Ludum Dare 35
The Theme is:

Posts Tagged ‘announcement’

MiniLD 66 Announcement

Posted by (twitter: @c64gamer)
Wednesday, March 2nd, 2016 6:15 pm

MiniLD 64 Announcement

Posted by of Polygon Toys (twitter: @pekuja)
Friday, January 15th, 2016 8:48 am

UPDATE: Hey! I see we’ve received 20 22 entries to the MiniLD! Nice! Not a record-breaking number but I’m happy to see at least some people got inspired. :) The submission is going to remain open until the end of the week in case you need to finish a late entry… I actually ended up not having time to make an entry of my own so I’ll try making a late entry myself. As an aside, Global Game Jam is coming up at the end of the week. I wish everyone participating in that the best of luck!

It’s time for MiniLD 64. It will take place during the weekend of 22nd-24th.

The theme is…
Nintendo 64

Nintendo 64 was released almost 20 years ago in 1996. For MiniLD 64 I want to see some games inspired by the N64 and its games. This could mean for example:

* a game inspired by your favorite N64 game; maybe even a straight up remake.
* a game done to look like an N64 game with low-poly 3D graphics
* a 3D reimagining of a 2D game. Perhaps of one of your earlier LD entries?

I’m definitely hoping to see some 3D platformers a’la Super Mario 64… maybe some flying games a’la Pilotwings 64… perhaps a fighting game a’la Super Smash Bros?

Btw, if your tools of choice can’t do 3D or you’re otherwise unable to make one, don’t worry; it’s not mandatory by any means, though of course it is one of the more obvious things to do.

NOTE: Please avoid using copyrighted material in your games. We don’t want anybody to get in trouble. Get inspired, don’t plagiarize! :)

Mini Ludum Dare 63

Posted by (twitter: @jezzamonn)
Thursday, November 5th, 2015 8:57 am


Announcement Video


  • Make a game that’s a fusion of two other games, game genres or game ideas
  • Do it during the 20th – 30th of November
  • Spend 48 hours or 72 hours or however long you want
  • Start whenever’s convenient
  • Work alone or in a team
  • Use any assets/tools you want
  • Tag your games with #MiniLD63 (and also #LDJAM)
  • Disregard any/all of the rules if you want

In case you can’t think of anything, here’s some of ideas for things you could fuse:

  • Platformer
  • Snake
  • Dating Sim
  • Text-based adventure
  • Gritty male protagonist
  • Educational ‘game’
  • Superman 64
  • Live action
  • Box pushing
  • Mike ‘PoV’ Kasprzak

That’s it! If you have any other ideas, feel free to leave them in a comment below.

[ Browse Entries ]


Happy Jamming!


Edit: Congrats Everyone! We ended up with 60 games, with some great ones!┬áThere’s no rating system, but have a look at some of the games and leave a comment about what you thought!

MiniLD #55 – “Preparation” – 29th/30th November

Posted by (twitter: @thegrieve)
Thursday, November 6th, 2014 7:26 am

MiniLD #48

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, December 29th, 2013 10:05 pm

Stator Chronicle Goes All Post-Compo on You

Posted by (twitter: @krides)
Saturday, August 31st, 2013 9:57 am

Hello people! Remember me and my Ludum Dare 27 game? Of course you don’t! But that’s okay, I didn’t expect you to. In fact, go away, I’m writing this post for myself, as an affirmation of sorts. What? You’re still here? Shoo!

Now, on a slightly more serious note, I am, in fact, working on a post-compo version of my latest Ludum Dare entry, Stator Chronicle, as I consider it to be a rather successful experiment indeed. Naturally, it has flaws, and the feedback that you guys have left is invaluable to me, so I will be grateful if you leave even more, as every new comment either gives me more motivation to continue working on the project or helps me improve the future full game (sometimes both, believe it or not).

New, improved wind zones!

This is the first post-compo improvement to the game, wind zones now work as intended, and their “glitchiness” is completely eliminated. Just something I didn’t have time to fix during the 48 hours of the compo.

Like I said, I’m just trying to be assertive here (and my own blog appears to be broken for some php-related reason), so I needed to write this post to make it official: Stator Chronicle is going post-compo. Be excited. Or not. I know I will be!

Embrace your inner kung-fu master

Posted by (twitter: @McFunkypants)
Tuesday, August 20th, 2013 2:04 pm


I haven’t missed a Ludum Dare in a few years. Of course I’m in. I will likely use this HTML5 basecode, but I promise NOT to make a platformer with it.

Good luck, everybody! HAVE FUN! Embrace your inner kung-fu master.


I’m in for the 2nd time

Posted by
Thursday, April 18th, 2013 1:06 am

Hi all!

Next weekend I will be joining you all for the second time. Last time it went way better then expected with very high on humor and audio (audio should be my expertise since I am a music technology student, and not a game designer by trade). But not very high on theme, graphics, overall, and fun, which of course all make a game good and fun so that should be improved.

