Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘as3’

Hi guys,

It feels great to have you guys around making awesome games and sharing your experiences. Me, I’m Monster Brain (!realName), an indie game developer from india. I missed last LD, looking forward to the next. Meanwhile trying to come up with a Smash-Hit (loved the game so MUCH) demake. I’ve seen the previous blog post of another smash hit demake (it looks cool with pixelated graphics).

Here’s a little work in progress.

smashHitDown

I’m using As3, Starling, Flashdevelop and Nape physics for the game. Shattering the glass was the hard challenge i had to face, somehow with the help of voronoi diagrams (thanks to an excellent library by alan shaw & example model by its haxe ported(from another port) guy), got it somewhat right. Hoping to make some interesting levels.

hackerStation post compo version

Posted by
Tuesday, December 31st, 2013 4:44 am

Firstly, i wanted to find an innovative idea with the theme. I didn’t want to make a classic game in which you only get one life or one ammunition.. or something that simple. However, I didn’t achieve to get something better than a poor joke that nobody laugh about ^^

But i had so much fun developping my game that i decided to make a post compo version. To call your curiosity and show you what i planned to do, take a look to some special effects screenshots ;=)

light champagne fire snow rain sand

Play it : http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=19058 and tell me what you think.

Next step : implement a better difficulty progression. Stay tuned ;)

ps : Minko API for actionscript 3 is really a pure gem for 3D stuff, i recommand you to try it !

What I’ve Learned from not Finishing: A Postmortem

Posted by (twitter: @gamepopper)
Wednesday, December 18th, 2013 4:44 pm

Hey all! I’ve been enjoying a lot of games from this Ludum Dare, and I hope you all have to. I participated myself in the jam, collaborating with another indie game dev known as Code_Assassin. However, through details I’ll explain below, we didn’t finish. While we did submit an entry, it wasn’t a finished game like we hoped, and after a day of thought, we requested the entry to be taken down, and the game removed from Newgrounds.

The idea

Our game originally started off with a premise of finding a mob boss out of a group of people, the levels and the clues would be random each time, but you only had one chance at killing the boss. We agreed on using Flixel as our framework due to its ease of use, my experience from using it in last year’s Ludum Dare and CA’s experience with Actionscript3, and that we could upload it to the web. We got a Git repository set up and we were hyped up and ready to go!

(more…)

Kmembert – A puzzle/Infiltration/Action game – Post mortem

Posted by (twitter: @benoitfreslon)
Tuesday, December 17th, 2013 3:20 am

Kmembert

icon_200x200

PLAY KMEMBERT

Game description

Kmembert (Camembert: A delicious french cheese) is a puzzle/infiltration/action game :). The gameplay is quite simple: You are a cheese and you have to kill all nazi mice in one shoot. Get the cannon bullet and trick the mice in order to kill them all in a single shoot. 9 levels are playable. HAVE FUN ^^!

Capture_20131215_005Capture_20131215_003 Capture_20131216_005Capture_20131216_002

Post mortem

It was my first Ludum Dare compo. I just be informed of the event 4 days ago. My weekend was busy but I was motivated to create a simple game saturday morning with the theme “You only get one”. I already participed to the “Global Game Jam” twice, but the Ludum Dare is a different challenge.
I cumulate 17 hours of work for this game.

Gameplay
I found the idea in the first minutes: Get the only one bullet, trick the enemies to manage to kill them all in a single shoot.
The controls are simple and the top view allows to create less graphic assets and less code. I’m a big fan of “Metal gear solid” and I recently played “Hotline Miami”. So I unconsciously designed game mechanics with this game in my mind. I always wanted to design a game like Metal Gear Solid :). Therefore mice can run after you if they see you and you can play with the doors.

Level Design
I modified the mouse behaviours 2 hours before the deadline. So I redesigned the levels accoring the modifications.
I tried to design 9 levels with interesting challenge. I think the levels are fun and you also can understand all puzzles quickly. But I had no time to playtest the levels to another players. That’s why the game needs different mice with different behaviours and more balance.

Graphics
I didn’t want to use human characters, zombies, aliens or monsters. So I decided to imagine a coherent situation with uncomon characters according to the game mechanics. A humanoid cheese against nazi mice ? Why not  :). I’m not a 2d artist but I tried to design simple characters and animations quickly. A pen tablet is a good tool :).

Sounds
Unfortunatly I didn’t have the time to play on my guitar some cool riffs for the background music. The sound fx are just simple homemade sounds of my mouth :).

