Posts Tagged ‘awesome’

Hoping that I’m in

Posted by
Friday, April 15th, 2016 4:55 am

The whole grad school and mid-terms week thing totally cramps my LD style, but if I can finish one short paper in the next 15 hours, I’ll be in for LD#35!  Probably won’t be able to put an optimal number of hours into it, but I hope I’ll at least get *something* done.  Probably will stick with my now-normal tools of JavaScript, NotePad++, and GIMP since I haven’t had any time to prep for anything different.  Good luck, all!

Itty Bitty Bites – Super Cute Carnage!

Posted by (twitter: @andyjamesadams)
Monday, August 24th, 2015 11:10 am

IBB_SS1
Itty Bitty Bites is a isometric brawling game, about beating up other monsters and consuming buildings for the highest score.
IBB_SS2
The game features controller support for up to 4 local multiplayer participants.
IBB_SS3

Eat the building blocks and let the mayhem begin!

Play it now HERE!

Submitted MEnotaur… but it’s sadly unfinished.

Posted by
Sunday, August 23rd, 2015 7:12 pm

Entry link here:  MEnotaur

As I explain the the entry description, I was not able to get sprites rendering correctly, which kept me from completing the game.  I decided to submit it anyway, though, mostly because I though there might be a couple people interested in the Cow Vision effect I was able to implement.

Hopefully the rest of you had better luck than I did this weekend!

I’m going to try to do my fair share of judging, but my hopes are not high – I’m moving to Taiwan next week so I don’t have much time!   AAAH!  Why am I sitting here coding, I should be packing!

7 Hours Remaining – Finally some noteworthy progress!

Posted by
Sunday, August 23rd, 2015 1:01 pm

Yesterday evening was largely a bust, but I’ve been making a decent bit of progress today.  Hooray!  I’ve got random dungeon generation up and running now, and MY SPECIAL SECRET IDEA THING!  Let’s see if anyone can tell what it is from a pair of screenshots.

First, just the random dungeon as one would expect to see in a Wolfenstein-esque raycasting FPS:

Screenshot2

Next, same dungeon, same position and everything… but now with my crazy idea enabled:

Screenshot3

Any guesses as to what’s going on?  Any idea what my game is?  Tune in to my next post for the answers!

First Unimpressive Screenshot

Posted by
Saturday, August 22nd, 2015 2:34 pm

Screenshot1

Not too much to look at yet, but… it might be slightly more impressive if I mention that I just wrote a ray-casting system from scratch?  And that I’ve never done this before?  Next step is to dynamically generate maps!  Yeah!  Then I have to decide if I’m going to do textures or not (Probably not for Compo – I don’t have much time), figure out how to populate the space with other beings, and do… my secret idea.

I also should figure out a real name for this thing, huh?

Approximately 14 hours in and…

Posted by
Saturday, August 22nd, 2015 10:00 am

I finally have a clear idea of what I’m going to try for this time!  Haven’t started any real code yet, or artwork, or anything of those sorts, but at least I have an idea!

To give a hint, here is an image I found online which I am using as a data reference:

LD33 – I’m in-ish?

Posted by
Tuesday, August 18th, 2015 12:27 am

Hard to believe it’s already time for another LD!  I hope to be in, but will also be about a week short of moving to Taiwan this weekend, so I’ve got a few somewhat important things to get done.  We’ll see how much time I have available?  Hopefully I can get something together.

Most likely I will be working again with Javascript and GIMP.  I have no particular plans though.  I don’t know if that’s more a sign of how busy I’ve been, or that I’ve matured enough as a compo programming to not fret it.  Perhaps both?  Good luck, everyone!  I look forward to thousands of new great games!

DUK? The best game EV/duck/ver?

Posted by
Monday, April 20th, 2015 11:12 am

There was once a small grove, and in this small grove lived a duck. That one winter, flew to a warmer climate, where she learned karate from parrot called Fernando. When she returned in the spring, she could not find her forest where it stood. Only saw endless expanses of fields, and so she went to find out what happened to her home.

The second game for Ludum Dare from Dombee Softworks studios! Play 30 levels, enjoy great music, browse the quaint 6 different biomes and help duck find out what happened to her home!

Screen3

 

PLAY ME

Finally making progress!!!

Posted by (twitter: @Sbyte_)
Saturday, April 18th, 2015 10:13 am

We have been suffering some electrical issues… HOORAY!!

