Posts Tagged ‘beer’

Ludum Dare 32 Jam Submission: Fireman Pissaro

Posted by (twitter: @DimensionalEye)
Monday, April 20th, 2015 1:36 pm

Okay, I’ve just submitted my Jam entry. I’ve also included a link to the source code as well. Have fun with it!



Work-In-Progress Screenshots 1

Posted by (twitter: @DimensionalEye)
Sunday, April 19th, 2015 9:03 pm

Okay, I’ve decided submit my game for the Jam instead of the Compo because I needed more time to improve the quality of the game.

Here are the screenshots of the game:



Getting started with Ludum Dare 32 Game

Posted by (twitter: @DimensionalEye)
Saturday, April 18th, 2015 12:17 pm

Here are the tools I’m using for Ludum Dare 32.

Engine: Unity 5
Graphics: Photoshop
Sound: bxfr, audacity

Last, but not least, two hints about my project.


Getting there… Sort of. Oh, and I have Beck’s :D

Posted by
Saturday, April 27th, 2013 5:13 am

Progress has been made, but is more of an internal progress. I know what I’m working on and it should be done by the end of the comp.

I also have found nourishment in liquid form… It’s called beer and I recommend it for the over 18s/21s. Good luck everyone else on their games,

Crap food and beer acquisition… done! :P

Posted by (twitter: @RawBits)
Friday, August 24th, 2012 12:41 pm
  • 2x 200g TESCO chips (onion & paprika flavor)
  • 2x 90g TESCO chips (cheese flavor)
  • 2x 70g Mexicorn (chili flavor)
  • 3x 100g popcorn (have some special spice for it)
  • a Snickers SUPER
  • 2l Márka Cola
  • 10x 0,5l beer (Arany Ászok)

and there are some unfinished things on the table because of the LD… :)

Now on to setting up the environment and for some extra fans for my PC. It’s 44 °C here…

Dinner with Hurricane Danny

Posted by
Saturday, August 29th, 2009 4:46 pm

As the remnants of Hurricane Danny thrash against the windows on it’s way out to sea I’ve finished with my dinner and half-finished with my beer.  Been working on the game now since 5am EST and it is now almost 8pm.  I had way too much coffee a few hours ago and in some attempt to bring my nervous system’s ballast back in line I’m having a Corona.  :)


The game is going well so far.  Angry Caverns is starting to be fun and I’m starting to refine some of the ideas and mechanics with all the time I’ve spent playing it.  I hope I can get a bunch more finished tonight before I have to crash though.  As soon as I start nearing this point in the competition (usually about 15 hours of dev in) I start getting a little loopy and distracted.  If I can just stay focused for as long as possible I can lay the ground work for a productive day tomorrow.  Well.. back to the game dev!

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