Posts Tagged ‘big pixels’

Done: NO HOBO

Posted by
Sunday, December 13th, 2015 7:50 pm

Finished my first compo game 😉

Screenshot 2015-12-14 00.04.44

> Play here <

Untitled Monster Mashup!

Posted by (twitter: @@sethpaxton)
Monday, August 24th, 2015 3:13 am

composite_screenie

A kick in the Legend of Zelda’s nostalgic pants! Let’s hope I can get this monster finished by the deadline.

Moves

Posted by (twitter: @mattiaswargren)
Saturday, December 6th, 2014 9:30 am

Progress

Posted by (twitter: @mattiaswargren)
Saturday, December 6th, 2014 8:22 am

Some progress … hope I will be able to make a (fun) game out of it.

End of Day 2

Posted by
Saturday, December 15th, 2007 8:43 pm

Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here:

LD10 screen 6

There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.

I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I’ll probably not bother.  Just polish this up and ship!

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