Posts Tagged ‘board to bits’

Greetings, Human: Visual Overhaul

Posted by (twitter: @boardtobits)
Monday, September 7th, 2015 5:26 pm

My time has been split between working on Greetings, Human, and some other, less digital game projects, but I wanted to share some of the aesthetic progress I’ve made since the compo.

Sketches of possible alien heads/features.

Sketches of possible alien heads/features.

Heads designed in Illustrator and rendered in Unity.

Heads designed in Illustrator and rendered in Unity.

Updated UI implemented in Unity.

Updated UI implemented in Unity.

I’ve also been doing deeper research into cultural dissonance and what makes cultures different. There’s obviously a lot more than just saying hello and goodbye, including things like:

  • Rites of passage
  • High-context vs. low-context
  • Class systems
  • Values (personal, material and societal)
So, the final product is going to have to be more nuanced and less simply memorizing actions in order to do the situation justice. I’m excited to take it on, though!

Greetings Human 2.0 Concept Art

Posted by (twitter: @boardtobits)
Friday, August 28th, 2015 3:24 pm

After playing over 150 LD33 entries this week, I figure it’s time to start looking at where to take Greetings, Human as a more polished game. So, here are a couple concept pieces for the menu & codex if I were to port the game to iOS/mobile devices. The biggest challenge is fitting entries into the codex screen. Right now I’m down to 16 races, which is about half of what was in the base game. With that said, there’s going to be a lot more stuff to juggle, so maybe having fewer races to hunt through is a good thing. We’ll see.

Anyway, here are the first two “screens” as a preview.

menu_concept codex_concept

And, as always, you can play the original Ludum Dare edition here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57679

[cache: storing page]