Ludum Dare 36
The Theme is:
Ancient Technology

The Compo ends in
Solo, from scratch, with source, in 48 hours.

The Jam ends in
Solo and Teams, relaxed, 72 hours.

Posts Tagged ‘android’

Fly in the darkness – How was to create it

Saturday, August 6th, 2016 1:14 pm

Hello my friends of LD!

Well, I participated the last Ludum Dare 35, with my game Shape Invasion and I can say it was a wonderful experience. After a week of the event I decided to challenge myself with a kind of “Compo” only to myself. So I chose the theme “Darkness” and decided the period of one week. With lots of effort I managed to create a game called Fly in the Darkness. Initially the aim of the game was just dodge the obstacles and try to go as far as possible.

Fly in the Darkness

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That was the first version and after that week I decided to work on the game and makes it, in fact, a complete game to be officially released. Then gradually I was implementing new ideas and polishing it. Firstly, I added a story, very simple, which would be unlocked as you progress through the game. To have an idea, nor even a story (Like a book) that text seemed, it looked more like a poem:

1 – CHILDHOOD: The darkness began when I was a child, but I was very young to understand…

2 – SAD MEMORY: I lost my family very young and often I felt alone…

3 – TIME: With some time, I was discovering what is the darkness…

4 – COMPANION: And the darkness became my companion…

5 – EMPTY: But I felt that something was missing, I felt empty…

6 – DISCOVERING: I walked on the world looking for something that complete me…

7 – FRUSTRATED: I tried to find what say be the true love, but I got frustrated…

8 – KNOWLEDGE: I decided to dive into the deep knowledge…

9 – WHERE AM I?: The more I sought, more the empty consumed me…

10 – MADNESS: Until the darkness took my soul and mind…

11 – DARKNESS: In my insanity I went deep into the darkness and I commit follies…

12 – MY LIGHT: When I became blind by the darkness, a Light lit my being…

13 – MORE ONE TIME: She lit my life and helped me to raise…

14 – LIFE: Beside of my Light I passed to live every moment as if nothing else mattered…

15 – CHANGES: However I discovered that my light was fading and that soon I would lose her…

16 – BLACK ROSES: At this moment, I heard the voice of the darkness, whispering in my ears that I should return to her arms…

17 – LAST HOPE: But in her last gasps, my light comforted me with lovely words and give in my hands her last brightness…

18 – THE SEED: I planted the seed of the brightness in my heart…

19 – BRIGHTNESS: Gradually, the darkness that was involving my soul, at that moment, gave way to my light…

20 – NEW LIFE: I said goodbye to darkness and I understood that there is something more powerful that her, the light of love.

FITD7   FITD8FITD6

 

 

 

 

 

 

 

Initially the idea was interesting, but I felt that it needed to be improve yet. So based on this text I began to imagine a universe and a story based on the theory of “Hero’s journey” (Monomyth). So I started to write a bit every day and some days after I have had a history of more than 15 pages and that actually might be called as “A book in the game”.

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In this story the main character is called Benjamin Fly (Fly in the darkness) and he is a a boy that when was very young lost his parents and has since gone to live in an orphanage (The Backster Orphanage). At the orphanage he discovers something that leads him to a fantastic universe, the Kingdom of Darkness. There he discovers that he is involved in a mystery and so goes on a journey to understand the secret behind it all.

After this, the next improvement that I decided was to implement the creation of different scenarios that arise according to the chapters. In addition to the randomness of objects, directed to the scene with the technique of Object Pool. Then, other improvements have emerged were the Black Crystals Counter (Game money also called as BCs), the Dark Hangar (Ships store), new menus and animation of all UI.
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Finally, months after have participated the LD 35 I managed to create, develop, satisfactorily, and release my first game to Google Play, Fly in the Darkness. The links to download, as well as the Landing Page are below. I’m in the complicated phase of post-release now and it has been very hard to get support, but I believe that the game will be even recognized and also many upgrades are already in progress. Those who wish to know more or need help with something, I’m available. ^_^

Thank you very very much for your attention, patience (If you read everything) and help!

CapaGoogle

 

Link (Google Play): https://play.google.com/store/apps/details?id=com.tquar.fitd
Official Page: http://tquargame.wixsite.com/fitd
Trailer: https://www.youtube.com/watch?v=4H1_jWfOrxo
Press Kit Link: https://sites.google.com/site/fitdpresskit
Tquar Game Studio: http://tquargame.wixsite.com/tquar-en
My facebook: https://www.facebook.com/tchaikovsky.lins

 

DEVELOPMENT

Fly in the Darkness - Dev

FITD - Dev

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Color Bug – Colorful Bug’s Adventure!

