Posts Tagged ‘black and white’

Finaly we did it!

Posted by
Monday, August 29th, 2016 1:26 pm

15 hours before the end of the Jam, we decided to participate: Tom Avatars and me.

This great theme make us want to do something experimental…

…I think we got something! X’-D

Play NUIT BLANCHE

 

GUILLOTINE a game made in 72 hours

Posted by
Wednesday, September 2nd, 2015 4:37 pm
TitleScreen
Click HERE to play!
(click on the game in Newgrounds)
Last weekend me, Iñaki and Gonzalo made our second game for Ludum Dare 33. The theme of this Game Jam was “You are the Monster“.
Iñaki and me went to the jam and Gonzalo worked at home. This time the place was superb, a class of Area school in Donostia.
At the beginning we were quite lost after the first brainstorming. We had some vague ideas about a Frankenstein and angry villagers. The next day, we decided that we were going to make a platformer with puzzles with a headless guy as the protagonist. The headless guy could steal heads and abilities. We mixed that idea with Hammer Films and classic horror films aesthetic.
Azalpena

YES, YOU CAN USE DOUBLE JUMP TO GO LEFT!!!!!!!!

I like the decision we made about the color… to remove it! I worked faster this way. I Added and “old film” filter too (just 4 frames of darker corners and dust like spots).

Screen01

In general I am really proud of the executioner. The story is that after the firts guillotine the citizens no longer need an executioner, so they chop his head and someone steals it. Help the poor executioner to find his head!
I LOVE the chicken head!!
Blazing Skull head. (or Ghost Rider head)
Key head. For some reason we couldn´t add the attack animation.
 
Piromaniac Skeleton.
I made every pixel you can see, Iñaki Vazquez programmed everything using Construct 2 and made 90% of the mechanics and puzzles, and Gonzalo Sardón created the amazing music and sounds.
I have to say that the game is better that I thought. May be is not an awesome game, but we made it in less than 72 hours! (I had to work). I think the ideas and mechanics have some potential. When we added the music, the game gained a LOT of atmosphere. Now the game shows a crazy, dark humor and horror setting.
It was a really hard weekend but we met a lot of new awesome friends, and we learned a lot!
Special thanks to Edu Verzinski, who gave as the idea of the introduction scene at the beginning the game, and to PINTXO DEVEPOPERS for organizing an incredible game jam and making possible the best weekend of this year.
Ibai Aizpurua and Iñaki Vazquez

Ibai Aizpurua and Iñaki Vazquez

 

We plan to make a better version of GUILLOTINE! So if you like Kirby and Metroidvania games, wait to see a better, bigger and longer game, with TONS OF NEW CRAZY HEADS!!!

GUILLOTINE, the beginning

Posted by
Monday, August 24th, 2015 6:57 pm

The beginning of our game.

72 hours jam – Our little experience

Posted by (twitter: @@fox_in_soxx)
Tuesday, April 29th, 2014 2:44 am

This post is about making of the game Losing it. You can take a look at it here.

So, the 72 hours are behind us and we can finally exhale and relax for a bit. I am currently looking into other entries and I’ve got to say, there are many talented developers around the globe.

But I would like to show you a quick overview about the creation of our little project here. It was a very exhausting weekend and many energy drinks have been drank!:D

The biggest problem at our side was the brainstorming. Once we woke up on saturday and checked the theme, we immediately jumped onto a long debate. We couldn’t agree on a basic idea and rejected a lot of potential concepts. There were ideas for a mining game, hack ‘n slash action with demons and completely simple ideas like fisning corn flakes form a bowl. After three long hours, we agreed on a stealth game with a rat and it seemed liek the perfect compromise.

I proposed to base the game in an isometric field, as I wanted to try something different from my other projects. My games are often created in pixel art and since this style is nowaday frequent, I wanted to distinguish our creation from other entries.

The graphics began like this:

krysa_bg_size

Nothing too complicated, but everyone got the idea and it was easy for us to build around it. On the first day we managed to finish some easy tasks like mouse walking and positioning and I finished the graphics for the house surface.

