Posts Tagged ‘awesome’

Flipside

Posted by
Sunday, August 24th, 2014 1:11 pm

Entry Link

The aim of the game is to travel through and place portals which will flip the player to the other side of the map in order to collect portal potions to create portals and keys to unlock doors, to complete the level’s end which is marked by a red flag. 

!!__Windows Version Coming Soon__!! 
If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell). 

Controls 

[W] Forward 
[A] Left 
[S] Back 
[D] Right 
[E] Use Portal or Use Door (with key) 
[Space] Place Portal 
[Esc] Pause 

Requirements 

OS: Mac OS X (Windows Coming Soon) 
OpenGL 2.1 
Keyboard 
Mouse 

Tools Used: 

– Programming Language: C++ 
– Graphics Library: SFML 2.1 & OpenGL 2.1 
– Audio Library: SFML 2.1 
– Image Editor/Creator: Photoshop CS5 
– Music Editor/Creator: Garageband 
– Text Edito/Creator: Sublime Text 3

 

Going to space!

Posted by (twitter: @@MechanicMoon)
Sunday, August 24th, 2014 2:42 am

Greetings from Mechanic Moon Studio!

We are now working on a brand new project for this #LD30. Our temporal title is “Star Tycoons” and with this game we want to create a space simulator centered on planetary commerce.
Sounds awesome isn’t it? Let´s get into business!

Players will take control of one of the two main corporations who rules one planet with the purpose of monopolize the passanger and cargo transport market. In order to do so, players will conquer moons and establish trade routes between them. Did I mention that there is a huge neutral space station in the middle?

If you want to win this game you will have the chance of hiring transport spaceships to trade three different resources. Remember that laws of offer and supply will apply here, do your best to make your colony prosper or perish!

https://dl.dropboxusercontent.com/u/52662287/Mechanic%20Moon%20Studio/LD30/capturanavesludum.jpg

Our develop Schedule is the following:

-Saturday: In one hand main graphic design was made but on the other hand we achieve a big leap in coding and GIU. For example, we already have emerging and moving windows on the main screen.

-Sunday: It´s time to create the path between planets and moons as well as the planetary development issues such as trade ports and satellites. In a second step we will implement the resource trade system. Lastly (and hopefully) we will develop the enemy corporation AI system.

– Monday: Dynamic and random events so you cannot expect what is coming next. And if our brains didn’t melt it would be the time to test and implement several of the past tasks as well as implementation of final art and sounds/music to the game.

Stay tuned for more information about our Project. We are really thrilled about this! Space, were going to the space!

I’ll see you on the Flipside

Posted by
Saturday, August 23rd, 2014 6:12 am

I’ve gotten the basic mechanic done for the game. I’m thinking I’ll call it `The Flipside` as you flip to the other side! The best name ever! /s

I need to improve the graphics, make levels, and other stuff now.

One progress report before bed.

Posted by
Saturday, August 23rd, 2014 12:30 am

I’ve got the basic code up and running for creating planets, and having them orbit based on a base linear velocity and their current distance from the star. Next step is to add controls for changing that distance, and then I move on the making the planet itself rotate upon its axis and tracking a point on the surface at the pier for the Rainbow Bridge!~  Before this, though – I sleep.

First screenshot of LD#30 submission The Bifrost Project

First screenshot of LD#30 submission The Bifrost Project

Better late than never – I’m in!

Posted by
Friday, August 22nd, 2014 9:55 pm

Woke up from an accidentally long nap after work, only to see the competition had started without me!  How rude!  I don’t have a huge amount of free time this weekend, but I’m going to try my best to finish an entry anyway.  In my past LD efforts I’ve always worked with some form of Python – I’m going a new route this weekend and working in Javascript, to go alongside the efforts I’m making with #JS13k.

My game has been titled “The Bifrost Project” – for the moment I’ll leave it to your imagination as to what that might be about!  Once I get a bit further along I’ll post some screens, and a link to the working prototype!

Good luck everyone!

Hamsters in Space

Posted by (twitter: @twitter.com/TIzumMO)
Sunday, December 15th, 2013 4:17 pm

Hamsters in space are super cute!

Look at that hamster. Don’t you want to drain his oxygen?

HiSScreenshot5You are a crashed space pilot whith only 1 Minute of oxygen left. But gladly space hamsters have the ability to convert carrots into oxygen (hamstersynthesis). Drain them, but don’t kill them little fellers.

http://studio2xh.de/games/hamstersinspace/

 

Making an attempt to be in.

Posted by
Saturday, December 14th, 2013 10:23 am

Coming out of a really rough work week, I managed to sleep for about ten hours and I still feel horrid… but I’m gonna try to create something this weekend!  Still just starting out with the idea phase, but I’ll probably work on a rogue-like using Python/Pygame.  Great success for all!

