Posts Tagged ‘ANSI C’

C library functions for LD13

Posted by
Thursday, December 4th, 2008 7:51 am

I’m thinking about entering LD13 depending on what the theme turns out to be.  I haven’t done a full LD yet, just 2 mini-LD’s.  I wanted to use my standard C library functions for OpenGL, Portaudio, Ogg/Vorbis/Vorbisfile, and my GUI.  There isn’t any game logic routines or structures as per the rules.  It’s a collection of sound, text file, opengl drawing, and string tools for C.

I wasn’t sure what I have to do or if there is some type of time limit, but anyway here is a link to the library code.  It’s mostly a conversion of some old SDL stuff I liked to use.  I moved away from SDL lately though and have been using GLFW.

Porkchop Express – mini-LD #2

Posted by
Sunday, July 6th, 2008 3:30 pm

Big Trouble intro screen

Finished I guess. The minions didn’t make it in. They are so close to being ready but oh well It’s already late. I had a unicorn with a horn-stab move all ready too. ah well.

What it needs is gamepad input. And some scrolling, and the minions!

Windows EXE with C source

Big Trouble In Little China

Posted by
Saturday, July 5th, 2008 10:53 pm

Mini LD 2
Big Trouble In Little China
Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.

Porkchop Express

Frogger -X- Master Shake Finished

Posted by
Sunday, June 8th, 2008 4:59 pm

It’s Done! sort of…

frogger -x- master shake v1

Download here:
Download Frogger X Master Shake V3 MS Windows Version
Download Linux version
* Source included

My web pages with other projects

There are a whole lot of things I wanted to add but couldn’t. I’m pretty happy though about getting sound working and doing some halfway decent tile collisions for my first time.

**UPDATED** made it a little harder and improved particle performance, also jacked up the timer freq. for particle events.

Mini-LD 1: Frogger -x- Master Shake

Posted by
Saturday, June 7th, 2008 6:28 pm

This is my first Ludum Dare. I really like the theme and rules so I jumped in this time.

… so I stalled right out of the gate trying to pick a good pair of characters to face-off against each other. I had all kinds of ideas. My trouble was picking one and sticking to it. It’s definitely a fun theme. I picked Frogger from the 80’s arcade game and Master Shake from Aqua Team Hunger Force.

I like frogs and Shake is the perfect villain.

I picked a single-screen 1-on-1 duke-it-out style game with projectile and close quarters weapons. I haven’t done a 2D tile game before so I kept it simple: no scrolling, 1 screen, no OpenGL acceleration. it looks like the OpenGL acceleration isn’t that rough to add. I won’t have time tough.

So far I have a primitive particle system, my 2D tile drawing and loading from text files, and a simple sprite animated character. The mouse is used to aim the projectile weapon and fire. Keyboard moves left/right, jumping, change weapons, and can also fire weapons (as well as left mouse button).

The big stuff still to do:
very primitive collisions – rectangle-rectangle at tile level for jumping & weapon damage.
sound and sound content – this is a biggie for me. I haven’t messed with sound much before.
Draw Master Shake sprites
Draw “slap fight” hand-to-hand combat tile/sprite animations & add hand-to-hand game logic

Frogger -x- Master Shake

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