Ludum Dare 35
The Theme is:

Judging ends in
Click here to start


Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Posts Tagged ‘blender’

Hello fellow jammers! (Elemental Shifters)

The aim of our game was to have two games played at the same time. The player controls the shape at the bottom to pass the obstacles which affect how the game at the top plays. Pass an obstacle and your character attacks the enemy, fail to pass and the enemy attacks you. The top character also shape shifts into the type of shape that was passed.

So here is our entry Elemental Shifters


I’m In!

Posted by
Friday, April 15th, 2016 4:58 pm

This will be my third try at a Ludum Dare “compo”.

Same tooling than last time: npm packages (mostly, browserify, some blender modeling with an Eclipse IDE topping. Oh, and I may reuse non-gameplay code from my github snippets and previous LD entries.

But different objectives: hopefully I’ll spend less time learning and pushing the technical envelope, and focus on gameplay elements. Answer in 50 hours :)


Posted by (twitter: @Doubstract)
Monday, April 11th, 2016 5:04 am

I will be participating for my 7th time this time :). I am so excited for this one! Someone just give me a theme, I want to make a game NOW!!!

Technical stuff that I will be using:

  1. Unity
  2. Blender
  4. Photoshop (if needed)
  5. And the most important thing – BRAIN POWER by NOMA


My votes for themes:

Round 1: Votes

Round 2: Votes

This time I will try to make a game with my beloved low poly minimalistic art style, what do you think about this piece:



Agents vs Aliens Developer Commentary

Posted by (twitter: @GaTechGrad)
Monday, April 4th, 2016 5:36 pm

Here is my commentary for the game that I created for the Mini LD 66.  I talk about the MOBA genre, how to change MakeHuman texture colors, and the Playmaker FSMs that I used to create the game.

Mini LD 66 Entry

Download on

Delivery Kid Update #4

Posted by (twitter: @GaTechGrad)
Monday, March 28th, 2016 2:00 am

Here’s the latest update for the Delivery Kid game that I started developing about a month ago for the MiniLD #65.  In this video, I talk about the latest changes and how I made the house and window models in Blender.

Download the game on

Delivery Kid Week 3 Update

Posted by (twitter: @GaTechGrad)
Tuesday, March 15th, 2016 2:02 am

I’m still working on the Delivery Kid game that I started for the MiniLD #65 as I have the time.  This video covers importing MakeHuman models into Blender and animating them.  I also discuss making the signs using hinge joints in Unity, and how I updated the numbers on the signs.  The method I used for rotating the car wheels using Playmaker templates is also explained.

Play the latest version on Timelapse!

Posted by (twitter: @OmiyaGames)
Thursday, December 17th, 2015 7:42 pm

Yup, got another timelapse up! This time, instead of using Chronolapse or FFMPEG to generate the video, I ended up using Blender instead. Let us know if it’s an improvement compared to the other videos in the playlist below.

Here’s our development process for, where I end up going circles debugging a ton of networking problems. Then a blur at the end where I drastically improve the graphics in the game. Ah, classic game jam panics.

Giga Guy Update

Posted by (twitter: @GaTechGrad)
Tuesday, September 29th, 2015 4:45 pm

Giga Guy was submitted for the Mini LD #62 last Sunday.  You can view the LD entry or download it at GameJolt.  Due to all the plugin and browser controversy, I’m thinking about making my future games download only.  It is better experienced in full screen at higher resolutions anyway, and I really feel like Unity web build really takes away from the experience.  Anyway, the game currently has five robot bosses, and I’m currently working on a sixth which I hope to release soon.

Here is the latest developer commentary video that I made covering the latest updates to the game.  I talk about finally learning Mecanim for playing the animations and normal mapping for the room textures.  Enjoy!

All done and submitted

Posted by (twitter: @keyle)
Sunday, August 23rd, 2015 8:21 pm

I’m really happy with my 3D work this time around.

Congrats to all the people that made it this far. LD is a gruesome mistress that will teach you many things…

I’m going to get some breakfast now…

Monster’s REVENGE! My entry for LD33 compo




The room for the night terrors is taking shape

Posted by
Sunday, August 23rd, 2015 3:39 am

Night terrors room

Because of running out of time, it seems that for me this Ludum Dare is more of an exercise in lightning and shadows than making a complete game. Oh, well, such is life.

The room is a little spartan still and more good hideouts for our monster need to be added, but I’m getting there. Hopefully I will get the first person monster working soon. Then I will add the capability for it to shuffle around the room, tap-tap-tap the window, squeak, and of course hide inside the cabinet and under the bed. The game (or toy as it is) is made with Blender Game Engine.

What are you doing, you monster?

Posted by (twitter: @metacozm)
Saturday, August 22nd, 2015 1:10 pm

My monster is modelled so far. Still needs to be texture painted, rigged, animated, and imported to Unity3D.150822_EatMonster_BlenderScreen

(Don´t worry, it doesn´t need legs.)

Graphics progress

Posted by
Saturday, August 22nd, 2015 1:05 pm

Apart from a few hiccups in the Blender animation pipeline, importing the model to Unity wasn’t a big deal.


Pretty, huh? A little bit of paint and we’ll have ourselves a nice All-Purpose-Armored-Vehicle™

Graphics first?

Posted by
Saturday, August 22nd, 2015 8:57 am

Once again the theme was one of my least favorites so I just sat down to learn some Blender magic and make 3D models.

It took me quite a few hours to figure out how to do bones, rigging, inverse kinematics and animation, but, despite Blender’s quirks, I managed.


It’s a bit rough at the moment, but IK makes it easy to tweak and create more animations.

Gah! I need to do texturing as well…. Hopefully I’ll have some time to spare for coding too.

Status Report!

Posted by (twitter: @keyle)
Saturday, August 22nd, 2015 2:50 am

Status Report! … The enemies inspired by castle crashers, will be numerous and trying to steal my monsters’ loot!

Stop em!

I am on Twitch, drop by say hi… Live Stream


ld334 ld333 ld36

Status report!

Posted by (twitter: @keyle)
Saturday, August 22nd, 2015 12:39 am

Using UE4 is as usual, a pleasure.

I am on Twitch, drop by say hi… Live Stream


LD33 Wallpaper

Wednesday, August 19th, 2015 12:39 pm

I made the wallpaper in blender. I hope that you like it 😛


BTW : don’t know if the image will appear, I am noob whit wordpress and LD :/

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