Tools
I’m a Flash game developer since 2004 so I create all assets, animations and code with Flash. I used the World Construction Kit library. It’s the Box2D physic engine with a WYSIWYG layout, very usefull to design levels. I also used simple libs : TweenMax, Flint. I used “Flash Develop” and I created some assets with Photoshop and Audition.

Conslusion

It was a great experience! Sometimes I watched streams of few developers around the world. I also earn some skills in code with box2d and in graphic design. I found my game interesting but it needs improvements :).

Now I’m gonna play some LD games :).

See you!

Follow me on my blog: http://www.benoitfreslon.com

Ricochere

Posted by (twitter: @MetaKnighty)
Tuesday, December 17th, 2013 1:41 am

Hello. I didn’t make a post about my LD game yet, so here it is.

I would have liked to put in more levels, music, blah blah, but overall I think it turned out pretty good. Give it a try.

Play it here

screen1

Monochrome

Posted by
Sunday, December 15th, 2013 7:59 pm

Well I made it through my first LD with Monochrome as my entry!

It was tiring, and frustrating on occasion, but mainly it was pretty fun and I can’t wait to give it another try!

I just wish I had learned more before starting, because I lost a lot of time learning to do some stuff for the first time, and it made me waste time on silly mistakes and work slower overall. I couldn’t do as much as I wanted, but oh well, I definitely learned a lot (although I left my code real messy :x).

monochrome0

In Monochrome You Only Get One color at a time. The one-colored world you see is the world you are in, but periodically the channel changes and you have to deal with another one-colored world, so be sure to move in time to arrive at an adequate position in the following color (or you may even end up stuck in walls until the world changes)! I hope you enjoy this little platformer!

 

#final

Posted by (twitter: @Celsyum)
Sunday, December 15th, 2013 6:05 pm

And here it is: Wifes

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=9017

screenshot1

 

Controls: Mouse and SPACEBAR

Game still have a lot of graphic issues and there is no end , because you got only one life

progress #2

Posted by (twitter: @Celsyum)
Saturday, December 14th, 2013 2:40 pm

game title: Wifes
almost finished implementing game engine. Player and women interact as they have to. Still working on bad guys :). No another screenshot , because all day I was working on deep engine stuff, preparing all framework from scratch.

Some more info: your target will be to reach point goal as fast as possible by marrying and divorcing with women. There will some challenges , like enemies – random guys from nowhere – who can take your place by marrying another women and not letting you to get enough points to win. Also there will be enemies-guys , who will be able to steal your wife :) and as you know – you only get one wife at the time :). Tomorrow top priorities: to finish bad guy class and start working on graphics and sound.

Good luck everyone.

You Only Get One Bilge Pump

Posted by (twitter: @AtkinsSJ)
Saturday, December 14th, 2013 10:22 am

Submarinem featuring bilge pump

After a complete failure of an attempt to use the Phaser javascript library, I’m back to using comfortable old AS3 with FlashPunk.

The game idea I decided to go with is that you’re the only crew member of a ramshackle submarine. You have to dash between posts to prevent the thing from sinking. So far, it gradually fills with water, and you can operate the bilge pump to drain it. This probably makes it the only Ludum Dare game with an operatable bilge pump.

I mostly just like saying bilge pump.

Progress on my first Ludum Dare game!

Posted by
Saturday, December 14th, 2013 9:35 am

I decided to make a LD48 game too! It’s about trying to dock a spaceship into a fuel station with realistic Box2D physics for extra QWOP-iness. You have one tiny fuel tank and limited electric charge. The realistic physics make it hard to simply move and dock, but you still need to dock to the station before you run out of electric charge or fuel.

The fuel station and fuel/charge gauges aren’t implemented yet, but you can fly the spacecraft with WASD.

Here’s a screenshot:

spacedock

Here is a playable demo: link

I used Blender3D for the graphics, Box2D for the physics, and Flixel as a game engine.

Happy coding everyone!

 

 

 

 

 

I’m in

Posted by (twitter: @MetaKnighty)
Friday, December 13th, 2013 9:31 pm

I’m entering Ludum Dare 28.

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, GIMP
> bxfr
> goldwave
> Musagi, pxTone or cgMusic

I might be streaming it here.
This is some base code I’ll be starting with.
Download

I’m in for LD 28 Jam

Posted by (twitter: @outcastpixel)
Wednesday, December 4th, 2013 10:52 am

I’m in again for the LD 28 Jam.  This is my second Ludum Dare and I’m excited to be taking part again!  Hoping to actually get something finished that is in a workable state.

I’ll be using ActionScript with Flixel.  Adobe Suite, including Flash Builder.  Possibly Logic for music.

Changed from the Compo to the Jam to give myself more time and the possibility of working with someone else.  Looking for a pixel artist.  ;-)

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