Posts Tagged ‘balancing’

My Cup of Fury – Gameplay Video

Posted by (twitter: @oneseedfruit)
Monday, August 31st, 2015 10:00 am

Most people have commented about how difficult it is to play my game.

For those who have no idea what is it about, I’ve just added a gameplay video of my Ludum Dare 33 compo entry, My Cup of Fury.

Game balancing

Posted by
Sunday, April 28th, 2013 10:19 am

 

I’ve spent the last 2-3 hours balancing the game, which is actually a lot of fun. It’s actually an reward in itself to get to play and tweak your creation. And I invented a few new game mechanics too while I was at it. The game is more of less done, though I’m considering adding music maybe? We’ll see.

Also, I managed to get both the Java Applet-version and the HTML5-version up and running, so that was nice. I never take for granted that GWT actually works and compiles my stuff into something useful. It’s still black box magic to me.

ld26screen4

Adventures in Game Balancing

Posted by (twitter: @KitchsTweets)
Sunday, December 18th, 2011 8:30 am

I call it Hardcore mode… but I think it may be a little to difficult…

(The skull boxes kill you, by the way…)

 

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