Got it done ! Vote here : http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=125089
Posts Tagged ‘blocks’
Lots of progress today. In short:
- Player is done, and is no longer a blue block
- Enemies now spawn regularly from an evil purple portal
- There is now a background
- Falling off the level is now impossible
- 90% of the SFX is completed and integrated
Not terribly much left to do yet. I also don’t even care if I do great – I’d just be happy successfully submitting something decent to the compo!
Well, ive added goats(which, naturally, are indestructible), and fixed bugs, and other stuff. Heres some pics:
Levels are being renovated. Have another sandbox level: HERE
Right click to select buttons
Left click/hold to place
People die from burning and drowning.
water+lava=steam
lava+water=obsidian
The other block kin the screen isn’t actually placeable, i was just showing it off.
Some more screenshots…
Just a quick test to see how collisions and blocks exploding will work…
Time for some sleep…
Ideally I wanted to stay up longer to work on my entry, but since I am not getting any flashes of inspiration about what type of game to make, I think I am going to get some sleep. Hopefully I will awake in the morning with some cool ideas.
Here is a video of the current progress on my voxel engine:
Need to improve the way that I am rendering blocks, its pretty dumb at the moment.
I’ve made a few improvements to Col-4, so that now at least I think it’s fun.
Relevant changes are:
– Smaller playing area, but higher.. kind of
– Different speed scale
– Special block
– Now middle area swappable instead of the upper one
– Preview of next block
Download source and Windows binary. Extra clarification note and reminder: this is post-48h, and shouldn’t be used for the voting.
Here’s my 10 hours entry: Col-4. It’s based on Columns, with the biggest difference being that you can swap the upper part of the playing field. This isn’t really so useful, but it can serves as a few extra lives, or half-lives, rather.
I didn’t much like the theme in the end, and that was why I didn’t start on an entry until today (well, partly — I couldn’t come up with a fun idea). And even then, I did a minimal effort. For matching the theme, there’s lots of minimalism. Columns to begin with is a very minimal game. Then I added minimal innovation that had minimal usefulness. Improvement in fun over the original is extremely minimal (probably negative). Readme is pretty minimal too. Features in game are minimal. Graphics are minimal.
Line up three or more blocks in same color to get points and remove blocks. Left/Right/Down keys to move moving block. Space to drop it. Up to rotate colors. A/D to swap upper part. Esc to quit.
Windows binary and source. Compiling for GNU/Linux shouldn’t require more than a small effort, but I’m not sure it would be worth even that.