Posts Tagged ‘boardgame’

Preparing our Real World Gathering in Tours (France)

Posted by
Saturday, April 1st, 2017 11:30 am
Paper, code, screen, the most basic tools.

Paper, code, screen, the most basic tools.

As some might have read there, we are preparing our second Real World Gathering in Tours. And to be honest, it is getting really exiting : so far our 20 seats for kids are booked. And graphic designers, musicians and developers have proposed to help them creating their own games!

It also seams that we will manage to group around 40 people covering a wide skills range, from graphic designers, to artists, developers, makers or board game designers. I can’t wait to discover what crazy projects will come out of this !

A showcase on Friday night, to start dreaming

As we might be quite a large number of participants who have never met each other, on Friday night (the 21st) we will organise a showcase to get to know eachother (and start dreaming) : everyone will be invited to show its previous productions : boardgames, odd electronic devices, drawings, and video games of course ! You can bet, that it will only be a beginning, as we will order tons of pizzas… But that’s another story 😉

Five workshops for beginners, and the others…

We also want to welcome beginners. So from the 10th to the 19th of April, we organise 5 workshops opened to everyone (whether they take part to the gathering or not) to learn and share about game creation :

  • Creating a platformer with Construct 2, for beginners. Tuesday the 10th – 7pm
  • Discovering the FunLab and its crazy machines. Wednesday the 11th – 7pm
  • Graphics in video games, a workshop to share our knowledge. Thursday the 12th – 7pm
  • Creating a point & click with Adventure Game Studio, for beginners. Tuesday the 18th – 7pm
  • Sounds and Musics in video games, a workshop to share our knowledge. Thursday the 12th – 7pm

Still some seats left…

There still are some seats left for the gathering and the workshops, so don’t forget to register if ever you wish to join !

And don’t forget to follow #ldtours37 for more news about our gathering !

LD 38 : Real World Gathering in Tours (France)

Posted by
Monday, March 13th, 2017 10:27 am

We are back… with a revenge !

Real World Gathering in Tours for LD#38

Real World Gathering in Tours for LD#38

Last August we organized our first Real World Garthering.

We were 15, built 5 teams, released 6 games. Some people travelled a few hundred kilometers to joins us, and it was incredibly warm (I have had 6 BSOD due to over heating…), but it has been a great experience ! So, we have decided to do it again.

But as we enjoyed it so much, we really want to open the event to even more people, and have more fun !

Ludum Dare for kids

On saturday afternoon, we will organise a Coding Gouter (Coding Snack) : graphists and developpers work with kids to make simple game in 4 hours. And if the parents agree, these games will be posted on Ludum’s site (with a proper explanation, that they have been made by kids), so the kids will be proud of their products ! Of course, I’ll encourage you to play and review these games with kindness.

Game creation for non-developpers

Last edition, we hopped that gaming tools (such as scratch, puzzle script or inkle writer) would allow non-developpers to easilly take part to the competition. But it has been more difficult than expected. So this year, to allow more people to join the party, we are opening a Board Game section. But, you know, the sky is the limit ! So we teamed with our local Fablab to push print & play even further, and allow participants to create wacky figurines or odd gaming contraptions that anyone will be able to reproduce at home !

We can’t wait so see what will come out that event…

Come and join the party !

So if you are in France between the 21th and 23rd or April, make sure to join us !

Or follow us on twitter at #ldtours37

 

 

SPELLBREAKER Gameplay

Tuesday, December 17th, 2013 10:40 am

In this tribute to the classic game Mastermind only the right combination and number of forces can defeat the war wizard, Azaroth and his legions. Use SENSE to find the enemies’ weakness and use FORMATION to reconfigure your party appropriately. The party configuration is critical because you only have one ATTACK!

Unfortunately there aren’t any instructions on how to play within the game but I did make a video that demonstrates how battles work:

I’d love to get your feedback!

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28804

Roads of Dare 1.0 FINAL

Posted by
Sunday, December 7th, 2008 8:00 am

The main menu of Roads of Dare

Download here

Other screenies, time log and the above download here

It’s a board game for 1-3 human players, with AIs taking over the other 1-2 cars depending on how many humans there are. Cars can’t jump over each other, so if there’s no free lanes, you can block the traffic. Different routes are longer than others, and it’s possible to run out of gas.

Everyone plays with the same cards, only shuffled differently. Have fun!

LD9 Entry: boredBuild

Posted by (twitter: @fydo)
Sunday, December 2nd, 2007 5:30 pm

The theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such. :)

boredBuild-screenshot1boredBuild-screenshot2

Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.

Game written in Python+Pygame, here’s a zip with a win32 build and source: http://fydo.net/programming/LD9-boredBuild.zip

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