One day to go till jam ends. We are tired but happy. This is the third jam working with Fernando Martínez Ruppel (awesome artist and friend of ours). And guess what. Our new game working together is shaping up really good.
“Beneath the surface” was not an easy theme. We thought about making something small, hard but rewarding and crazy difficult (Super Hexagon anyone?). After some initial brainstorming, we’ve decided on a vertical shmup without the shooting, an avoider. Player controls a ship on a layer and when hitting lateral walls, a deeper layer will be uncovered. When uncovered, something bad happens. In order to “cover” this deeper layer again, the player will need to hit the opposite lateral wall. This was the initial prototype we’ve made.
So far so good. Thinking about the prototype, one of us remembered Fantastic Voyage (you know, the movie and then a paperback novelization based on the screenplay by Isaac Asimov). We all love sci-fi, so we’ve started thinking about it and Fernando remember something about ”brainbows” (the process by which individual neurons in the brain can be distinguished from neighboring neurons using fluorescent proteins). Brainbows are awesome, so we knew how we want our game to look like.
And what about digging deeper on the whole “beneath the surface” theme? We’ve started thinking about serial killers. We’ve read about John George Haigh (The Dissolving Vampire or Acid Bath Murderer), Albert Fish (The Grandfatherly Ghoul), Peter Kurten (The Vampire of Dusseldorf), Henry Landru (Monsieur Bluebeard), Seisaku Nakamura (Hamamatsu Deaf Killer), Nikolai Dzhumagaliev (Metal Fang) and Jeffrey Dahmer (Milwaukee Cannibal) among others. And we’ve decided on creating one.
Patient 283 is a game in which you control a nanobot to retrieve specific memories from the mind of a serial killer. Because you know. In a not so distant future, memories retrieved by nanobots may be used in federal courts.