I didn’t do as much work as I hoped I would do. I struggled with Unity’s annoying physics for a few hours, then a few hours more.
I also didn’t know how to do things in Blender (the way I usually do them in 3DSMax), but I was not tempted to go to the dark side (they have cookies, you know). So I guess that’s a good thing.
On the bright side, modifying a shader wasn’t as hard as I expected, even though I have never really done that before.
Then I did some more struggling with Unity’s physics.
But that’s probably the price for making a 2D game in a 3D engine, without any real support for upside down physics.
Oh, wait, somewhere in between I watched the news, apparently our government officially failed today, well who didn’t see that coming, from the start. Bad thing is, it will (continue to) cost the Dutch society a few million euro per day. But this is not the place to discuss political matters, is it? My apologies.
Tomorrow I will have to do all the art: graphics, music and sound effects. Design some additional levels, including some storytelling and finish the game. I should also add a nice license, probably a GPL for the code an some Creative Commons lisence for the art.
If there is some time left I will also do a post about the design choices I made.
Sorry, no teasing screenshot for you. There is not really anything to see yet.
Well, I’ll go to bed now, probably for 6 hours, and then do the more relaxed part of making a game tomorrow.
Good Luck in finishing your entries, dear opponents!