I didn’t have as much time as I like to spend on LD this weekend, but I’m super happy to have been able to finish a game in something like ~20 hours of development time! In the last hour I had to rush copy/paste a lot of my event code, and so that aspect is much less interesting and diverse than I wanted… but at least it functions and (so far) doesn’t crash.
Now my next big goal needs to be to actually get a bunch of judging done this time around. This has always been a huge problem for me due to how LD always falls on the calendar, and I doubt this year will be an exception – Last week was the first week of school, and as a teacher I’m super busy trying to get things off to a good start. I’ll do my best though!
Here’s the game project page! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3911