Posts Tagged ‘binaries’

10 Seconds Warning

Posted by (twitter: @pvwradtke)
Sunday, August 25th, 2013 8:22 pm

Hi everyone, so here’s my entry to the Ludum Dare 27 compo, 10 Seconds Warning, a shmup without weapons, where enemy fire last only for 10 seconds! The goal is to dodge the seeking missiles and try to give the alien enemies a taste of their own medicine using your flight skews. Available for Windws (binary) and Linux/Mac OS X (source).

The game was made in 48 hours in C++11 using Netbeans 7, SFML2, Gimp, Audacity, Bfxr, Punk-O-Matic and Inkscape. All done on Linux :D.

Click here to play 10 Seconds Warning

And there’s also a game play video! (don’t mind the audio quality, the in game music sounds way better)

Also, congratulations to everyone else who made through this competition. I’m looking forward to play some great games the next few days! :)

WeatherTower – Binary Build Done + Win32 Build!

Posted by
Sunday, August 10th, 2008 5:26 pm

I am no longer working on the program itself, so I’m putting this up as a FINAL. I have provided both a binary linux and binary windows version.  I have confirmed the binary linux version works under Ubuntu once the allegro lib has been linked in to the system.  The readme has the info, but there is only one step that needs to be done to run the game under linux:

./link

This will link in the library and update the dynamic linker.  The binary should run after this is done.

The win32 version is straightforward and should work as expected.

WIN32 VERSION

LINUX PRE-BUILT VERSION

Both include source.

Here is a screenie:

[cache: storing page]