Posts Tagged ‘blocks’

Finally finished :D

Posted by
Sunday, December 11th, 2016 4:39 pm

Got it done ! Vote here : http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=125089

125089-shot0-1481482947

125089-shot1-1481482947.png-eq-900-500

When Red Blocks Attack

Posted by (twitter: @Zazanxors)
Saturday, August 23rd, 2014 10:38 pm
...in all-dirt caves.

…in all-dirt caves.

Lots of progress today. In short:

  1. Player is done, and is no longer a blue block
  2. Enemies now spawn regularly from an evil purple portal
  3. There is now a background
  4. Falling off the level is now impossible
  5. 90% of the SFX is completed and integrated

Not terribly much left to do yet. I also don’t even care if I do great – I’d just be happy successfully submitting something decent to the compo!

Goats!

Posted by
Sunday, December 16th, 2012 12:29 am

Well, ive added goats(which, naturally, are indestructible), and fixed bugs, and other stuff. Heres some pics:

 

Levels are being renovated. Have another sandbox level: HERE

Right click to select buttons

Left click/hold to place

People die from burning and drowning.

water+lava=steam

lava+water=obsidian

The other block kin the screen isn’t actually placeable, i was just showing it off.

Some more screenshots…

Posted by (twitter: @AlwaysGeeky)
Saturday, April 21st, 2012 6:42 pm

Collisions

Posted by (twitter: @AlwaysGeeky)
Saturday, April 21st, 2012 2:30 pm

Just a quick test to see how collisions and blocks exploding will work…

Time for some sleep…

Posted by (twitter: @AlwaysGeeky)
Friday, April 20th, 2012 10:22 pm

Ideally I wanted to stay up longer to work on my entry, but since I am not getting any flashes of inspiration about what type of game to make, I think I am going to get some sleep. Hopefully I will awake in the morning with some cool ideas.

Here is a video of the current progress on my voxel engine:

Need to improve the way that I am rendering blocks, its pretty dumb at the moment.

Post-48h version of Col-4

Posted by
Friday, April 25th, 2008 7:22 am

I’ve made a few improvements to Col-4, so that now at least I think it’s fun.

col-4-post48h-1.png

Relevant changes are:
– Smaller playing area, but higher.. kind of
– Different speed scale
– Special block
– Now middle area swappable instead of the upper one
– Preview of next block

Download source and Windows binary. Extra clarification note and reminder: this is post-48h, and shouldn’t be used for the voting.

Col-4 Final

Posted by
Sunday, April 20th, 2008 1:14 pm

Here’s my 10 hours entry: Col-4. It’s based on Columns, with the biggest difference being that you can swap the upper part of the playing field. This isn’t really so useful, but it can serves as a few extra lives, or half-lives, rather.

I didn’t much like the theme in the end, and that was why I didn’t start on an entry until today (well, partly — I couldn’t come up with a fun idea). And even then, I did a minimal effort. For matching the theme, there’s lots of minimalism. Columns to begin with is a very minimal game. Then I added minimal innovation that had minimal usefulness. Improvement in fun over the original is extremely minimal (probably negative). Readme is pretty minimal too. Features in game are minimal. Graphics are minimal.

03final.png

Line up three or more blocks in same color to get points and remove blocks. Left/Right/Down keys to move moving block. Space to drop it. Up to rotate colors. A/D to swap upper part. Esc to quit.

Windows binary and source. Compiling for GNU/Linux shouldn’t require more than a small effort, but I’m not sure it would be worth even that.

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