So this is what we have done so far:

 

Enough rest! Back to business

 

Heads up’s what’s up!

Posted by
Sunday, December 7th, 2014 1:36 pm

4

Lot’s of visual progress since my last update!  Got a nice HUD up and running with various useful informations.  Now, though, the thing I’ve been avoiding, which is to make items interact-with-able.  First picking up and dropping, then equipping weapons.  Then I’ll need an enemy.  Then attack.  Then a million other things!  Aaaah!

Finally a bit of progress

Posted by
Saturday, December 6th, 2014 8:24 pm

3

I got stuck with some nasty bugs for several hours right after my last update and ended up bashing my head against them for hours before giving up, deleting several hours of work, and redoing the sections from scratch.  It’s sad and frustrating, but I’ve now got it working so that I have a dude who can walk around, bump into walls, open doors, see around himself, and remember the terrain he’s already been through.  Huzzah!  Now I need items and enemies!  Also I need to decide how I’m going to make this game unique and interesting…

LD31 – Update 2: A New Generation

Posted by
Saturday, December 6th, 2014 10:21 am

2

As claimed in the previous update, my level gen code didn’t take much longer to complete.  I can now generate an interconnected system of rooms and hallways, separated by doors.  Making doors something that can be opened/closed will not be difficult once I actually get a character in and moving around.  That’s the next goal:  Dude and move.  Then doors and vision.  Then we work on stats, enemies, combat, inventories… so much left to do!  But at least I’m already the furthest I’ve ever made it on a rouge-like, so I’ve already succeeded at something great!

You are in a box. It is dark. There is no you.

Posted by
Saturday, December 6th, 2014 8:45 am

1

That is currently the state of my game.  I think you can already see what I’m going for, though:  A single-screen rogue-like!  I’ve always wanted to do a good rogue-like, but never gotten past the planning stages before, so I’m really excited for this one.  Despite the simplicity of this screenshot, I’m actually very close to having full-on level generation up and working – You’ll see within a few hours.

As for pacing – I let myself get a solid five hours of sleep last night since I was wiped out from the week, and have taken a couple breaks for things like food  and stretches so I’m about 6-7 hours into actual development time, split fairly evenly so far between design, research, and actual code time.  Getting to be about 300 lines of code, by raw line count.  More to come soon, I hope

Obligatory notice that I am in.

Posted by
Friday, December 5th, 2014 5:50 pm

I’m in!  I don’t think I’ve written a single line of code since LD30 – I’m teaching math this year instead of programming, so the opportunities have been scarce.  Nonetheless, I’m in and I’m ready to make something amazing!  Last time I managed to surprise myself and break into a top 50 list for the first time – for Innovative.  My Fun score was way low though, so my goal for LD31 is to make something that people think is fun!

I’ll be going with JavaScript again, for the 2nd time now.  I think it went really well last time – much more accessible to those who want to play than Python, and there’s not much overhead on my end either.  Other tools will probably include… Notepad++, Paint, GIMP, bfxr… and that’s about it I suspect.  Also energy drinks.

Good luck all, and may the ☃ be with you.

Done and submitted! Hooray!

Posted by
Sunday, August 24th, 2014 6:37 pm

I didn’t have as much time as I like to spend on LD this weekend, but I’m super happy to have been able to finish a game in something like ~20 hours of development time!  In the last hour I had to rush copy/paste a lot of my event code, and so that aspect is much less interesting and diverse than I wanted… but at least it functions and (so far) doesn’t crash.

Now my next big goal needs to be to actually get a bunch of judging done this time around.  This has always been a huge problem for me due to how LD always falls on the calendar, and I doubt this year will be an exception – Last week was the first week of school, and as a teacher I’m super busy trying to get things off to a good start.  I’ll do my best though!

Here’s the game project page!   http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3911

Final Development screenshot of The Bifrost Project, my LD#30 entry

Final Development screenshot of The Bifrost Project, my LD#30 entry

Belated update as we roll into the final hours

Posted by
Sunday, August 24th, 2014 3:38 pm

Making a lot of good progress today!  On my LD entry at least.  My other weekend obligations… not so much.  Oops!~  I’m down to adding in my random events and the end game criteria (Timer based, I think I’ll go with) and then I’ll have a completely playable game! YAAAAAY!~  There’s also still a tiny chance I’ll try to add sound before the competition ends.  We’ll see about that though.

Bifrost Project, 45 hours into competition.

Bifrost Project, 45 hours into competition.

[cache: storing page]