Posts Tagged ‘belk’

Done for tonight!

Posted by (twitter: @Thundertoe)
Saturday, November 24th, 2012 1:00 am

Off to get some sleep, so I can stay sane and keep my efficiency up.  The main menu is done, I made it fully functional, and the framework for the game state is starting to come together.  I was also getting the physics manager written a little, and figuring out what variables I need to track for movement and player control.

Here’s some screenshots of the “art” I’m trying to work on now.  I’m not very good at this.

I’m going to try to get some more scenery laid down in the Game state (Weapon Racks, Stands with crowds, etc.) then get to work on the movement and physics.  After that I can work on the spyglass where you see the enemy knight coming at you, and eventually spruce it up with some more details.  We’ll see how far I get tomorrow!


The Main Menu!

Posted by (twitter: @Thundertoe)
Friday, November 23rd, 2012 10:23 pm

The main menu is up and running, though none of the buttons work yet.  I have each element loaded in dynamically, and I’m using a TrueTypeFont I borrowed from a free font site.  Music I made on Otomata plays when you load!

Here’s a screenshot of what I have so far.  Not too pretty, but the theme is the NES!  I’m not worried too much about art yet.

Next, I’m jumping right into the game.  I’ll come back to the main menu later and fix up the credits, exit, and add a volume adjuster.

And We’re Off!

Posted by (twitter: @Thundertoe)
Friday, November 23rd, 2012 7:47 pm

We’re off and running in the Charity Game Jam MiniLD!

The theme for this game jam is the Nintendo Entertainment System.  The funkytron that McFunkypants wrote up can embed HTML5, Flash, and Unity games.  Unfortunately, I’m once again writing mine in Java, so I’ll use the image overlay he sent out in the e-mail.

5 minutes before the jam started, I was sitting here still wondering what to do.  I decided on a jousting game along the theme of Joust, but not at all like it.  I’m hoping to have the camera centered on the player and his horse, and charging along the jousting arena.  The player will control his speed, and the angle of his lance.  The combination of speed (power) and lance position (accuracy) will determine how well the player does!

Last game jam taught me a valuable lesson: Don’t expect the game to come out remotely how you want.  Well, I’ve got a concept and I’ll get as far as I can toward it.  We’ll see how it turns out!

I’m using some of the framework from my last game, Creature Ranger.  It’s available in my earlier blog post (from LD24).

I’ll post some updates as I go.

Good Luck LDers!  Lets make some games, and support a worthy charity!

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