Yess! I finished my tetris-meets-space-invaders game! Check it out!
Yess! I finished my tetris-meets-space-invaders game! Check it out!
This is how it looks our game right now.
Weapon of choice: Ruins of atlantis
We are working on the crushing mechanic. When you jump from a rock, you propulse yourself up and the rock in the oposite direction, and it can crush the other characters. Still WIP
We also are trying to reduce the gameplay chaos introduced by Unity 2D physics.
Lets go back to work!
Instead of playing Mortal Kombat X, I’ve been making a game while thinking about playing Mortal Kombat X.
When Ludum Dare is over I will be playing Mortal Kombat X.
Now back to not playing Mortal Kombat X.
The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.
Good night, and good luck.
Alright, the bare functionality of what makes this game the game it is, is starting to be complete!
There’s enemies, which shuffle your blocks around if they manage to land, and you can combat against them by placing your blocks which will then shoot to all cardinal directions. This creates an interesting balancing act between trying to find the right place for the block to create neat rows and combating against the ever-increasing enemy menace. Btw, the math of speeding up the enemy spawn is still a little off making the difficulty ramp up very very suddenly at one point, causing the enemy onslaught to look like a stream of blood with these placeholder graphics 😀
Anyways, I’m about to get some sleep soon. Tomorrow it’s the time for graphics, sounds and gameplay polish! And voting too since we’re having an election day here in Finland – I won’t stop LD from performing my duties.
This is the fourth Ludum Dare that I’ve participated this far (I think), and in the tradition of using a different engine every time I participate (previously: LÖVE -> Flixel -> Unity), I’m using Unreal Engine 4 with blueprints this time. I have a faint glimmer of hope that I can export a HTML5 game but I’m not gonna hold my breath.
Anyways, the game idea I have is basically Tetris with guns. Except the guns are your tetris blocks that you shoot enemies with. How it works is that there’s enemies descending on your beautiful stack of tetris blocks and if they manage to land, they’ll do some harm like shuffle the blocks around or speed up the game. If you land a tetris block, it’ll shoot horizontally/vertically, hitting any blank spaces within direct LOS and destroying enemies on those paths which means that you’ll have to balance between playing tetris in a planned and sensible manner with trying to frantically stop enemies from landing… But we’ll have to wait and see how the (admittedly vague) idea will work in practice since this far I only have just the very basic tetris groundwork done, as you can see from the animated gif above.
To clear my head a little from all the blueprint spaghetti, I also started working on some music. I don’t think it’s gonna be entirely suitable for the game (sounds a little too aggressive IMO) but hey, at least it’s something. Here’s a very crude version of the music, with a 1 minute long synth solo that I don’t know if I hate it or not. It’ll most likely be dropped from the final track.
That’s all for now! I’ll report back once I have more.
So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)
Is it not even a real theme to you, just a technical restriction? Does it not inspire you even one tiny bit?
Yeah, I just said that. It’s fine! Because I am sure there is another theme you really liked in the last voting round. No, don’t tell me, I want to be surprised later – just think of it really, really hard.
You’re thinking of it? Great! I hereby invite you to take this favourite theme of yours and brainstorm with THAT as the core instead of “Entire Game on One Screen”.
So, what about the actual theme, you might ask? Just use it as what it is: A technical restriction. You can be inspired by whatever theme you want to, as long as “Entire Game on One Screen” still applies.
Good luck with your new shiny theme!
…but seriously, the theme is making my head hurt with all its limiting vagueness. No switching scenes, sure. No scrolling allowed, I guess? What about zooming? Or is “one screen” about having a single camera perspective? Can elements come in from the side? Can elements appear at all? And uh, if they can appear and vanish to/from the sides, isn’t that like scrolling again?
PS: If you answer something like “It’s totally up for you to interpret”, just pretend the GIF above is about reading your comment.
It does lots of cool stuff:
It’s a bit of a mess though. But hey, it’s mine. Good luck everybody!
I don’t have time to do Ludum Dare, I have a master’s thesis to finish – but I’ve been checking this blog for the past weeks frequently. I think I’m addicted. Send help, please.
Until help arrives though, I have no choice but to participate in this LD too!
Good luck everybody!
PS: I’m just kidding, my master’s thesis is going great, that’s why I got no reason to skip LD! 😀
Hey folks! So, this time I’ve only rated 82 games. Shame on my, I know – I’m busy with my Master’s Thesis, but apart from that, I really have no excuses. I didn’t think I’d actually get around to do a Best Of list this time, but since those games are just so incredibly great I’ve done one anyway now!
So here’s a list of the best and/or most interesting games I’ve played – and so should you, in my opinion! But hey, I know it’s only three days left, so just pick the cherries. (Hint: They are all cherries.)
Dig Hard by petey123567
Have you ever wanted to save the PRESIDENT from EARTH’S EVIL CORE and the UNDERGROUND DINOSAURS wielding BADASS WEAPONS? Sure you have! And even if not, this game will teach you why you SHOULD want that. It’s just so much fun even if when you inevitably die in mere seconds – and it feels more juicy than any fruit you’ll ever come across!
Planet Corp. by Maschinen-Mensch
Planet Corp is pretty short compared to the other games in this category, but what it does, it does really well. You are drilling different planets in our solar system for resources in a totally safe way (that involves throwing freakin’ drilling bombs down on them). But hey, the TV says it’s fine! Which it will in fact do ingame. The cutscenes are hilarious.
The Valley Rule by Raiyumi
I sincerely believe that the two creators of this game didn’t get ANY sleep, because there is no way they could’ve finished The Valley Rule otherwise. This game isn’t just the very definition of polish, it’s also incredibly big and a lot of fun! What this game lacks in innovation, it makes up in sheer production values. (And I still want the OST for it. Please.)
