing in as a spare Laptop. It’s like his disembodied head is right here with us!

We did a group Brainstorm on the Ancient Technology theme, pruned out the best concepts, argued and refined them as a group, then took a vote. Here’s our results:

LD36 Concept Day

Looks like Tribal Village Defense it is!

“Gradience” – Paint Your Target

Posted by (twitter: @thegrieve)
Saturday, April 18th, 2015 12:01 pm

So, after some long deliberation, a hefty but delicious lunch, and a few sneaky beers, we have our core idea!

Codenamed “Gradience” our game will be a traditional scrolling shooter, but using colour as your weapon, we have a few other tweaks and twists that make it more unconventional, and we hope to reveal them as we solidify, but for now here’s some shots of our brainstorming whiteboarding and you can follow our progress on github here, all nice and open.

 

 

 

Brainstorming & drafts

Posted by (twitter: @playmedusa)
Tuesday, April 29th, 2014 3:04 pm

We all now it’s difficult to come up with an idea knowing you just have 48h to come up with a good one AND implement it. But sometimes it’s difficult choosing which one you should stick to!

These was my brainstorming session. I gave myself just two hours to get the idea, so I started with a mind map. It’s in Spanish and dirty, but you get the idea:

Brainstorming III

From ‘beneath the surface’  I explored ideas related to the Sea (first person shark; a Lovecraft-like story about something luring you from the depths of the sea, a la Innsmout) to Earth (control a volcanic eruption – being the volcano; growing plants; procedural caves or sewers; dune-like worms; BEING BURIED ALIVE – I liked this one a lot!) and also some figurative interpretation, like being a nice person to friends and colleagues, but beating the shit out of your wife when you get home. Too dark, this one.

I stuck to those ideas that seemed easier to implement and sketched them:

Brainstorming III

 

First one consisted on controlling a growing plant. We would tell roots where to go to find water, nutrients and avoid poisonous substances. I wanted them to travel up the root to the stem, so that you could cut poisoned roots or something.

Then I though I wanted to do some pixel art. Probably because of my job I though of  jellies. Came up with two games. The first one consisted on matting same-color jellies. Something similar to an old game called eMotion.

Brainstorming III

 

The second idea was inspired by Finding Nemo. You would jump on jellies, controlling your fish as in Lunar Lander. They would produce nice sounds when hit.

I ended up choosing the first one with jellies. It was fun animating them and recording their sounds. Control is a bit awkward with a mouse, but great on touch screens. The biggest issue is, however, that it soon becomes quite difficult to control what is happening on screen. Fun to watch, but difficult to control.  In any case, I certainly wonder how those other ideas would look…

I would love reading a bit about where your ideas came from!

My theme musings

Posted by (twitter: @atomic_swerve)
Friday, August 23rd, 2013 8:06 pm

Work is well under way for “Suddenly, Ninjas” and I wanted to share a little more about what I’ve done so far.

Here is the transcript of my discussion with my stream about how to use the 10 seconds theme, with non-rejected ideas in bold:

(more…)

villaneous brainstorm

Posted by (twitter: @davidfarndt)
Saturday, December 15th, 2012 3:42 am

Here’s a few thought on the theme*. “You are the villain” (+1 goat)

Am I, or are you? Is the villain a goat, or is the goat the villain’s pet? What are a villain’s characteristics etc…

LD_25_you_are_the_villain_brainstorm_01

 

 

 

 

 

 

 

 

 

Now for the most important question: Should my villain have a German or British accent?

 

Tools of the trade:

Unity3D, Cinema4D, VillainGenerator5D

If I have time at the end (fat chance) I will be doing xbox360 controller integration using http://wiki.unity3d.com/index.php/Xbox360Controller
No other pre-made assets are planned so far.

 

Oh and good luck to everyone.

 

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* Which I didn’t vote for, in fact I voted that theme down every time, and therefore should totally hate it because I’m absolutely not prepared for anything like it. Oh that sounds like tremendous fun!

Discover the stars!

Posted by (twitter: @jarnik)
Saturday, December 18th, 2010 4:16 am

…and get rich!

Brainstorming notes:

And some mockups:

advancing wall of…

Posted by
Friday, April 17th, 2009 7:41 pm

…sleep. Though before that I felt like doing a little drawing to get the subconscious primed on the theme before sleep.  Here’s a quick 3 minute sketch of a possible doomy world:

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