Posts Tagged ‘blender’

Toon Lightsaber for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Thursday, June 22nd, 2017 7:23 pm

My entry for LowPoly Daily with the theme: Lightsaber. Youtube process with fbx files (link included in the youtube video’s description).

A simple lightsaber. It looks like a lightsaber for cartoons so I named it toon lightsaber. I got the shader node structure for the light from these link: https://blenderartists.org/forum/showthread.php?348505-Lightsaber-first-cycles-render

 

 

Baby Panda for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 21st, 2017 12:59 am

My entry for LowPoly Daily with the theme: Panda. Youtube process with fbx files (link included in the youtube video’s description).

I watched a few videos about lowpoly modeling and I saw that they sketch their reference first before they start modeling. So, I tried to sketch first and make a reference model. It turned out that my sketch was impossible to see in blender. I shouldve darken the edges more with a pen or pentel. Still I continued to finish and even rigged it. Im so proud of the finish product by the way.

Cyan Powerplant for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 20th, 2017 7:07 am

My entry for LowPoly Daily with the theme: Powerplant. Youtube process with fbx files (link included in the youtube video’s description).

I tried to do the particle thing on blender but I don’t know how so I just made a cube -> subdivided it -> then smoothed it. I rigged it and made a simple animation. I just made duplicates. then poof that’s how it is.

Note: It took me almost 30 minutes to 1 hour just to render the 2 seconds gif. But, it took me 2 hours to finish the rendering cause I made a mistake and need to render it again.

 

Butt Room for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Sunday, June 18th, 2017 11:44 pm

My entry for LowPoly Daily with the theme: Bathroom. Youtube process with fbx files (link included in the youtube video’s description).

Who needs a bathroom if you have a butt room? Though, I don’t know what goes in or out there.

Hahaha I used a real ass as reference for the modeling part. Also I believe, even though it took me short time to model the ass, it is quite hard lol (if you know what i mean).

Note: I used smart uv project to fasten up the unwrapping since I don’t need to place extra details for this one just assign the materials for each object.

Eye of Skadi Satellite for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 14th, 2017 1:51 am

My entry for LowPoly Daily with the theme: Satellite. Youtube process with fbx files (link included in the youtube video’s description).

Don’t Starve’s Bigfoot for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 13th, 2017 12:23 am

My entry for LowPoly Daily with the theme: Bigfoot. Youtube process with fbx files (link included in the youtube video’s description).

for this video I decided to model the don’t starve’s big foot (giant). I used online images of it and applied it as the mode’ls texture. At the end I realized that there was several folds in the legs forgot to fix that.

Note: I did not make the texture for this model I just grab something on the net and tried if it works nice. Another experiment.

Monster-eggs vending machine for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Thursday, June 8th, 2017 11:05 pm

My entry for LowPoly Daily with the theme: vending machine. Youtube process with fbx files (link included in the youtube video’s description).

Fuck, I wasn’t able to add the monster-eggs mainly because I got tired of doing the vending machine. It took me more than 3 hours I think. The hardest part were importing it to unity and doing the animation. Got few mistakes here and there. Still I don’t know how to import glass shader materials from blender to unity. I was supposed to add eggs then crack then spawn a monster baby. But everything went wrong.

DISCo for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Wednesday, June 7th, 2017 11:30 am

My entry for LowPoly Daily with the theme: disco. Youtube process with fbx files (link included in the youtube video’s description).

I tried some advice and did the materials in cycles render. I am quite happy about the results but I still don’t know how to export and import emission material to unity for the disco lights. So what I did for the lights is I just added some spotlights in unity to make up for it.

 

Stonehenge pieces for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Tuesday, June 6th, 2017 9:40 am

My entry for LowPoly Daily with the theme: stonehenge. Youtube process with fbx files (link included in the youtube video’s description).

 

Snake eyes’ helmet for LowPoly Daily in Twitter

Posted by (twitter: @doppelgunner)
Sunday, June 4th, 2017 11:22 pm

My entry for LowPoly Daily with the theme: snake Youtube process with fbx files (link included in the youtube video’s description).

