Posts Tagged ‘batch’

Taking Automated Screenshots Header

Ohai there! Since I am planning to record a timelapse of my gamedev for the upcoming LD#33, I thought it would be nice to take a series of screenshots for creating a nice timelapse animation afterwards. I went ahead and did some testing and ran into problems with multi-monitor setups, especially when one monitor has a different pixel density (dpi) than the other(s). This little post is my solution to the problem and provide every Windows user (even on single-screen setups) with a free solution to take screenshots at a set interval.

Looking for help with a Batch game(Don’t laugh).

Posted by (twitter: @JammyJames123)
Saturday, March 7th, 2015 5:33 am

A while ago(A long while ago), I created a post called, “Noobing with Batch”. I thought I would revisit batch as it was the first scripting language I ever learn’t therefore it holds a “special place” in my heart :).

Anyway, I am creating a text-based strategy game called “TakeOver”. Essentially, you are a leader of an army. You can be a variety of countries(which is why I require help). I would be looking for a variety of people who would be willing to help. But as well as fighting the frontline war. You will be fighting on the homefront, creating laws, ETC.

I suck at art...

So far I only have the menu done, therefore now would be a good time for anyone who wants to make it with me, essentially it’s a blank canvas.

Some things the game features:

  • No campaign(“story mode), the game is completely run off your choices.
  • “Mods”(DLC), that the player can install to modify the game(Add units ETC).
  • Open-source “Code”, so the community can help create their own mods and change the experience to their liking.
  • Music or sound effects in game to add a little “atmosphere”, that Batch doesn’t really have.
  • Resource’s are required to make certain things(For example, you require lead to create ammunition).

Obviously this will take quite a lot of dedication so only do this if you have the time.


Skype: jammy12789

Angry Reviewer: Video Game Reviewing Simulator

Posted by (twitter: @MrNashington)
Monday, April 29th, 2013 9:28 am

I would much appreciate some feedback on my Ludum Dare entry. You play as an angry Video Game Reviewer and get points for Negative words. It was entirely made in Batch.


For future updates and more games, follow me on Twitter; @MrNashington

Or go to

I don’t wanna be an @ – Done

Posted by
Sunday, April 28th, 2013 5:31 pm















So here ends an awesome first LD, and I’m both satisfied and unsatisfied with the results. I’ll just share some thoughts I had during the competition in no significant order:

  • It appears that I saw the process as a technological challenge rather than a game development challenge. In that aspect I might have succeeded, but I really think the game should have been more fun.
  • I felt the theme really hindered me. Saying “It’s ASCII and Batch, isn’t that enough minimalism already” seemed to me like “the easy approach”. It got to the point that several times I was answering “Should I add this and that?” With “No, they’re really cool and won’t look minimalistic at all”. In retrospect that might have been a big mistake.
  • The walls closing in on you was a game mechanic from a very (very) early version, and it was really creepy at the time. I couldn’t let go of it, and it probably hindered me even more than the theme.
  • I think the ASCII animations were kinda cute, especially the punching and kicking ones. :)
  • Making them was also one of the highlights.
  • Coding this was a wonderful adventure. It was a process of rewriting every piece of code a few times so performance is reasonable. FYI if you try to implement an efficient algorithm in Batch you’re doing it wrong. If you’re trying to implement ANY algorithm in batch, you’re doing it wrong. The code just looks horrible.
  • I’m really satisfied with my take on sound :)
  • Time management wasn’t a big issue, Even though I haven’t slept too much, my parents came for a visit, I went out for a few hours and still wasn’t stressed.
  • Batch was fun, but if I do this again some time, I should definitely pick something else.

That’s it, I hope everybody learned as much as I did and had double the fun :)

See you in the next competition!

A Small Warmup

Posted by
Thursday, April 25th, 2013 1:22 pm

So I was doing some Batching, Creating some sort of 2D Engine, and the scary part is it kinda works!

Here are two screenshots from my warmup test-game that runs wonderfully at 14 FPS:




It’s not really game-ish as I haven’t implemented any logic like collision detection or randomness.
All the player can do is move their car (the left one) up or down between the two lanes, and see it pass through the other cars.

Somehow I think I won’t be surprised if I find myself doing a text-based game instead.
The sound implementation will definitely be used anyway :)

P.S. I really hope I won’t need a car sprite in the LD48 because I can’t see myself creating another one…



Preparing for BATtle!

Posted by
Tuesday, April 23rd, 2013 9:57 am

First LD for me, and since my chances of being successful are minimal, I decided to have some fun and be slightly unorthodox with my pick of language.

As Orson Welles’ Said: “The absence of limitations¬†is the enemy of art”, and what’s more limiting than the wonderfully horrible Batch scripting language.

IDE: Notepad++
Code: Batch
3D: Extremely creative use of ASCII
Sound: 0x07 or preferably none


Worry not, good folks, I will not go fighting this fearsome dragon empty-handed, I’m preparing a rudimentary framework to assist me in the oncoming bloodBATh (I believe it abides the “personal libraries” rules, please correct me otherwise).

Good luck everybody!


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