Posts Tagged ‘beneath the sea’

Some Important Notes

Posted by
Sunday, April 27th, 2014 8:26 pm

Well, I’ve finished my game Beneath The Sea!

(Entry Link | Kongregate Link)

In my blog, I described how was the process to created it, and  I copy some important notes summarized from my experience on this ludum dare:

  • Keep It Simple, Stupid! I didn’t followed the KISS principle when I was creating the conception of the game on Friday night. As a result, I’ve lost a lot of precious time.
  • Do what you know. My first plan involved too many technologies, mechanisms and techniques that I am not familiar with. You can’t learn everything in 48 hours.
  • Take a break, periodically. The lack of sleep and fatigue are your enemies. Without sleep, you can’t concentrate very well, so you need to take some breaks periodically to rest a bit.
  • Make TODO lists. Without concentration, you lose efficiency and time, so, make TODO lists to keep tracking what you are doing. Before starting the development of the game, create the TODO of the features. Before starting each feature, make a TODO of the tasks need to complete the feature. Before each task, make a TODO of simple changes and additions to the game.
  • Prioritize the features of your game. You probably won’t finish your game, so, prioritize the core features. If you finish the important parts and got some time, then you can do the fluffy things.

Good job, everyone! I’m proud of you all.

Almost There! Beneath the Sea

Posted by
Sunday, April 27th, 2014 11:34 am

I think this is my last preview before the final version.

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Check it out the preview of Beneath the Sea here!

What is done:

  • Intro, Menu, Credits, Level, Preload and Ending Scenes;
  • All game mechanics, including spawning of weapons and creeps;
  • All sprites for monsters, ship, weapons, buttons, and background;
  • Musics;
  • All UI indicators;
  • Score system (integrated with kongregate);

To do (just minor adjusts and tweaks):

  • Add SFX
  • Change the colors of the game;
  • Upload to kongregate;
  • Tweaks to get a better gameplay;

Dreaming Of:

  • Add more types of creeps;
  • Make environment dynamic (moving clouds and oceans);
  • Add boost packages to make the ship faster.

Lunch Time!

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Beneath The Sea – Progress and Preview

Posted by
Saturday, April 26th, 2014 10:14 pm

Today I started developing a platform game, using tiles, physics and pixel art, but I figured out that was too complex and I could not finish until tomorrow. Thus, Beneath The Seais my plan B.

What is done:

  • Intro, Menu and Credits Scenes;
  • The basic mechanics, including enemy spawn, enemy moving, player moving and shooting, and collisions;
  • All sprites for monsters, ship, weapons, buttons, and background.

To do:

  • Weapon system (cooldown, spawn, ammunition, etc…);
  • Score system;
  • All UI indicators on Level Scene;
  • Game Over Scene;
  • Musics and SFX;
  • Minor adjusts;

Suggestions?

There is a lot to do yet, but you can see some shots:

Check it out the preview of Beneath the Sea here!

And of course, the last meal of Saturday, PIZZA!

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