Posts Tagged ‘as3’

I’m in! First steps to completion!

Saturday, August 27th, 2016 3:49 am

Hi, Everyone!!

I see everyone is racing to create and finish their game for the 36th LDJAM, and I am happy to say that I will be joining as well!

I am currently in the process of creating my game for the theme “Ancient Technology”, which should be pretty fun! I’m working solo on this project(possibly duo) and I’m going to be updating my progress throughout this weekend.

I’ve just posted a GIF on my Twitter of my first step to completing my game: a randomly generating map! More is to come along the way, so please come join me on the path to completing our games!


I wish you all the best of luck(because a weekend to make a game is crazy, but fun)! Happy game making! ^^

– Soolo

i’m in

Posted by
Wednesday, August 17th, 2016 11:57 am

this is my first LD :u
ill be using, Flash Develop and Gimp

Working in LD-mode to make a mobile game

Posted by (twitter: @GameGems)
Saturday, December 5th, 2015 3:23 pm

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

Source code and time-lapse

Posted by
Saturday, August 29th, 2015 2:06 pm

Wanted to let everyone know the source code and time-lapse video are available for our game. It’s a jam game but we still wanted to make the source available. I wish more jam games would post source. Sharing is such a big part of this competition.

And now the obligatory plug and animated gif…

Who are you? Why are you here? And what happened?

Turn off the lights, put on your headphones, and enjoy…


A psychotic supernatural thriller


Play Now!


All by myself

Posted by (twitter: @sparrowspell)
Friday, April 17th, 2015 6:56 pm

My brother is busy this weekend so I’m entering the jam alone this time. :)

I’ll be using:
Code: Flashdevelop + Flashpunk + FLOD
Graphics: MyPaint + GraphicsGale + + PyxelEdit
Sound: Audacity + BFXR + MilkyTracker
Other: OGMO, Sorceress’ Countdown Clock

Let’s have a good one. ^_^

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.


High Flyer:



twitter image

GameGrape Studios (C)’2014. All rights reserved.

I’m in

Posted by (twitter: @MetaKnighty)
Friday, December 5th, 2014 5:48 pm

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, Paint.NET
> bxfr
> goldwave
> Musagi, pxTone or cgMusic (maybe)

This is some base code I’ll be starting with.

Hey! Play my game!

Posted by (twitter: @jezzamonn)
Monday, September 8th, 2014 6:11 am

I’m really, really happy with my Ludum Dare game this time, so I thought I’d share it some more!

Click to play! ^^

Click to play!

Play it! You might just have fun!

I took a post-modern approach to connected worlds – people live in different worlds based on their perceptions, but are connected by ‘reality’, whatever that is.

What went right

I brainstormed a whole bunch of potential mechanics for the concept of different perspectives. I actually thought of 4 different characters, and quite a few more ideas. I then implemented the mechanics one at a time.
With around 10 hours left, I decided to stop designing levels, and not add any new mechanics but instead focus on polish, and pretty particles. I could have included more mechanics, but I think the polish was much more important.

I also programmed it all from scratch! No game libraries :) (not that game libraries aren’t great too)

I plan on uploading a timelapse, and a post-compo version with a few more levels in the next few days (depending on how busy I am)

[Post Mortem]: Two Lives

Monday, August 25th, 2014 8:35 am

Two Lives - Title Screen


Two Lives is an adventure game in which you control a character through their waking life and their dream life, seeing the differences that each has on the other.

At least, that was the initial idea. I planned for you to be able to travel around a small area and you got to choose what to do during the day. The options were going to be; going to your office job, staying inside playing games, or going out with people. After you spent time at any location, you would play through a dream sequence that was affected by your decision. If you played games the dream would look like a fantasy RPG, if you chose to hang out with people then the dream would include weird dialogue from the “friends” you made, and if you chose work your dreams would be kinda bland and include your boss. You had three days to choose different options and the dreams would change based on what permutation of the three things you did during those three days.

If it sounds crazy and over ambitious, it’s because it was. This was my first Ludum Dare and I grossly underestimated how long each thing would take me to do.

To play it click here



I used Flash CS5 and ActionScript 3 to code the game, and all the art was drawn in GIMP.



