Posts Tagged ‘blood’

Santa goes to town… and died falling of a wall… too bad!

Posted by
Sunday, December 13th, 2015 7:40 am

ESRB_AOI’m quite happy with what I have today. A playable game, with (poor) 3D isometric visuals, coded with the great Love2D framework.

The theme I stick is “Two button controls“, and I’m sure my control mode (mouse buttons used to rotate the character direction…) will make people mad!

The game is quite trash as the Santa is dying a lot! Not sure to get my ESRB rating under 18…

I will, today, continue to add some content and levels to reach 10 levels then polish the menu, and other stuffs.

Here are the first levels :

Blood Moon Post Mortem

Posted by (twitter: @MagnesiumNinja)
Wednesday, August 26th, 2015 1:25 pm

 

This was, I think, my fifth completed Ludum Dare. It was also by far my favourite.

We started off the weekend staring blankly at the theme. It was similar, not only to a previous Ludum Dare theme, but also to a game jam we had done on another website. It was uninspiring, and it took us a good three hours to come up with a concept. We initially had wanted to do something that involved a unique or novel game mechanic as the focal point, but quickly came to realize that everything we were coming up with had also been considered by numerous other developers.

For that reason, we took a slightly different approach. We made a strong effort to create an experience that was complete and professional. We wanted to develop a game that players might look at and think, “Wow, there’s no way this was made in under 72 hours!”.

I think we succeeded.

3595-shot2-1440465273

Now that a few days have passed, we’ve been given an awesome opportunity to receive bountiful feedback from strangers and friends alike. The commonality between each response is how amazed they are at the overall quality of the game. Blood Moon isn’t a game that will shock people with a crazy mechanic or twist, but I think that it is a game that will make people strongly consider playing it all the way through, regardless of the difficulty.

There are definitely some flaws with the game. The primary one that I think has hindered people’s enjoyment is a slightly uneven difficulty curve. There are a couple of saves that are much harder than anything else in the game. That sucks, because I think the game is absolutely worth playing to the end. But I can’t blame people for getting frustrated.

All the same, having the opportunity to watch streamers and friends play the game through, and to even watch some people enjoy it enough to speed run it, was an experience that I’ve wanted for a very long time. This is definitely a fulfillment of dreams in that regard.

3595-shot1-1440465273

Overall, I think that this Ludum Dare has taught me some very valuable lessons. Not necessarily in terms of technical programming, but in terms of user experience and difficulty. Our ongoing project outside of the Dare is another difficult game, and I want to make sure that it’s both fair and fun to fight through. Participating this past weekend will help me accomplish that.

 

If you’re interested in checking out Blood Moon, we’d love it if you left us feedback as well! Good or bad, we always appreciate your honest opinions. They make us better developers, and we really do care.

You can find Blood Moon at the following link:

 

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=3595

Finished! Play i Have a Choise

Posted by
Sunday, August 23rd, 2015 6:58 pm

 

choise

i Have a Choise it’s a small interactive story. 18+
I hope you enjoy (∪ϖ∪)

[ PLAY i Have a Choise ]

 

It was fun! Thanks LD. Good luck everyone!

Unconventional Cowfare – Our First Ludum Dare game.

Posted by
Wednesday, April 22nd, 2015 10:31 am

Hello everyone!

We are proud to announce our first Ludum Dare game called Unconventional Cowfare.

So if u like drones, cows, blood or general destruction, feel free to check it out below.

VOTE PAGE

CLICK ME TO PLAY

CLICK ME TO DOWNLOAD

Here’s a quick screen cap of my game for the jam!

Posted by (twitter: @Alen_Frost)
Sunday, April 27th, 2014 5:44 pm
Screen cap of my first game jam ever!

Screen cap of my first game jam ever!

Merry Christmas and Happy New Year to all!

Posted by
Sunday, December 23rd, 2012 2:52 pm

card

And don’t forget to play and rate my game!

PLAY CLOSE MY SIDE

Thanks!

Close My Side Post Mortem

Posted by
Wednesday, December 19th, 2012 6:21 am

LOGOcms

Close_My_Side_20005

Hi guys!

It was a great time for me (and I hope for you too)!
Quite a bit, I want to talk about my LD25 game. The first day I did not do anything. I sat and tried to think of a visual style (at this moment I have not thought in any genre will game). I have not been able to come up and went to sleep. Came the second day and I woke up in the afternoon. Yes, I had very little time. But I ran out of time and I finished the project. Game (not really a game) was very short. But I had time to do it. Art, music, and animation.

And I was working in the bathroom. The house was very cold.

work in bathroom

I hope you enjoy my game!
Everybody all the best!

PLAY CLOSE MY SIDE

All hail the spiderbot – let there be blood!

Posted by
Sunday, August 21st, 2011 2:07 am

The mechanical spiderbot is coming along nicely, as well as some much needed BLOOD!

Day #1 Done

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 1:51 pm

Going to bed now. But I have a pretty good start for an awesome fun game.

Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)

In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).

Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.

Hmmm

Posted by (twitter: @FionaSarah)
Wednesday, April 15th, 2009 12:55 pm

I wonder if I can make a game without copious amounts of blood this time…

I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.

Be using my pycatcher program for timelapsin’ again. Home grown yo.

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