Yeah, ok, Slider was not created for any Ludum Dare, but it certainly contains lots of things I’ve learned creating games for this event (also creating junk that I never posted. Which is precisely why I love Ludum Dare – it’s the perfect bootcamp to try new ideas, mechanics or aesthetics.
The game is simple: keep the grid clear by drawing paths that send your ship towards enemies, scoring up when you slide through them. So it’s back to basics: beat your record, stay alive! But not that easy.
Here’s the launch trailer:
We (we as in the small group I belong to) have just released the game, but we are already considering a few improvements. New board configurations, new enemies, new powerups and game modes. All that given we get a good feedback from players, that is! Otherwise we’ll move on and begin working on a different idea.
So we would love reading your opinion! The game is free (with ads, or paid, without ads) for iOS and Android. Would you try it and write us back?