Posts Tagged ‘base’

I’m terrible with A.I.

Posted by (twitter: @Zazanxors)
Saturday, July 19th, 2014 5:01 pm

It’s really bad.

So that was a few hours ago, and since then the A.I. has improved. It’s still not good, but it’s following the player decently.

Outside of that, we’ve gotten an idea in and started working on it for a while, having spent the majority of the day figuring out how player movement will work. Not much is getting done, but it’s nothing to fuss over. If nothing else, valuable experience will be gained working with Unity and each other, and in my case using Git.

Next up is working with raycasts to figure out a good way to accomplish base construction. The plan in the game is for you to be some guy in a field who needs to build a base so he can fly into space to get away from baddies. If time allows, you’ll also have to fight space baddies before getting away by upgrading speed.

Odds are, the full idea won’t finish in 48 hours, but we’ll see what we can do. Also, in addition to my stream┬ámy friend is also streaming development occasionally. Find him here if you want to watch!

Base code update

Friday, December 13th, 2013 4:04 pm

I’ve written a little base code project I’m going to start with.

It’s fairly simple and is available here.

To recap, it uses libgdx. If I fancy some postprocessing shader stuff, I’ll use the PostProcessor class from here, and if I need to do some pathfinding, I have my own simple A* implementation I wrote which is available right here.

Adios!

I’m in, first time LDer

Posted by
Friday, December 14th, 2012 8:26 pm

So, my idea is pretty cool so far, still have some stuff to flesh out. So, you know when you play any classic RPG, and you have to go around the world and eventually you find out the bad guy is the cause of all your frustrations and has been from the beginning? Well, I want to make an RTSque (is that a word??) game, where you build an evil base, recruit minions, have them help create your evil plot, then you figure out who the hero is and send minions to thwart the hero. More than likely the hero will survive your lackeys and eventually come to your evil base to beat you! Making it possible to win, but very difficult!

Should be pretty simple to make (I believe, I’ve been wrong about project sizes before XDD) so I’ll get to making!

Making it in Game Maker using Phoenix Lighting engine and some other tools (will be outlined in the contents). Ohh yea, this is for the longer Jam, not the compo.

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