Posts Tagged ‘bitmap font’

Base code and fonts for LD30

Posted by (twitter: @dylanwolf)
Friday, August 22nd, 2014 2:13 pm

As with Ludum Dare 29, I’ll likely be using Unity scripts and tk2D fonts from my LudumDareResources repo and FntGenerator to create .fnt files for any new fonts.

Base code and fonts for LD29

Posted by (twitter: @dylanwolf)
Thursday, April 24th, 2014 12:19 pm

To avoid having to recreate some basic tk2d fonts and Unity scripts I’ve created during the past two Ludum Dares, I’ve set up a LudumDareResources repo on bitbucket.

I’ve also put up the barebones .NET application I use to create FNT files that I use with Unity 2D Toolkit under FntGenerator.

I’m not sure it’s useful to anyone else in its current state, but ideally I’d like to build upon it as I participate in more LDs.

My bitmap/pixel fonts

Posted by (twitter: @Martze)
Friday, December 13th, 2013 11:37 am

The rules require me to release these before the competition if I wish to use them. They aren’t great, but they’re decent for a pixel-based game.

http://fontstruct.com/fontstructions/show/bitrod_regular

http://fontstruct.com/fontstructions/show/bitrod_condensed

http://fontstruct.com/fontstructions/show/bitrod_mono

[cache: storing page]