#20 Humor 3.89
#77 Audio 3.37
#138 Innovation 3.40
#211 Mood 3.08
#358 Fun 2.85
#429 Overall 2.85
#481 Graphics 2.67
#579 Theme 2.67

For this time I have some goals set:

  1. My game should run in a browser, to make it more accesible
  2. I want to focus even more on music/audio
  3. It should have more variation
  4. I want an original idea, not a standard platformer or RPG (maybe a puzzle or simulation kind of game if the theme allows it)

Tools I will be using:

  • LibGDX for coding (deployment to OSX/Win/Linux (Java), Android, and most important: Web)
  • Pixen/Pen&Paper/Photocamara or something else starting with a P for art (not my strongest point)
  • Ableton, Audacity, MilkyTracker, fieldrecorder, live instruments for sound/music
  • and a hand made bash script for a timelapse of my screen

I will probably not work the full 48 hours, but as the last time showed I will in every case turn in a playable product.

Have fun all!

My idea seems to have been stolen

Posted by
Friday, November 23rd, 2012 9:54 pm

Recently I have noticed a HTML5 game that’s getting attention, called Lust Or Bust. In Lust Or Bust, you try and stare at your freind’s hot sister’s tits without getting caught.
For the 24th Mini Ludum Dare, the challenge was to make the most games in the time period. I made 28 games, which you can find here:
More specifically, one of the games I made was THIS game, created a good several months before Lust Or Bust:

Look familiar, Lust Or Bust players?

It’s called Mini Pervert, and was a quick prototype of a larger project I had designed called Pervert. The goal of the game was to stare at woman’s tits without getting caught. It had an Ogle-Meter in the corner warning you of when she was about to look, and the longer you stared without getting caught, the more points you racked up.

I suspect that the creator of Lust Or Bust found this game on Ludum Dare and ripped off the idea. It’s similar to my game prototype in so many ways, including the unique gameplay mechanic. It’s also possible that great minds think alike; but it seems a bit of a strong coincidence when you compare the two. The time period is also about what it would take for someone to see my game, decide to steal the idea, and develop it into a complete game and publish it.

At twelve thousand downloads last time I checked, the guy who made Lust Or Bust is probably making quite a bit of money. I’m not asking to get the lost revenue back but I WOULD like to make it public where the idea came from.

Something to keep in mind, fellow Ludum Darers: If you put your original idea as a prototype on Ludum Dare, someone might steal it and develop it.

Mini-LD #9 is coming!

Posted by
Monday, May 18th, 2009 4:52 am

Just a reminder that you have 5 days to finish your research for Mini-LD #9. The rules are:

  • You may use any code you write between now and Friday, May 22nd at 9:00pm EST, but ONLY if it pertains to playing or processing sound.
  • You will be provided with a resource pack containing sound assets for use in your game.
  • Sounds will be provided in the following formats:
    • MP3/OGG
    • XM
    • WAV
    • General MIDI songfiles
  • Due to the size of the resource pack, I will make all sounds available on a webpage so that you can preview them and select the ones you want.
  • All other code for your project must be written from-scratch, during the compo.

Here is the original announcement. Good luck, and see you on friday!

Mini LD #9

Posted by
Monday, April 20th, 2009 7:26 am

Submissions for Ludum Dare #14 may have just ended, but don’t retire your braincells and pack your coffee mugs away quite yet. Because on May 22 at 9PM EST… destroysound presents… a Ludum Dare production…

May 22, 2009, 9PM EST-May 24, 2009, 9PM EST

Yes, it’s a little early to announce this, but I want to make sure everyone has some time to adequately prepare. I’m going to spoil the theme slightly here by telling you that whatever tools you decide to use, you will need to be able to have access to a computer (gasp) with a soundcard (shocking) and some method of replicating sound (i suggest headphones or speakers) as well as an environment that can play back one of the following types of sound/music files:

  • .WAV sounds
  • .MP3 or .OGG tracks
  • .MID music files
  • .XM modules

The more of these you can support, the better.

Any code you write with this intent between now and then is acceptable for use in the compo. That means you can’t write your game now, but any code you write (or have written) that experiments with sound, manipulates sounds or otherwise mangles/destroys your audio interface is A-OK to use. All game logic must be developed in the 48 hour timelimit.

In addition (this is not required), you might want to get familiar with some sort of audio editing tool/music tracking software/thing to make your soundcard flip out, if you so wish. For free tools of this sort, check out Audacity, MilkyTracker or Pure Data. In addition, people have written some nice audio generation tools specifically for LD and game design: check out SFXR if you haven’t already. If you have any other suggestions, feel free to respond to this post and let us know what you use.

Aaaaand.. that’s all you need to know about MiniLD #9 right now. I’ll make another announcement after the post-compo hysteria dies down. Hopefully you are intrigued enough to give it a shot. See you then!

MiniLD#6: Collab

Posted by
Sunday, December 21st, 2008 2:27 pm

Time for another mini Ludum Dare competition. This one will take place on the 10th and 11th of January, since the first weekend is very close to the holidays.

The idea behind this one is, to take all of your entries and bind them together in what would look as a single game. To achieve this, this MiniLD will have to themes. The main theme, the red line of the competition, will be the same for all, and set by me. The second theme you can pick out for yourself from a list of themes and reserve it for yourself.

Technical details, start time, etc. will follow.

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