Campfire for LowPoly Daily in twitter

Posted by (twitter: @doppelgunner)
Saturday, June 3rd, 2017 8:34 pm

Not as good as the first one(Shipwreck it Ralph) cause I just rushed it. Though please appreciate my effort (it still took 2 hours I think).
The theme is fire

 

 

Shipwreck it ralph for LowPoly Daily in twitter

Posted by (twitter: @doppelgunner)
Monday, May 29th, 2017 11:39 am

My entry for LowPoly Daily with the theme: shipwreck Isn’t the title genius? – title: Shipwreck it ralph

Youtube process with fbx files (link included in the youtube video’s description). I even rig “wreck it ralph”.

3D modeler and beginner riggeranimator looking for a team!

Posted by
Wednesday, May 17th, 2017 3:23 pm

Hello I’m Ovidiu aka: Hamsterspit and I am a 3D modeler artist that also is learning how to rig and animate and I would like to get to know people who are interested in making small surreal games or games that I can relate to and where my skills can be handy.

Check out my style at: hamsterspit  to see if you can relate to what I do and will go from there!

Peace!

SPACE JUNK – post LD plans

Posted by
Monday, December 26th, 2016 5:33 pm

I’ve received a lot of positive comments and feedback from Space Junk which has inspired me to polish the game and aim for release on Android, iOS and probably the desktop computer platforms as well. I need a game to see how the process works of releasing on mobile markets and this could be a good game for that I figure.

So now, post LD, I have started to fix a few things like improving performance (combining real-time shadows with lightmaps) and tightening up controls to remove lag etc. I will also be adding a lot of content to the stream of junk. Not only things to avoid, but also interactive objects:

SpaceJunkPostLD4

Adding content in the junk stream is a really good way to continue to learn Blender modeling and character animation. The more I get to practice that the more I’ll be able to speed up my future LD games and hopefully the repetition will make the skills stick so I don’t have to relearn every 4 months =)

I also have to learn (and test) how to monetize games these days as well (my days of shareware 16 years ago appears not to be viable any more? hmmm… it was outdated even then come to think of it =) But I have figured out a way, I hope, that the game is fully playable from the start, for free, and then play time will gather experience points to unlock characters junk and other stuff – all doable by playing or accelerated through integrated ads or realistic (read super cheap) IAP.

If you haven’t tried Space Junk yet, it’s available here: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=112319

Thanks again for a great LD and I hope you all are having a good Christmas and that your new year will be packed with creative game development!

Stefan / Imphenzia

Jam entry: LOCK AND RELOAD

Posted by (twitter: @avaskoog)
Tuesday, December 13th, 2016 1:41 pm

Click here to explore the room! (ノ◕ヮ◕)ノ*:・゚✧

View post on imgur.com

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=6155

An entry made in 72 hours by Ava and Marte. You find yourself with a severe case of amnesia in a locked room and need to figure out what’s going on. The story isn’t quite what we intended it to be, nor as long, due to time constraints, but hopefully you’ll get something out of it anyway! It’s a concept, after all! And it has wacky shaders and creepy audio, so who can resist? ♥︎

Click this post to read more than the excerpt, for some post mortem information and pictures of the process! ☆

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“Guardian” game for Ludum Dare 37

Posted by
Monday, December 12th, 2016 2:18 am

This is the game I submitted for compo few hours earlier:

"Guardian"

Guardian-gameplay

Titled “Guardian”.

I originally liked “Wait, are we bad guys?” idea more, so I converted it to fit the “one room” theme. you defend one room from invaders.

Two days timeframe was not enough to create and animate more characters than this, and I by the end I had to siginficiantly speed things up.

In the end I (again) had no time to implement sounds or music.

Lessons learned in the process:

  • Limited timeframe means not enough time to model and animate fingers. I tried.
  • And it is probably not a good idea to spend 2 hours researching gothic architecture and arch proportions.
  • Making a spark texture can take a lot of time.
  • It is a good idea to check audio equipment/pipeline in advance. One of the reasons why there’s no music is because I misplaced a cable. Another one is because in 3 hours till the end of the compo, it wasn’t possible to write proper music score for the whole game. (Uploading things to gamejolt took a bit more time).

Lots of ideas were cut and abandoned due to  the time constraint.

The game made using Unity3d, monodevelop, blender, clip studio and gimp.

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