Posts Tagged ‘animestudio’

I am in for my 3rd LD!

Posted by (twitter: @alexandervrs)
Friday, April 20th, 2012 3:21 am









My previous Ludum Dare was a disaster as I’ve bitten on more than I could chew in 48 hours. The above image is from the unfinished product.  This time around I’ll try to focus on some simple idea and hope my perfectionism doesn’t take over!

My tools

PaintTool SAI for graphics
SmithMicro Anime Studio for animation
Fruity Loops for music and some freeware instruments
GameMaker 8.1 to bring everything to life ( Using my simple blank template & framework )
Might try to export a HTML5 version (Using GameMaker HTML5) afterwards depending on
how complex the game will be.

I am in for my second LD!

Posted by (twitter: @alexandervrs)
Thursday, December 8th, 2011 4:11 pm

First time was really fun, so taking part again would be twice as fun!

I was going to use FlashDevelop with Actionscript 3 and AIR framework, but I need more practice before I can rapidly create games with it.

So instead, I am going to use:

Hand drawn graphics using Systemax PaintTool SAI, animated with SmithMicro Anime Studio 8,
music and sound effects using Fruity Loops, possibly with using freeware instrument samples to compose simple tracks, plus original sound effects and voice (if necessary)
GameMaker HTML5 for overall development using my game codebase.

Windows version will be surely available and HTML5 as well -if there are no annoying performance issues and code compatibility problems.
My codebase is nearly fully polished & will be posted before the compo begins. :)

To play my first Ludum Dare entry, go here:

Alright I am in

Posted by (twitter: @alexandervrs)
Tuesday, August 16th, 2011 11:38 am

A friend told me about this event, I found the idea interesting, so I’ll give it a shot. :)

For graphics, I will use Paint tool SAI, Photoshop and for animation Anime Studio .
I am not really experienced with music, I will try to use Fruity Loops and also will be fine for my sound effect needs.
For the game engine I will use GameMaker because I feel comfortable with it and it’s a good tool to produce something in a short timeframe.

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