Posts Tagged ‘argentina’

Our LD37 advance so far!

Posted by (twitter: @@DatamoshGames)
Saturday, December 10th, 2016 10:57 pm

Hello everybody! A long night awaits for us here in Argentina, but we are very optimistic and full of energy! Our Ludum Dare #37 entry is getting in shape! It’s an arcadey-2D-top shooter-heist-thingy!

LD37

This is a quick mockup, we already have the character animations and now we are adding details. How are you doing? :)

“The Admin of The Dungeon -In a MMORPG-” Post-mortem: The idea

Posted by (twitter: @@DatamoshGames)
Saturday, August 29th, 2015 12:22 pm

Hello everybody! How are you today? We are feelin’ good! We are Datamosh (a small indie studio, from Argentina) and this is… frankly, I don’t remember. But it is not the first time we take part in a Ludum Dare jam.

intro

Our team consist of a 2D artist (me, Kaeru) and a programmer (Pablo). I think this time the idea stroke us by surprise and in a very organic way. In about an hour after the theme was announced, we had a very clear approach of what we wanted to achieve. The final result is far from perfect, but we feel that is nice, friendly and approachable. Our biggest concern is always to come up with something way over the top or “overworked”.

I want to share some quick tips in -what I think-, had a very good impact in our productivity:

  • We have better and much experience than previous jams (this is obvious, but I have to write it down)
  • We also took part of the LD32 a couple of months ago, so I think we were familiar with that “set of mind” required for a jam
  • So, we kept it “simple”. And focused on the original scope of the project.
  • Based upon experience, by taking a look at our previous games; we optimized the speed of the 2D art by sticking to a SMALL 32×32 tileset for characters.
  • Better time management AND good resting!
  • We took the theme in a less “abstract” way than previous jams. We were more “literal” this time.
  • Whisky -sorry, scratch that-

So, was this your first jam? How did you came up with your idea? Remember, you can play and rate our LD33 game!, leave yours in the comments below!

 

 

We did it!

Posted by (twitter: @@DatamoshGames)
Monday, April 20th, 2015 10:46 pm

We are really happy to have made it, finally. It was a long weekend. Later, we are going to make a proper post-mortem post. Right now, resting and social life is important.
You can play and rate our game, “Robot Uprising!” here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10942

robots_uprising_01

robots_uprising_03

robots_uprising_02

robots_uprising_04

wallpaper

So, this is how it feels. My second try on Ludum Dare, one Jam, and this Compo stuff… pretty nasty.

You really need to know what you’re doing before trying to get a game done in two days. I didn’t knew by the way.
It is really important to get a good overall package but sometimes, like happened to me, it just feels could be more than this.

I started development on Saturday morning, my idea wasn’t even well polished inside my head, but somehow i’ve managed to finish it. Maybe not.

I’m a graphic designer, so visuals are really important to me, knowing that I can deal with that in a short time. This is also pretty bad for me since my priorities are always Visuals – Audio – Gameplay (in that order) and maybe, with a little more emphasis on the gameplay part, I could got this game a little more complete, and with some extra things as extra lives or shooting aliens, powerups and those kind of things.

The audio part of my game was special. Suddenly, i’ve remembered the movie Birdman, and that beautiful musical score from the great Antonio Sanchez. Then i’ve remembered i’m a self-taught drummer and the “music” for my game was finished.

But well, this is it, i’m really proud of my brain, he didn’t exploded already.

Check out my try on this compo —->>> HERE

BTW, the image on the post is a… tada! free wallpaper!

Cheers!

Yeay! We are almost there!

Posted by (twitter: @@DatamoshGames)
Sunday, April 19th, 2015 9:19 pm

We have our main character, enemies, artwork, and most important thing of all: The weapon!

We are Datamosh! We’re in, BTW!

Posted by (twitter: @@DatamoshGames)
Sunday, April 27th, 2014 6:38 am

This is how our game looks so far! We got the main character animated and right now we are making the levels. NEVER GIVE UUUP!

mockup_datamosh_ld29_01

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