Ludum Dare 35
The Theme is:
Shapeshift

Posts Tagged ‘android’

Hi, guys! Beavl here.

So, Moveless Chess is coming along really nicely. We are working on a commercial release (iOs, Android and Web) so we’ve decided to make some changes. One of the bigger ones? NEW UI!

This was the landscape version (we’ve used this screen orientation for the jam and post-compo version):

And this is the new portrait version!

What do you think?

You can play the jam and post-compo version HERE.

Cheers from Buenos Aires!

Note: In the following days we’ll be uploading new versions with new levels and new UI. And iOS and Android versions in the upcoming weeks!

 

Post Jam Update… SPEED BLOX VR!

Posted by
Friday, April 29th, 2016 11:49 pm

Hey there Daredevils!

We would like to thank you for your feedback and
taking the time playing our game!

A few changes are up:

  • One of the most common complaints was that sometimes
    the ‘Cool’ Blox obstruct the view of the oncoming ‘Angry’ Blox.
    Now, all Cool Blox become (semi) transparent once you look at them.
  • Music!

Have fun tripping across space-time!

Check out our game here!

Download it here!

speedblox_action

 

Potion Shift is now on Android!

Posted by (twitter: @ekkiiiii)
Monday, April 25th, 2016 11:44 am

PotionShift_Android

PLAY AND RATE IT HERE

First and foremost let me thank all of you who voted and commented. We have not received that much feedback for any of our previous entries and this makes it really feel like we progressed since our first Ludum Dare a year ago. And now for something completely different: I added an Android port to our entry page. I did not expect it to be that easy but we did not have to change anything big (only fix a small UI scaling issue and check for touch input as well). Obviously the screen design is not perfect for mobile games and personally I’d like it to also support portrait mode but at least all of you who prefer to play on their mobile device can now give it a try. Have fun and keep the feedback coming :)

 

SPEED BLOX VR!

Posted by
Tuesday, April 19th, 2016 6:13 am

Greetings Daredevils!

V R are Weird Cake, and V daRe U 2

Survive a trip through space-time…

Earth life is so Three thousand and sixteen!

Come aboard… our Reality.

– thebrainfuse

speedblox_action

Presenting DIV Games Studio for LD #35

Posted by (twitter: @TheMikeDX)
Wednesday, March 16th, 2016 4:31 pm

Back in 2000, DIV Games Studio was released in the UK as a complete all in one package for creating games (including a graphical editor) and delighted many users who went on to have successful programming careers, including MDickie who currently has literally MILLIONS of downloads on the android app stores.

DIV was put to rest in 2005 due to being DOS only, but after 10 years sleep, it is now back and ready to compete with the modern world.

A group of us at DIV ARENA are planning to enter LD #35 using DIV Games studio, and exporting our entries to all the modern systems we can (including windows, linux, android, javascript/html, open pandora, gcw and others).

you may even be surprised with what we achieve!

Looking forward to it. See you there :)

 

 

I Love My Circle – releasing March 1st

Posted by (twitter: @joshdbb)
Thursday, February 25th, 2016 7:51 am

I Love My Circle is finally going to be released on March 1st for Android and iOS.

 

 

I intended to release it for the October challenge but it turns out I massively underestimated how long everything takes!

 

Many thanks to the LD community for inspiring me to release a game, I wouldn’t have made it here if it wasn’t for you guys.

 

You can find a presskit() for the game here: http://ilovemycircle.com. I would really appreciate any help spreading the word.

Runners RELEASE

Posted by (twitter: @StudioChronojam)
Thursday, February 11th, 2016 7:05 pm

After a few months of work I’ve finally released Runners on the Google Play Store, it is my first finished game that I’m actually proud of! It is an endless runner style game with unlockable characters and online leaderboards.

Available now on android: Runners

Extreme Cactus Dodging

Extreme Cactus Dodging

It is my first attempt at including online capability such as leaderboards and I’m really pleased with how it turned out!

If you want to give me any feedback or have a chat about anything game-dev related or otherwise, you can contact me at: [email protected]

Positrons – a new very dynamic and trending arcade game

Posted by (twitter: @akkugames)
Saturday, January 16th, 2016 4:11 am

1024x500_2

In this game it is necessary to control a positron and avoid collisions with electrons to prevent annihilation. The game is extremely dynamic, quite difficult, requires a good reaction, but the records don’t stop to be beaten. The rating of the game is high and the game itself is in the top among the most trending arcade games.

Google Play: https://play.google.com/store/apps/details?id=com.timazhumapps.positrons

App Storehttp://goo.gl/forms/Grs1lzepcD

screen_wide_800

Neon City Getaway now on Android!

Posted by (twitter: @dManabreak)
Sunday, December 20th, 2015 1:05 am

scr_rel_1

I ported my LD34 entry “Neon City Getaway” for Android. It’s free, there’s no ads or IAPs, and all in all it’s the same game as the desktop version I released during the compo.

Here’s the Play store link, have fun!

Also, if I was to continue working on it, what would you like to see?

Thank you for inspiration, Ludum Dare!

Posted by (twitter: @GameGems)
Saturday, December 19th, 2015 4:46 am

The “Growing” theme made me an initial push to complete my long-lasting project. And now here’s what I can do on the screen of my Android device (an animated GIF is worth 1000 words):

SnowRelax2016-Android
Just swipe the screen and enjoy the snowfall. Now defeat conditions: you can do whatever you like to have fun.

