Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘art’

Did you play Scream(But not too much)?

Posted by
Sunday, May 10th, 2015 2:58 am

It´s a metroidvania where your only weapon is screaming. This is my first ever Jam, and making this “minigame” was really fun.

I´m working on the Postjam version, adding a new whole area to explore, more abilities and working on the “screaming mechanics” to make them a lot better. I have a lot to do these days so  I don´t think I´ll finish it before the LD32 party is over.  :(

But well, the solo-jam version is still waiting for you, so if you have time: please enjoy 😉

 

Screambutnottoomuchgif

 

 

Scream(But not too much) by Embalaje – Jam Entry

Mortal Words

Posted by
Friday, April 24th, 2015 9:26 am

Hello jammers!!

I’ve started a game project that I liked a lot in last LD but unfortunately I didn’t finish during the jam. So I’ve published in Newgrounds. Sometime the words could be mortals! Think about 😉

http://www.newgrounds.com/portal/view/656663

Please play and give me some feedback 😀

 

Elem3nts post mortem

Posted by (twitter: @_Pix3M_)
Tuesday, April 21st, 2015 7:33 pm

My blood and tears, my pixellated blood and tears….

So yes, I participated in this thing, and I made a thing. Things happened. Very things. I am proud.

The good:

I accomplished my goal of making a game which has significantly heavier emphasis on my background art. I required a simple-to-code game which allows me a significantly larger time budget for art.

Map for Elem3nts

Click this image to see it more properly presented, thanks!

 

I pulled off a similar game jam from over two years ago in the same time, but with multiple tower modes, a functioning upgrade shop, a functioning tutorial, multiple waves, including one boss.

You can see the earlier game jam which I just the graphics for. Being from two years ago, it was clear that while I felt I was a hot-shot at pixel art, I was significantly faster. My drawing fundamentals were much stronger and I could accomplish even more amazing things in significantly less time.

An accomplishment of years gone by.

You can see this game here 

The bad:

I’m probably one of the many people who pre-plan their games before the game jam starts. I originally wanted to make a sequel to another past game jam, recycling old code and making a rogue-like hack n’ slash.

My only real dissappointment was the lack of content where I am using a game that would benefit from having alike at least five more waves for players to go through. Programming also took longer than I thought, though this could easily be myself underestimating the scope of something as simple as what I have. However, programming was actually roughly half the time I spent. The other half was on graphics.

Oh yeah, some art assets were either rushed or unfinished. If people don’t notice, I could instead consider that a job well done, when I am able to make half-finished or rushed assets which people cannot tell was rushed.

Animated sprite of the annoying adventurer

The annoying adventurer, the boss of my game.

The interesting:

Of course, being a pixel artist, I put heavy emphasis on graphics to highlight my strengths and downplay my weaknesses. I purposefully go for games that are more art-heavy and lighter on programming. Drag n’ drop programming ensues (lol, I write GML instead of drag and dropping actions, but yeah)

See this rabbit? It seems pretty clear that my major influences are Japanese-style RPG’s from the 16-bit era

Original monster design. Do not steal.

Cutting corners with palette swaps is also something I love doing, but of course. I also make superficial changes so it’s not a true palette swap too :)

Rabbit sprites

Demure, angry, insane, happy.

Bunny sprites

Faces for when they get hit hard are also fun to do.

I also have worked my ass off into learning how to draw trees. I was high on THC when I made a realization of the sheer magnitude and the sheer magnificense of copy and paste as nature does with plants. This tree is basically everything I know about a tree’s anatomy, more or less. If you look closely enough, you will also notice that I copy and pasted the leaves in several areas to save time spent on drawing this tree.

Let me tell you a story

I put my name on it so devs reconsider if they decide to “borrow” my tree for their projects. *maniacal laughter*

I’ve in general also made massive improvements on my use of color, after getting feedback that I have not been pushing my shading contrast hard enough. I’m proud of where I got after what was basically an overnight improvement when I had to completely rewrite the way I saw color. All in the name of improving on your craft.

Pillar sprite

That contrast, yo.

All in all,

I worked, improved, and I accomploshed. I basically made the game at a quality I wanted to make. As for the sequel to the past game jam that I wanted to make but had to do a TD as an alternative option, maybe I can work on that in my free time rather than waiting for a game jam.