-I came out of the Ludum Dare with a finished “game”

-I created a cohesive art style for the game

-There aren’t any bugs (that I know of)

-I had a lot of fun!



-As this was my first Ludum Dare, a lot went wrong and I was way too ambitious with my idea

-I never got to create animations for the character you play as

-I wanted to change your sprite based on the dream you were in, but I never got around to drawing the different sprites

-I threw an ending together after realizing that I would only be able to make 1/3 of my original idea

-The code is super sloppy and with some smarter planning I could have wasted a lot less time and maybe gotten closer to my original vision for the game

-I probably spent more time on art than necessary and not enough on coding



All in all, I’d say my first Ludum Dare was a huge success. Not necessarily from a “making a good game” standpoint, but I had never gone from a game idea to released game before. So this was sort of my first game and also my first Ludum Dare. I had great fun making all the art for the game, and since I was sort of in a months long art block  I was surprised at how easy and fun it was.

Above all I learned that next time I’ll definitely have to limit the scope of my idea a lot more so that I can finish the entire thing and put more polish on it. Then I can definitely make a game that can break top 50%! (Though voting isn’t even close to over yet so who knows what will happen)

Click here to play the game!

Guardian of Galaxy – My 2nd LD Game

Sunday, August 24th, 2014 10:11 pm

My Last LD was kind of disappointing for me, although i managed to finish my games, but was not happy with it (it was a depressing game). This time i decided to do a fun game (my first LD after i moved into my own indie studio. Monster Brain Games :) ). After sketching some complicated strategy puzzle game where you connect the worlds and share its resources, but felt it was too complex and less fun.

guardian of galaxy by monster brain games
Hence with the same kind of idea and a simpler gameplay, i decided to make a game about connected planets and dragging them to avoid the incoming asteroids. And just before finishing up, giving it a heavy name ( a cheap ref to recent marvel movie ?). Was happy with the results i’ve managed to achieve. The below GIF (a little jerky) explains a bit about gameplay. Hope you enjoy it. (Try the Easy mode if you like)

Play at

(Comments, suggestions, criticisms are most welcome & is greatly appreciated – Monster Brain Games)

First LudumDare behind me

Posted by
Sunday, August 24th, 2014 5:22 pm

OK, it’s 2AM here in Czech Republic and i think my first LD game won’t get any better. And I’m too sleepy to write a blog post…

It’s more experiment  rather than complete game, but it was great experience and I’ve enjoyed making the graphs…

Windows 7


as3 & flixel



We’re in!

Posted by (twitter: @cakencode)
Wednesday, August 20th, 2014 9:56 pm
Tools: Photoshop, Illustrator
Tools: Flash AS3, FlashDevelop

This is my first ludum dare and i am excited

Posted by
Tuesday, August 19th, 2014 11:06 am

Hello everybody.This is my first ludum dare and i am very excited.I hope ludum dare will be funny for me.


Language:Action Script 3




Sound:I think i will use free sound packets.

Bridge to the Abyss – Postmortem

Posted by
Saturday, May 17th, 2014 1:21 am

(Disclaimer: I didn’t do this video, it is done by Ganil Ganilder)

Well, it was a nice first Ludum dare, and my first published game in quite a long time; I’m the type of person who begins many projects, but “takes a lot of time to finish them”… So the two-day deadline was very positive for me. I had first thought of using pixel graphics, but the theme (and the fact that I’m not that good at pixel graphics) made me think of a more vectorial and music oriented game.

Play the game *here*


The Ocean Deep

Posted by (twitter: @IAmJoshuaStone)
Monday, April 28th, 2014 5:04 pm

This is my game for Ludum Dare 29! I decided to use the theme, “Beneath the Surface”, in two different ways. Everything in the game was made by me, except for the fancy font. I was gonna be entering in the compo, but I ran out of time. Anyway, I hope you enjoy!

The Ocean Deep Screenshot

I’m in?

Posted by (twitter: @MetaKnighty)
Friday, April 25th, 2014 11:14 pm

I’m entering Ludum Dare 29. I have an idea for a game, I don’t know if I can make it work though.

Tools and stuff I’ll be using:
> FlashDevelop
> Flashpunk
> Tiled
> GraphicsGale, GIMP
> bxfr
> goldwave
> Musagi, pxTone or cgMusic

This is some base code I’ll be starting with.

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