Then within the first day this

izo_dum_diry_wip

changed into this:

Rat_bg_screen

What may seem like a pretty strange choice, is the black and white visual. And to be honest, we didn’t intend to leave the game in gray tones in the beginning. I usually draw my paintings in gray tones and colour them afterwards. But after we put the rat and cook into the scene, we kinda agreed, that this combination actually works pretty well.

Those, who finish the game, might also notice a strange ending or maybe a different meaning underneath the basic idea (so meta!). This idea was there from the very beginning, but we were not entirely sure whether we have the time to include this outcome of the story or not. We managed to make it in time, but the ending still leaves a lot of space for open interpretetation. However, I hope a lot of gamers actually understand the meaning behind it.

The biggest stress was of course present at the complete end of the jam. The guys were the most productive on the last day and worked till the last minute. I finished the assets pretty fast on that day and didn’t have to cut corners at all. Which is unusuall in a game jam.:)

Anyway, this is the result. It’s not perfect and you may come across minor bugs, but everyone worked hard and I am happy we did a lot of work. I might come back to my other projects now, but I hope, this is not the last Ludum Dare I take part in! I hope everyone had fun!:)

You can check our game at the jam entry page!

screen1

Losing it – We did it!

Posted by (twitter: @@fox_in_soxx)
Monday, April 28th, 2014 6:23 pm

We did it!
It took us so much time and effort to complete this little game and I am happy we were able to finish it. Well, more or less.
It’s the first time our team is taking part in the Ludum Dare jam, but it’s no way a disappointment. Check out our game, we hope you enjoy!

Losing it Jam page

screen1

The Rat Game – update

Posted by (twitter: @@fox_in_soxx)
Sunday, April 27th, 2014 6:10 am

Still no real name for the game. But at least a little update on the graphics.:) I am glad we have 72 hours. It gives us much more space than Global Game Jam.

screen_nahled_podzemi_2

Mr Head and the Journey of Discoveries completed

Posted by
Sunday, December 19th, 2010 1:55 pm

Mr Head and the Journey of Discoveries has been completed. See the entry page.

Windows binaries | Source | Low framerate Timelapse (spoiler warning)

Controls are Arrow Keys and X.

Made in 8 hours, and written in D and uses OpenGL, GLFW and FMod. Sound effects (the few there is) from sfxr.

There was supposed to be some voice “acting” in there, but my microphone was really, really bad, so you managed to escape that. Sadly also lacking music. Would have been great with some light music, I think.

Main sprite is technically an old asset, but to match the last Mr Head game it had to be identical (see Mr Head and the Cow Drowning). I believe my entry is within the spirit of the rules.

Mr Head and the Cow Drowning

Posted by
Sunday, February 24th, 2008 10:18 am

Mr Head and the Cow Drowning is now complete. Or as complete as it will get this weekend. I have many ideas on improvements, but they must, alas, wait. But I’m getting ahead of myself.

As said earlier, the game is about drowning cows to prevent them from dying. Granted, they die anyway, but in a much more nice way, and outside the screen, mostly. Anyway, to drown cows, you must use key 1-5 to select which slot is currently bouncy, which will make any cows falling there to bounce out into the water. If you fail to catch a cow, you lose a life, but if you catch two in a row, you gain a life. You can have ten lives, and if they run out, the game is over.

final.png

During the game, Mr Head will observe and give you points and make announcements. He’s the mastermind behind everything, but exactly how is not certain. Do use his combo scheme to get many, many points. I’ve gotten 22 million as best so far. There’s no highscore in this version, but maybe I can add one later.

So, except for what has been told here, and what can be seen, there’s also a fancy intro, and mighty fine sound effects.

You probably want to download Mr Head and the Cow Drowning. Binary and source are included, the binary is for Windows, but with the right libraries and some changes to the makefile, you’ll be alright on other platforms too. Hopefully.

Also, make sure you don’t miss the Banana Ship text adventure non-entry, also made during this warmup.

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