Posts Tagged ‘avoider’

Avoider is done!

Posted by (twitter: @IamJacic)
Tuesday, October 30th, 2012 3:39 pm

Actually it was finished yesterday, but I’ve just submitted it to the site today.

Here’s the links if you just can’t wait: http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=5267 https://play.google.com/store/apps/details?id=com.jacobwgames.avoider.Avoider

The game was made with Haxe + NME + HaxePunk, a great combo. I’m working on getting some other versions built. Specifically: Linux and Windows. Mac and iOS might come eventually.

Anyway, I’m really excited, and I’d appreciate it if you took a look at my game. :)

Fleedom Flies – FINAL

Posted by
Sunday, April 19th, 2009 6:54 pm

FLEEDOM FLIES – by HybridMind – April 17th-19th, 2009
Created from scratch for Ludum Dare 14’s 48hr game competition

Story:

An unstoppable armada of alien warships is approaching your doomed homeworld. Your only hope is to see how many of your race’s precious colony ships you can save! Flee through the armada for freedom, your fleet flies for it’s lives!

Controls:

  • Use the arrow keys to move
  • Use Z/A/Y to contract your fleet’s ship spacing
  • Use X/S to expand your fleet’s ship spacing

How to Play:

The more expanded your fleet the larger your score multiplier!  Watch out though as this will make you more vulnerable sometimes.  To score high you will need to balance when you contract and expand with how you move through the alien armada.

  • Also features Online Leaderboards for some friendly competition!

Tools used:

  • Coded in ActionScript 3.0 using the Flash CS4 IDE and using Dr. Petter’s sfxr for sound effects.
  • MochiAds Leadboard v3.0 API used
  • Greensock TweenEngine Lib used

Got Feedback?

Leave a comment below or in the voting feedback area, or email me at dave [at] hybridmind.com

I’ll be working on this game some more so any thoughts or suggestions will be taken into consideration for the post-compo version!  Thanks for playing and I hope you have a good time with it!

Files:

PLAY THE FINAL VERSION HERE IN YOUR BROWSER!

NOTE: If it seems slow or laggy, Flash can sometimes have issues when you view it with your browser.  I recommend downloading one of the links below to play on your desktop for maximum performance!

WINDOWS EXE HERE

SWF FILE HERE (Right-Click Save-As)

SOURCE AND ASSETS HERE

Wall of Space Doom!

Posted by
Saturday, April 18th, 2009 4:03 am

So.. finally got an idea I feel like running with on this theme:

First, the mockup!

(Click image to view larger)

Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to move your fleet up/down/left/right and there will also be a key that lets you toggle the density/pattern of your fleet.  Think of it as able to expand or contract.

You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.

You must get a least ONE of your ships through the armada to win.  The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race… 😉

Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up…

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