Posts Tagged ‘android’
This is my first Ludum Dare and super excited. I had been working on a VR Mobile framework and this gave me the drive to actually make a simple game from it.
I started the game in a 12 hour GameJam at my work which I organise. The theme was horror so I went with the simple get out of the maze before you get killed by the zombies!
My friends at work said they enjoyed playing the game and some even screamed lol.
Comments under our entry encouraged me to share a bit how the game was made. It all started when I have been thinking about idea for game themed connected world. I was considering platformer with switchable environment but in the late evening of first day I came up with craziest idea I ever had at jams. Let’s connect real world with virtual.
This time I did my first 2D game in Unity.
For fear of stumbling on a level I didn’t set an ambitious task. The game was simple and elegant.
The last two days I’ve figured out how to port Unity to my phone. The first time it is always difficult for me. Finally all the problems are behind us. And I’m glad to present you my game on Google Play!
Maybe someone you know children will find this game transistors funny. I would be glad if you take a picture of someone playing my game and put his photo in instagram with #connectSimilar tag.
Not a game yet, but after 4 hours, I have an idea down and the main mechanic implemented.
Funny thing is, I was thinking about this game for the whole week. I was lucky that the theme fits the idea that I want to implement so perfectly.
So the idea is this: a top-down action game. Normal stuff: walls, enemies that shoot you, weapons. I was thinking about something a bit like the air combat of Xenonauts.
But here is the twist: the rooms and dungeons that you fight in are generated randomly, based on your geocoordinates! Is the current level too easy? Go to a nearby coffee shop and see if you can find something better. Need a green key? Somewhere in the way between your house and your supermarket, there may be a dungeon containing it.
Your world and the game world, connected.
Now to make that game happen!
As I received a lot of good feedback on my LD29 entry, “Oh My Oilrig!”, I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig
Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn’t have done it without you guys and gals.
I have recently made a small update to my game (post-compo). This update
fixes a bug on android related to putting the game in the background, and adds a much needed tutorial!
(Never underestimate how confusing your game can be, no matter how simple you make it)
Feel free to get it from this link.
And if you haven’t rated it yet, please play it from here.
My second game available to the public, all because of Ludum Dare. Love you guys
“Oh My Oilrig!” is rapidly shifting gears on its post-compo journey towards becoming a full-fledged Android game. While waiting for the release, here’s a sample of the new variety of enemies: a terrifying archer who will cause aggressively mediocre damage to your precious oilrig! BWAHAHAA!!
The first release (I’m aiming for Sunday!) will have nine different enemies (three submerged, three on-the-surface and three airborne) and a variety of different defense towers (a slingshot and “ye olde cannon”, to name a few!), coupled with active and passive on-board upgrades (shields, radar, drill boost…), not to mention overhauled interface. If you’re interested, keep an eye on my Twitter feed (@dManabreak) for updates. Also, feel free to tweet and comment if you have ideas, critique or anything!
I’ve made a quick Android port of my jam game. The apk is available from the same location as my standalone builds from my entry.
This is likely the version of the game I’m going to focus working on after the jam given that the market for these types of games is primarily mobile based.
Though now I need to spend some time playing and rating other games
Welcome to Layers!
Layers is my long-desired QiX clone. I hope the relation with the theme is pretty obvious once you start playing. The game is basically feature-complete now, except for sound. The input method can use some work as well.
You can get the game here:
The game plays a little better on Touch surfaces than it does on PC, but it is quite playable in both platforms.
Please let me know what you think!
Finally, I got the “main” gameplay loop working! I still need a bunch of stuff in the game lifecycle (such as loading levels, menus, game over, etc), but the game is at a point where it is possible to at least test the input.
What game? I am making a QiX clone – I think that the QiX mechanic (you have to cut away the play area) is very closely tied with this theme.
Have a screenshot:
If you want to try it out, you can find the binaries (for desktop and android devices) here:
After a bunch of problems, I finally managed to get the very basic mechanics of my game down. Here is a screenshot:
There is still a lot to do before this can become a game, but I’m happy that I’m finally getting into my rhythm. I’m not completely sure if my control scheme is good, so I need to put out a prototype as soon as possible.
Back to coding!
Hey guys, I’ve been taking part in the Ludum Dare competitions since April last year, and it would be an honour to take part for another year!
This time, I’ll be switching up my tools. Last year I primarily used Game Maker 8 on Windows, however I’ve recently turned to free solutions instead:
- IDE: Sublime Text 3
- Framework: HaxeFlixel (Haxe/OpenFL/Flixel). Definitely check it out if you haven’t already. It’s absolutely fantastic! (apparently they’ll be supporting consoles soon, that’s awesome!)
- Art/Asset creation: GIMP
- elementary OS. It’s a free Linux operating system based on Ubuntu. It looks amazing, and it’s lightning fast. Not sure about livestreaming with it though. We’ll see, I’ll do some tests soon.
- As for music, I’ll switch over to Windows 7 half way through to use FL Studio.
The game I make will be uploaded to Itch.io, GameJolt, IndieDB, and the Google Play Store (see point below)
Expect the game I make to be released on all desktop operating systems (either Flash or native compilations), and Android Phones and Tablets. I will likely design the game with phones in mind.
Good luck everybody!