Work harder, expand my visual library, hone my artistic fundamentals, I am totally looking for the next Ludum Dare.

PHARBA!

Posted by
Tuesday, April 21st, 2015 9:35 am

We’ve completed our first ever game jam!

We’ve made a game, where your only weapon is a paint bucket. We’ve called it “PHARBA”, which means “paint” in Ukrainian :)
It’s a local versus multiplayer game, that supports 2-4 players. Every player controls an invisible man, who carries a bucket.

Your goal is to paint the world and your opponents before they do the same to you :) Let’s the splatness begin!

Make art & colors! Play & rate it!

(more…)

We did it!

Posted by (twitter: @@DatamoshGames)
Monday, April 20th, 2015 10:46 pm

We are really happy to have made it, finally. It was a long weekend. Later, we are going to make a proper post-mortem post. Right now, resting and social life is important.
You can play and rate our game, “Robot Uprising!” here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10942

robots_uprising_01

robots_uprising_03

robots_uprising_02

robots_uprising_04

Braids – our first jam and first game together

Posted by
Monday, April 20th, 2015 9:20 pm

We are a couple from Brazil, and this was our first game and jam together. We finished just in time for the upload hour.

It needs more progression and difficulty, but we are pretty happy with the results. The icons are programmer art, made in the last minute, unhappily.

Please play and rate, let us know your thoughts on the game and art.

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51489

 

Garage Noise Attack

Posted by
Sunday, April 19th, 2015 8:03 pm

Now the web version (Unity player – Chrome dont work)

http://urucahost.esy.es/LD32-GNA/GNA-WebBuild-1.0.html

BRAIDS – Art Assets

Posted by
Sunday, April 19th, 2015 5:16 pm

Hi everyone! We are a couple from Brazil. This is our first time on Ludum Dare and we are making a game inspired in Rapunzel. It’s about a very angry and annoyed princess who likes to spend her time in a tower playing videogames and she doesn’t want to let any of the princes that come to “rescue” her to be able to get to the top of the tower. For that she has a lot of stuff she can throw, like flower vases, hair dryer, hair brush, a frying pan, etc.

We hope to be able to finish it in time!! =^_^=

Braids Art assets for Ludum Dare 32

Braids Art assets for Ludum Dare 32

UUUggh

Posted by (twitter: @@blindskystudios)
Saturday, April 18th, 2015 11:23 pm

16 hours straight! beginning to envy our little flower character… he gets to lie down loads!

Dont feed the wildlife.

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 11:16 pm

 

 

bunny_big

 

I made a thing and I really wanted to share.

Happy daring!

“KNIGHT”

Posted by (twitter: @CScribes)
Saturday, April 18th, 2015 10:33 pm

Beast

 

Menus and sprites coming along!mmmockup2 pausemm helema

the 12th hour

Posted by (twitter: @@blindskystudios)
Saturday, April 18th, 2015 6:37 pm

So we’re 12 hours in, pretty much flat out! Slightly melty brains but having a blast so far!

While our programer is locking down mechanics I’d thought I’d share our main character and its enemy :)

Aria the Songcrafter

Posted by
Saturday, April 18th, 2015 12:13 pm

Aria - The Singer

 

This is my first draft of the main character for my game. Her name is Aria and she is a Songcrafter. She can control others with her voice. She is also blind, but this doesn’t bother her. Why would it, when she can hear every detail of the world around her?

More Chars!!!

Posted by
Saturday, April 18th, 2015 10:50 am

Meet the enemys of the Noise! ^^

CHARS2Uruca

Progress is love, progress is life

Posted by (twitter: @_Pix3M_)
Saturday, April 18th, 2015 1:56 am

Six (???) hours into the dare, spending a lot of effort into graphics. Here’s what I have thus far..

This is how you do graphics.

This is how you do graphics.

This is how you don't do graphics.

This is how you don’t do graphics.

Mirror Mirror On the Wall

Posted by (twitter: @CScribes)
Saturday, April 18th, 2015 1:53 am

LDJAM32_Girl_Sketch Photo Apr 18, 12 44 31 AM Photo Apr 18, 12 39 47 AM Photo Apr 18, 12 37 30 AM Photo Apr 18, 12 30 18 AM

 

From newest to oldest sketch. Our weapon, an enchanted mirror. Still working on the theme but it won’t involve cute dear!

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