Posts Tagged ‘Black Hole’

The Mistake I Made in Black Hole Runner

Posted by
Wednesday, August 28th, 2013 8:53 am

Black Hole Runner is my Ludum Dare 27 entry, it’s about black hole and time dilation. I found almost everyone complains the slow vertical movement, which is caused by time dilation. To me, the slow movement has its reason, that’s just what I want, a slow motion effect. But why players don’t like it and how can I improve it?

The biggest mistake I made is let players waiting. Games should keep players busy, from receiving information (visuals, audios, texts and emotions) to taking response, always let them having something to do. Even in the turn based game like Go, in opponent’s turn, player have lots of brain work to do.

Yes, time dilation slow down spaceship’s movement, I can’t make it faster under this precondition, but I can give player more works. I found below possible solutions.

* Adding a laser weapon to break the asteroids.
* Pressing UP and DOWN to move a spaceship is so easy, increase the apm.
* Adjust the speed of background music to the in game time speed, emphasize the dilation situation.
* Adding fancy visual effect to attract players attention.

Posted by
Wednesday, August 28th, 2013 3:19 am

Black Hole Runner is my entry for Ludum Dare 27, it’s about spaceship, black hole and time dilation.

Physicists found the fact, speed and gravity can slow down time when they increased, which they called time dilation. It’s an amazing fact, isn’t? Physicists are really smart guys.

Time dilation is the core of Black Hole Runner. You’re a bad luck captain, try to escape from the gravity of a black hole. The only solution is space jump, but unfortunately it needs 10 seconds to set up. At the mean time, you need collect fuel and evade asteroids. The good news is the black hole changed the time speed, you have enough time to response. The closer to black hole, the time is slower.

I think escaping from black hole is a mission impossible in reality, so this game is very difficult. As designer, my best score is 1 second left. Hope you have better luck.Screen Shot 2013-08-25 at 下午5.29.45

Black Hole: A Synopsis

Posted by (twitter: @Bloodyaugust)
Monday, August 22nd, 2011 12:23 pm

My game for this compo was Black Hole, a game where the objective is to escape both the horde of Drones who cornered you, and the black hole which they cornered you against.

Fortunately for you, a long-dead alien race left a platform here, which feeds off of the emissions of the black hole and broadcasts energy to all nearby ships. You have moved in close to this platform and the black hole itself, and thus avoided the gigantic Drone Mothership which was chasing you. However, the smaller Drone forces can and did pursue you, so now you must hold out against them to recharge your Jump Engines, allowing you to jump to beyond lightspeed and escape to your home.

The coding process was quite frantic. I had to write the entire game engine, and at one point ended up re-writing and re-integrating the entire collision engine, as I had failed to discover that my method of detecting overlapping rectangles was not accurate if they were rotated. Fortunately, I’m quite skilled with circle based collision, and it only took about 20 minutes to switch and integrate.

Another thing to note: I was high on Oxycodone and other painkillers the entire time, having gotten my wisdom teeth removed on Thursday. This caused many dumb mistakes, the majority being simple math related. I persevered through it though, and ended up coming out with what I think is a fun game!

Plans for the future: to continue to develop this game. I want to add more enemies, powerups, and new game modes.

Timelapse Part One is here.

Timelapse Part Two is here.

I’ll be writing a Post Mortem at some point… Thanks for the fun times all! Cheers!

Edit: 1814 lines of code, for those of you who care. 😀

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