Posts Tagged ‘boardgame’

LD 38 : Real World Gathering in Tours (France)

Posted by
Monday, March 13th, 2017 10:27 am

We are back… with a revenge !

Real World Gathering in Tours for LD#38

Real World Gathering in Tours for LD#38

Last August we organized our first Real World Garthering.

We were 15, built 5 teams, released 6 games. Some people travelled a few hundred kilometers to joins us, and it was incredibly warm (I have had 6 BSOD due to over heating…), but it has been a great experience ! So, we have decided to do it again.

But as we enjoyed it so much, we really want to open the event to even more people, and have more fun !

Ludum Dare for kids

On saturday afternoon, we will organise a Coding Gouter (Coding Snack) : graphists and developpers work with kids to make simple game in 4 hours. And if the parents agree, these games will be posted on Ludum’s site (with a proper explanation, that they have been made by kids), so the kids will be proud of their products ! Of course, I’ll encourage you to play and review these games with kindness.

Game creation for non-developpers

Last edition, we hopped that gaming tools (such as scratch, puzzle script or inkle writer) would allow non-developpers to easilly take part to the competition. But it has been more difficult than expected. So this year, to allow more people to join the party, we are opening a Board Game section. But, you know, the sky is the limit ! So we teamed with our local Fablab to push print & play even further, and allow participants to create wacky figurines or odd gaming contraptions that anyone will be able to reproduce at home !

We can’t wait so see what will come out that event…

Come and join the party !

So if you are in France between the 21th and 23rd or April, make sure to join us !

Or follow us on twitter at #ldtours37

 

 

SPELLBREAKER Gameplay

Tuesday, December 17th, 2013 10:40 am

In this tribute to the classic game Mastermind only the right combination and number of forces can defeat the war wizard, Azaroth and his legions. Use SENSE to find the enemies’ weakness and use FORMATION to reconfigure your party appropriately. The party configuration is critical because you only have one ATTACK!

Unfortunately there aren’t any instructions on how to play within the game but I did make a video that demonstrates how battles work:

I’d love to get your feedback!

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28804

Roads of Dare 1.0 FINAL

Posted by
Sunday, December 7th, 2008 8:00 am

The main menu of Roads of Dare

Download here

Other screenies, time log and the above download here

It’s a board game for 1-3 human players, with AIs taking over the other 1-2 cars depending on how many humans there are. Cars can’t jump over each other, so if there’s no free lanes, you can block the traffic. Different routes are longer than others, and it’s possible to run out of gas.

Everyone plays with the same cards, only shuffled differently. Have fun!

LD9 Entry: boredBuild

Posted by (twitter: @fydo)
Sunday, December 2nd, 2007 5:30 pm

The theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such. :)

boredBuild-screenshot1boredBuild-screenshot2

Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.

Game written in Python+Pygame, here’s a zip with a win32 build and source: http://fydo.net/programming/LD9-boredBuild.zip

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