As the project was started before LD34 beginning and finished 2 hours after, I didn’t submit it, but uploaded to Google play: Snow Relax on Google Play

The technology I used: Action Script 3/Starling/Air. The game keeps 1000 snowflakes at 60 fps.

Working in LD-mode to make a mobile game

Posted by (twitter: @GameGems)
Saturday, December 5th, 2015 3:23 pm

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

Stereoscopic tunnel for October Challenge 2015

Posted by (twitter: @jtsiomb)
Friday, October 30th, 2015 11:15 pm

stereotunnel icon

Hello fellow ludum-dare-ers!
So I split my october in half, wanting to maximize on my chances of crossing the finish line with *something* that makes $1.

First half I cleaned up and fixed a hack I’ve made a few years back. It’s not exactly a game, but it’s got 3D graphics so close enough for me; it’s a stereoscopic 3D tunnel effect. Made a cool menu GUI for it, fixed a couple of stupid bugs, and uploaded to the iOS app-store as free with ads, which was a very enlightening experience.
Turns out, I was done with the code first week of october, but only managed to get it approved, with ads running, 2 days ago! So lesson learned: if I want to release something on the appstore, and have it up at a specific point in time, do it a month early :)

I also decided to release the code under the GNU GPLv3, because what I’ve ended up with, is a very nice example (I think) of a simple UNIX make-based build system for building cross-platform mobile apps. This code currently builds on PC (linux/mac at least, I think also windows but haven’t tested), iOS and Android. iOS has it’s own xcode project (included), but everything else builds from my makefile.

Github source code
iOS appstore page (or search for “stereoscopic tunnel” on the store on an iOS device).

Please check it out if you have an iOS device (it’s free with ads), because right now I’ve just made 40 cents off the ads, and I want to hit the full glorious dollar by the end of october to feel like I’ve accomplished the October challenge :)

bump_sz35

The second half of october I was making an actual game. It’s obviously not done, but I’ll extend my own personal october challenge to november, because I really want to release this before the holidays, as it’s an xmas-themed game. I’ll edit this post with extra info if I ever manage to finish, release it and make money out of that one. For now I’ll leave you with a development screenshot:

xmas_inferno_shot

I turned my phone into Intergalactic Love Machine

Posted by (twitter: @slothrone)
Tuesday, August 25th, 2015 4:20 pm

Here’s footage from the end of the Jam when I got the first mobile build done. I uploaded the APK online if someone want’s to try it on their phone. I think this game is the most finished jam game I have ever been part of. It was amazing weekend, made a game, made new friends. This is what I want to keep doing. Digital entertainment for life!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=30979

Love

Love

 

Creating The Monster – Finished(ish)

Posted by (twitter: @@hrd_games)
Sunday, August 23rd, 2015 6:41 pm

My 2nd Ludum Dare done, and first time entering the compo (Good Luck me!)

I decided to take the Virtual Pet genre, and strip it to its basics. This ended up reminding me of spinning multiple plates, and making sure none of them fall. Then I added a weird “win” state, because feature-creep I guess?

My only problem in development this time came at the end (figures…). When testing it in the editor, and even playing on the Web, or on Android, it runs fine. In Standalone .exe version however, the buttons don’t work properly. The area to click on is to the left of the buttons, in some cases more than others.

Nevertheless, I’ve uploaded every version (and hopefully have done the source code correctly). I’ll try to fix the Standalone version ASAP, but for now, I sleep.

Game available at: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35501

AntiVerse, Post Jam LD 30 game.

Posted by (twitter: @_theprogramer)
Saturday, August 8th, 2015 7:55 pm

I know it’s almost Ludum Dare 33 and it is a bad time to post this but whatever. I JUST PUBLISHED MY FIRST ACTUAL GAME!!!!!!!!!!!!!!11111!!!!!!!!1!!!1! It is released to android and it might look like I already have two games up there, which I do, those are more like tests and joke games. This one I have worked on since November. I now know how much time it takes to polish games (since this is my first I might have messed a bit up but,). I made the music in this game which I kept trying to perfect and that wasted a lot of time. I still wanted to perfect more and more but decided to just release it because it would take an infinite amount of time to fix everything. So now it is out. I can’t wait to hear reactions from people and hope people like it. Right now there are 0 downloads because I just released it. There will be many updates including being able to share your custom levels through email and the ability (coming farther down the road) to upload your level to a webserver so everyone around the world will be able to play and enjoy your level. The server part will take longer because I am also going to figure out a way to rate user made levels by a difficulty rank so you can earn points by completing them too incase you beat all of the levels before I release more. The game is a puzzle game where there are two worlds. There is a character in each that each move in the same. You must make both characters reach their destination while going through portals and crashing into walls. Thanks for reading this long clump of text and thanks in advance for trying out my game. Hope you like it.

   AntiVerse- screenshot

   AntiVerse- screenshot     AntiVerse- screenshot

You might not be able to find it from searching since it hasn’t been downloaded that many times yet. It just shows a bunch of AntiViruses instead.

 

Roboticon: An Evolution

Posted by (twitter: @recursor)
Friday, May 8th, 2015 2:39 pm

For LD27, I created a robotic face-matching game, and I have since rebuilt that prototype into a new game with more modes, more polish, and more fun called Roboticon.

1024x300_Feature1

It is free for iOS and Android. It gets really fun to play with friends when you get to the upper levels. Oh, and I also added cats (an optional IAP)! Please check it out.

screenshot5

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