Posts Tagged ‘ava’

Hairy core mechanics in place~

Posted by (twitter: @avaskoog)
Saturday, December 12th, 2015 4:48 pm

So we decided to use growing hair as our take on the growth theme, and what better role model than Rapunzel herself?

Marte did do some work on personalising the classic character a bit nonetheless.

Meanwhile, I spent the day programming some swinging action. Will connect hair to head properly and so on eventually.

Synchronised trio, powered by git

Posted by (twitter: @avaskoog)
Friday, December 11th, 2015 2:10 pm

Ich bin Ava. I haven’t written anything on the front page the last few times. I counted and apparently this is my 10th LD. It will be my 4th time collaborating with Marte and 2nd time with Morten, who are both with me this time just like the were last time.

This time around, we’ve set up some proper synchronisation.

We’re all using SourceTree to manage our files with git through Bitbucket where we’ve set up a source control repository for our Unity 5.3 project. We’ll also be trying out nested scenes to split work up in a nicely non-intrusive way. Cool beans. Top banana. Recommended for teams!

I guess you can call me and Morten programmer-artists and Marte an artist-musician to define our probable roles during this jam.

The obligatory tool list goes something like this:

  • Programming: C# in MonoDevelop and Unity 5.3
  • Graphics: Photoshop, probably GIMP and, if 3D, Blender
  • Audio: Perhaps GarageBand and/or FL Studio for Android; Audacity
  • Sync: git (repository on Bitbucket) by way of SourceTree

Team list again:

  • Ava: programming, perhaps some graphics and audio
  • Marte: graphics and perhaps audio
  • Morten: programming and perhaps some graphics

[cache: storing page]