Posts Tagged ‘bears’

When one wants to murder a wizard. It’s best to chug everything that looks like magic.

Cult Quest

Subject 26

Sluggy’s Tiny Adventure

 

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Hello, Alien! – It’s never too late for October Challenge

Posted by
Saturday, November 1st, 2014 4:36 pm

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The open beta of Hello, Alien! is now available through itch.io! You might remember this game from LD30, if you have been one of the ~50 people who rated the game back then. We didn’t finish improving it within October, that’s why it will be in open beta for the rest of November. This still counts as a successful october challenge, or does it?

You can pay what you want, which also includes paying nothing (if you really want that?), so you have no excuse for not trying it out! Well, except if you are being abducted by aliens or attacked by bears. But we are thankful if you take the time to check it out nonetheless. We know bear attacks are really serious, so we’ll understand if you got no time.

Great first LD attempt

Posted by
Wednesday, September 19th, 2012 12:12 pm

I can’t believe that in the first LD, and the second game I’ve ever written I managed to make it into the top 10 for a category! Not only any category but theme, from the looks of things it is an area that a majority of people work very hard to make a game that fits the theme. I was also please my result of 100th for innovation and for other areas it was what I expected around the 200 mark (there were 400 entries into the jam so they were very average scores) .

Play it here!

I’ve had a fantastic time, learning a new language, object orientation and how to quickly generate an achievable if ambitious goal.  I am very please with the community and the mature approach to constructive criticism.  I’ve had great fun playing, rating and reviewing games (I made sure to comment on each and every rating I made).

My Ratings

I’ve learnt a lot, pleased to have actually taken part at last, even more pleased by my results. I’ll see you all in December!

 

Bears

Posted by
Friday, April 23rd, 2010 8:08 am

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The Angry Caverns

Posted by
Saturday, August 29th, 2009 5:26 am

Yes.. plural.  Been refining my idea a little.  I think I want to keep it more fun and interesting by making hopefully 5 different cavern levels.  Each with a slightly different theme and weapons and targets.  Each level will have a short time limit (1 minute?) in which you’ve tried to use the levels weapons (stalactites, steam vents, rock falls etc) to take out any life forms.  It will be a score based game tuned to encourage compelling replays and leaderboard competition.

I am thinking of some various themes for the cavern levels which are like 1920s bootleggers, 1700s pirates, 2000 teen hangout, 20,000 BC cavemen/critters, far future theme.

Potential Targets in the above themes:

  • creatures (sprinkled throughout all themes…?)
    • bats
    • centipedes
    • lizards
    • fish
    • bears
    • wolves
  • humanoids
    • teens (doing drugs? hanging out? contemporary theme)
    • cavemen (20,000BC theme)
    • explorers (going from A to B? contemporary theme)
    • pirates (after their treasure 1700s theme)
    • criminals (whiskey bootleggers (jugs / barrels with xxx, 1920s theme)
    • spacemen / aliens (future theme?

I’m excited about this game so far.  I think that with the variety of each cavern level having a different configuration of weapons layouts, path layouts and creatures with a unique theme it will be an amusing and humorous game.  Now I just have to see how much content I can pull off in the compo time limit.  I will attempt to get one playable theme first in case that is all I manage to pull off.  I’m thinking I’ll go for 20,000 BC wrapper first because I can do many cave creatures as well as humorous cavemen for targets.

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