Behind Mirror by SaintHeiser
So, your friend just got his reflection stolen, and you want to catch the thief who is underwater. You can’t though, because your reflection is blocking you! So now your goal is to become a vampire, because well, vampires don’t have reflections, right? Combine this premise with lovely vector-art-pixel-graphics (is that a thing now?), cool music and the hardest jumps in this LD edition and you get Behind Mirror.
Rosa Neurosa by Wertle
In the words of the game’s creators, Rosa Neurosa is a “digging/mad libs/improv game.” I can’t find words for how awesome it is that they actually managed to pull of a digital single player improv game that is fun and works well, haha. Awesome graphics, great music and the option to actually share the story that you write seals the deal for me. (Try it! Post your endings here, please!)
NOPE by shadow64
I- I really, don’t know what to say about this game without spoiling anything. It’s Monty Python-esque. It’s short. It’s extremely funny. I promise you’ll like it!
Inside Look Activity Book by rylgh
The same thing applies to the Inside Look Activity Book, actually! The humor might be a biiiit more twisted and dark, but hey, it’s a book for children, right? What could possibly go wrong?
The Stanley Enigma by nddrylliog
Ah, the Stanley Enigma. You had a pretty bad dream about your friend Stanley dying, but dreams don’t come true, right? And I mean, who’d hurt Stanley anyway? Hum. Who indeed. You better check. Maybe you’ll find out in the ever branching storylines of The Stanley Enigma, a brilliant dialogue game with (as one commenter rightly remarks) Kentucky Road Zero vibes and over 1000 lines of text.
The Westport Independent by Double Zero One Zero
This game has a “Papers, Please?” vibe to me, and that’s definitely a good thing. Less good is that you’re running a newspaper which is due to be closed by an censoring antagonistic government. You’ve still got a few weeks left though – so what exactly will you print?
In Hiding by Sheepolution
Sssh. Everything will be alright. If you don’t get found, that is. Slightly scary, pretty atmospheric and the coolest effect for ingame soundeffects that I’ve ever seen.
Seven Souls by BrothersT
This is one of those games that I really want to be finished. Seven Souls is a storytelling game where you play a very nice creature which only wants to play with those other characters. Preferably in the water. No ulterior motives, I promise! A clean art style and great writing make this top list material, even if unfinished. (Also I love the accent of the creature.)
Orlok’s Ordeal by Davelope
The gameplay is fun on its own, but DAMN! This opening! Awesome voice acting combined with expressive story book pictures and dramatic music, this is just perfect. (Oh, and I love those paintings ingame. And the ending, haha.)
Ripple Runner by DDRKirby(ISQ)
A one (sorry, two. Eh, I mean three?) button runner with an innovative mechanic, game boy aesthetics and the BEST SOUNDTRACK. And the game is synchronized to it! This is just an absolutely joy to play. (And in fact, I’m listening to the soundtrack while I’m writing this list.)
Space to go by geekdrums
“Space to go” is probably the only LD game that has the complete tutorial/instructions in its title. It is storytelling synchronized to music and I can’t even describe why, but – synchronizing the words to sounds gives this whole thing an unexpectedly awesome and quite humorous feeling. It’s pretty short too, so there’s really no reason why you shouldn’t give it a try!
Underworld Evolution by StudioWolfox
Underworld Evolution calls itself an “epic RTSE (Real Time Strategic Evolution) game” and it really delivers on this promise. You’re taking control of a bunch of pretty incompetent minions which you’ll slowly but surely improve – generation by generation! (Hum, maybe you shouldn’t actually play it, it’s super addictive! Don’t tell anybody, but I’ve spent over an hour on it and only stopped because I wanted to rate more games…)
Mini Metro Subway Tycoon by ripatti
A subway simulator in retro Sim City style – pretty cool. It’s a bit hard at first (I recommend watching the How To Play video), but soon you’ll be building subways like it’s nobody’s business!
You Don’t Want That by Dark Arts and Sciences
A creepypasta Ludum Dare game about making a Ludum Dare game? Sold! This is the most obscure LD game I’ve ever come across and it’s also pretty hard, but I definitely felt entertained. And I just love the idea. Don’t skip this game. It might get angry. And, uh, you don’t want that.
Generic Adventure Game by Jezzamon
As the title of the game suggests, this one is just a generic adventure game. Yup. Definitely nothing interesting here under the generic surface. (It might be pretty funny though. And have a cool concept.)
Please Come Back by PapyGaragos
This game has the greatest play-controls-avatar relationship I’ve ever encountered with a mouse. If yours has a scrollwheel, try it – you won’t be disappointed. You might get exhausted though, and the distress is pretty real too after a while. The only thing that I don’t like about this game is that it’s based on a pretty similar game, but I still think you shouldn’t skip this experience – and it’s pretty cool that it still works with such a simple art style.
Did you like my recommendations? If so, maybe you could rate and comment on my game too. I’d be really happy about that! (Although I can understand if you’re exhausted after all those other games I just suggested, haha.)
SnakeFormer by TobiasW
A puzzle game combining Snake with pseudo-physics platformer mechanics. It only has four levels, but it’s not actually short – level 3 and 4 are probably the hardest puzzle levels in this LD. I’m terribly, terribly sorry. (If you beat them, please tell me!)
Progress! It turns out it’s super hard for me to make interesting levels for this mechanic. Also I probably have more bugs than lava.
But then again, I guess most games here have more bugs than lava.
The movement rules are:
After some extreme pain trying to fix my broken rendering, I’ve made some decent progress! 😀
I decided to interpret the theme as the simile of a swan being graceful on the top, but frantically paddling beneath the surface where you can’t see it, and am making essentially “QWOP with swans”. 😀
Remind me never to make a jam game using box2d again, blegh.