Here’s footage from the end of the Jam when I got the first mobile build done. I uploaded the APK online if someone want’s to try it on their phone. I think this game is the most finished jam game I have ever been part of. It was amazing weekend, made a game, made new friends. This is what I want to keep doing. Digital entertainment for life!
My 2nd Ludum Dare done, and first time entering the compo (Good Luck me!)
I decided to take the Virtual Pet genre, and strip it to its basics. This ended up reminding me of spinning multiple plates, and making sure none of them fall. Then I added a weird “win” state, because feature-creep I guess?
My only problem in development this time came at the end (figures…). When testing it in the editor, and even playing on the Web, or on Android, it runs fine. In Standalone .exe version however, the buttons don’t work properly. The area to click on is to the left of the buttons, in some cases more than others.
Nevertheless, I’ve uploaded every version (and hopefully have done the source code correctly). I’ll try to fix the Standalone version ASAP, but for now, I sleep.
I know it’s almost Ludum Dare 33 and it is a bad time to post this but whatever. I JUST PUBLISHED MY FIRST ACTUAL GAME!!!!!!!!!!!!!!11111!!!!!!!!1!!!1! It is released to android and it might look like I already have two games up there, which I do, those are more like tests and joke games. This one I have worked on since November. I now know how much time it takes to polish games (since this is my first I might have messed a bit up but,). I made the music in this game which I kept trying to perfect and that wasted a lot of time. I still wanted to perfect more and more but decided to just release it because it would take an infinite amount of time to fix everything. So now it is out. I can’t wait to hear reactions from people and hope people like it. Right now there are 0 downloads because I just released it. There will be many updates including being able to share your custom levels through email and the ability (coming farther down the road) to upload your level to a webserver so everyone around the world will be able to play and enjoy your level. The server part will take longer because I am also going to figure out a way to rate user made levels by a difficulty rank so you can earn points by completing them too incase you beat all of the levels before I release more. The game is a puzzle game where there are two worlds. There is a character in each that each move in the same. You must make both characters reach their destination while going through portals and crashing into walls. Thanks for reading this long clump of text and thanks in advance for trying out my game. Hope you like it.
You might not be able to find it from searching since it hasn’t been downloaded that many times yet. It just shows a bunch of AntiViruses instead.
Hello there my fellow indie developers, today I want to announce that the game I’ve been working on for the past months has been released. This project started back in “Ludum Dare 30” (Connected Worlds). We saw potential on it so we decided to focus and develop a good game on that topic. Our entryBERTA was the starter point, then it went through many changes and almost 9 months later we finally finished!
(It’s not Berta but it is a ball).
This game is about a Spunky little ball that has the ability to switch between colors in order to interact with the environment of the level. Everything that matches the ball’s color becomes solid, therefore you have to choose wisely what color to use. For example, you’ll want to be the same color as the coins but not the same as the spikes! Or maybe you need that a certain platform matches your color in order to roll over it without falling.
So be prepared for a fun and innovative gameplay on your device… Also prepare to die a countless amount of times…
I hope you enjoy this game as much as I did when I created it! Also don’t forget to leave a review on the Store page if you actually had a great time playing it.
If you have an Android or a Windows 8.1 PC, you can now play the updated Glow Drop DX, with more power ups and stuff!
The original Glow Drop will remain on GameJolt as well as here, as it was made as a game jam submission and should remain here in its original glory, but if you want to try a bigger challenge on the go, then you should get Glow Drop DX.
New things in this version include:
Three new power ups
New Drop Shapes
I’m also planning on doing a Windows Phone 8.1 build as well, so keep an eye out for them.
So first of all, thank you for the huge amount of positive feedback and ratings on Glow Drop so far! I don’t think I have gotten this much rating and appraisal before in a Ludum Dare event! So I’ve been taking in your feedback and lots of people want to see a mobile version, so I am giving into your demands and will release Glow Drop onto Android and Windows Phone 8!
(Sorry iOS users, but I cannot afford to develop and release a game onto the App Store at this time)
However, I think it’s fair in saying that this shouldn’t be a simple release. I feel as though this game could do with a little bit more work to feel more worthy for people to download. So I’ve been taking in some of the feedback from both the Ludum Dare page and so I have a list of things that can be done to polish up the game a bit more:
Visual Identifiers – Mostly stuff like how the drops react when they are destroyed or what happens when they start overflowing the screen.
More Special White Drops – The current game has three, and there is plenty of opportunity to expand the possibilities of these drops.
Improve/Extend Music – I am extremely happy and surprised with the amount of people that liked the soundtrack. I didn’t have much time to properly flesh out the music so I feel I can use some time to either extend it to a longer loop, make it feel less repetitive and/or remix the existing music to a new genre (I was thinking progressive trance but feel free to tell me otherwise).
Global Leaderboard – While it’s nice enough to keep a saved highscore, it’s much better to also compare it with people around the world. I’m not sure what’s the best option to implement this for me, but it’s worth looking into. I know GameJolt has a leaderboard system in its API but for mobile it’s gonna be different for each platform unless I try a platform-free tool to handle it.
Yeah, ok, Slider was not created for any Ludum Dare, but it certainly contains lots of things I’ve learned creating games for this event (also creating junk that I never posted. Which is precisely why I love Ludum Dare – it’s the perfect bootcamp to try new ideas, mechanics or aesthetics.
The game is simple: keep the grid clear by drawing paths that send your ship towards enemies, scoring up when you slide through them. So it’s back to basics: beat your record, stay alive! But not that easy.
Here’s the launch trailer:
We (we as in the small group I belong to) have just released the game, but we are already considering a few improvements. New board configurations, new enemies, new powerups and game modes. All that given we get a good feedback from players, that is! Otherwise we’ll move on and begin working on a different idea.
Comments under our entry encouraged me to share a bit how the game was made. It all started when I have been thinking about idea for game themed connected world. I was considering platformer with switchable environment but in the late evening of first day I came up with craziest idea I ever had at jams. Let’s connect real world with virtual.
For fear of stumbling on a level I didn’t set an ambitious task. The game was simple and elegant.
The last two days I’ve figured out how to port Unity to my phone. The first time it is always difficult for me. Finally all the problems are behind us. And I’m glad to present you my game on Google Play!
Maybe someone you know children will find this game transistors funny. I would be glad if you take a picture of someone playing my game and put his photo in instagram with #connectSimilar tag.
Find and select the same transistors in two threads.
Not a game yet, but after 4 hours, I have an idea down and the main mechanic implemented.
Funny thing is, I was thinking about this game for the whole week. I was lucky that the theme fits the idea that I want to implement so perfectly.
So the idea is this: a top-down action game. Normal stuff: walls, enemies that shoot you, weapons. I was thinking about something a bit like the air combat of Xenonauts.
But here is the twist: the rooms and dungeons that you fight in are generated randomly, based on your geocoordinates! Is the current level too easy? Go to a nearby coffee shop and see if you can find something better. Need a green key? Somewhere in the way between your house and your supermarket, there may be a dungeon containing it.