Posts Tagged ‘bounce’

Introducing Captain BearBeard

Posted by
Sunday, April 19th, 2015 4:52 pm

Hey people, thought I would do that cool “Here’s my progress so far” post.

This is a screenshot of Captain BearBeard, our entry for the Jam.

Basically you’re a peaceful bear that seeks a honeypot in a ship full of nasty pirates that want to kill you. See the small parrot up here ? He probably is the most difficult enemy to handle.

But you don’t fight like a regular bear. You fight by bouncing with your big belly. Because, well… it’s unconventional.

Currently the game runs well, the gameplay mechanics are ready and tested. I hope it won’t feel laggy once uploaded on the web (it’s a Flash game).

You can already see some features are missing, and the scene feels quite lonely. Soon the bear and pirates will be animated, and the user interface ready.

Good luck to everyone, and may your game be as cool as you want it to be !

Something or other

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 6:56 am

I’ve spent most of today drawing some tiles and getting super-realistic-blob-bouncing-physics to work.

Here’s all I have to show for it in screenshot land.

I promise you there’s a game here, I know what’s going to happen, how it’s going to fit into the theme and all that crap. First though I need to add particles… (They are the most important part of any game.)

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