Breakdown Countdown – LD#27 – Complete and Submitted!

Posted by
Sunday, August 25th, 2013 6:35 pm

And that’s a wrap!  Congrats everybody who participated!

I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever!  I managed to implement, I believe 100% of the features I planned!  I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…)  Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!

I’ve got my code up, but haven’t squished it down into an executable for y’all yet.  I’ll try to do that tomorrow!

I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.

…Speaking of which, it’s time for me to get some sleep.

Oh right, have a link to my entry!

SHAZAM!!!

I’m “DONE”!

Posted by
Sunday, August 25th, 2013 3:51 pm

My game is fully playable and, so far as I can see right now, bug free!  As you can see in this screenshot, though, I need to put the scoring into the game itself – right now it just shows up in the console.  Also still like to redo my temp art… there might be time for it.  Also more sounds?  That’s low priority.  Probably won’t happen.

Breakdown Countdown Screenshot4

Breakdown Countdown update with 2nd screenshot

Posted by
Sunday, August 25th, 2013 7:43 am

So I ended up going to sleep at 4-ish last night and not getting back to work until 9-ish.  Just over 10 hours remaining now, and there’s a lot of code left to write. On the down side,  the way I code takes a while to get to a point where it’s possible to really test or see much of anything.  On the up side, once I get to that point, things can come together really quickly!  Hooray robustness!

In the past half-hour or so I’ve finally hit that point!  My parts draw on the screen, and I’ve got about half of the user input handled.  Now all that’s left to implement is the actual game rules for how to attach rocket parts, and then to figure out how to score the game.  I’ll also need some way to display the final score, which will be a burden since I haven’t prepared anything for that.  That comes last though.  Play first, scoreboard last.

Here’s a screenshot of my game with the timer going and my lovely programmer art properly rendering to the screen.  What you can’t tell from this is that I’ve also added a few basic sound effects!  Yay for that!

Breakdown Countdown Screenshot2

Programmer Art is BEST ART!

Posted by
Saturday, August 24th, 2013 10:11 pm

Since I’ve decided to try to stay awake and busy tonight, it’s time for me to check in with another update!

I spent far too long fiddling with my countdown clock – but now I’ve finally moved on and drawn up my lovely test pieces.  Behold!

Parts - Breakdown Countdown

Breakdown Countdown, First screenshot ready!

Posted by
Saturday, August 24th, 2013 6:05 pm

 

 

 

We’re now half way through the 48 hours, so I thought I’d best share my first screenshot!  Let’s hope the next update involves gameplay!Breakdown Countdown Screenshot1

Sooo… yeah.  I went to bed last night and slept.  I slept a whoooole lot.  I then spent a while today sitting around pondering the theme.  And another while just playing Minecraft.  Finally, about an hour ago I started actual code and art work on my submission!  My self-direction question now is:  How long do I have to work before I end up sleeping again?  Maybe I can somehow pull off 25 hours of straight work?

Anyway!  My game is called Breakdown Countdown!  The back-story goes something like this:

The greatest accomplishment in the history of our people is only seconds away!  We’re finally going into space, to explore the great unknown!  The countdown timer ticks away… Media from all over the globe has swarmed to our space center.  T-minus 24 hours… The World President has arrived to watch the launch in person!  T-minus 1 hour… Our brave astronauts are sealed away in their capsule.  T-minus 10 minutes…  The fuel lines are removed, the hatched are locked, all systems are go.  T-minus 1 minute… WHAT’S THIS?!  Through some cartoonish twist of fate, our mighty space-faring ship has suddenly collapsed into pieces on the launch pad!  It’s too late to stop the ignition sequence!  Quick, send the engineers in the put it back together as best they can!  It’s all riding on their skills now!  T-minus 10 seconds…

Defender.

Posted by
Monday, April 29th, 2013 7:01 pm

I’ll just leave this here;)

HINT: You can’t kill the Destroyer when it is moving fast or slamming the ground. Also – click / drag to use catapult!

I’m in. Minimally.

Posted by
Friday, April 26th, 2013 7:31 pm

Minimally.  Or maybe a bit more than that.  Seems like the theme is getting a lot of flack, but it was actually my top choice!  I don’t know what I hope to make yet, though.  Probably just going to brainstorm tonight and get to work in the morning.  Good luck all!

You can play a demo…

Posted by
Saturday, December 15th, 2012 8:49 am

Capture

You can try it out at http://ionprogramming.com/LD48/LD25/index.php

The game is nowhere near complete but we have a world getting generated. (Placeholder Graphics)

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