Posted by
Saturday, June 11th, 2016 9:10 am

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Color Bug is a variation of color matching game specially design for mobiles! Player just have to tap a button while the spinner pass through the marbles to change the Bug’s color.  Just match the flower with the Bug! Planned to join any miniLD if have but seems not available right now.

 Simple game now available for android platform, feedback is welcome! Happy playing!

Link Color Bug GooglePlay Store Download Link

Hi, guys! Beavl here.

So, Moveless Chess is coming along really nicely. We are working on a commercial release (iOs, Android and Web) so we’ve decided to make some changes. One of the bigger ones? NEW UI!

This was the landscape version (we’ve used this screen orientation for the jam and post-compo version):

And this is the new portrait version!

What do you think?

You can play the jam and post-compo version HERE.

Cheers from Buenos Aires!

Note: In the following days we’ll be uploading new versions with new levels and new UI. And iOS and Android versions in the upcoming weeks!

 

Post Jam Update… SPEED BLOX VR!

Posted by
Friday, April 29th, 2016 11:49 pm

Hey there Daredevils!

We would like to thank you for your feedback and
taking the time playing our game!

A few changes are up:

  • One of the most common complaints was that sometimes
    the ‘Cool’ Blox obstruct the view of the oncoming ‘Angry’ Blox.
    Now, all Cool Blox become (semi) transparent once you look at them.
  • Music!

Have fun tripping across space-time!

Check out our game here!

Download it here!

speedblox_action

 

Potion Shift is now on Android!

Posted by (twitter: @ekkiiiii)
Monday, April 25th, 2016 11:44 am

PotionShift_Android

PLAY AND RATE IT HERE

First and foremost let me thank all of you who voted and commented. We have not received that much feedback for any of our previous entries and this makes it really feel like we progressed since our first Ludum Dare a year ago. And now for something completely different: I added an Android port to our entry page. I did not expect it to be that easy but we did not have to change anything big (only fix a small UI scaling issue and check for touch input as well). Obviously the screen design is not perfect for mobile games and personally I’d like it to also support portrait mode but at least all of you who prefer to play on their mobile device can now give it a try. Have fun and keep the feedback coming :)

 

SPEED BLOX VR!

Posted by
Tuesday, April 19th, 2016 6:13 am

Greetings Daredevils!

V R are Weird Cake, and V daRe U 2

Survive a trip through space-time…

Earth life is so Three thousand and sixteen!

Come aboard… our Reality.

– thebrainfuse

speedblox_action

Presenting DIV Games Studio for LD #35

Posted by (twitter: @TheMikeDX)
Wednesday, March 16th, 2016 4:31 pm

Back in 2000, DIV Games Studio was released in the UK as a complete all in one package for creating games (including a graphical editor) and delighted many users who went on to have successful programming careers, including MDickie who currently has literally MILLIONS of downloads on the android app stores.

DIV was put to rest in 2005 due to being DOS only, but after 10 years sleep, it is now back and ready to compete with the modern world.

A group of us at DIV ARENA are planning to enter LD #35 using DIV Games studio, and exporting our entries to all the modern systems we can (including windows, linux, android, javascript/html, open pandora, gcw and others).

you may even be surprised with what we achieve!

Looking forward to it. See you there :)

 

 

I Love My Circle – releasing March 1st

Posted by (twitter: @joshdbb)
Thursday, February 25th, 2016 7:51 am

I Love My Circle is finally going to be released on March 1st for Android and iOS.

 

 

I intended to release it for the October challenge but it turns out I massively underestimated how long everything takes!

 

Many thanks to the LD community for inspiring me to release a game, I wouldn’t have made it here if it wasn’t for you guys.

 

You can find a presskit() for the game here: http://ilovemycircle.com. I would really appreciate any help spreading the word.

Runners RELEASE

Posted by (twitter: @StudioChronojam)
Thursday, February 11th, 2016 7:05 pm

After a few months of work I’ve finally released Runners on the Google Play Store, it is my first finished game that I’m actually proud of! It is an endless runner style game with unlockable characters and online leaderboards.

Available now on android: Runners

Extreme Cactus Dodging

Extreme Cactus Dodging

It is my first attempt at including online capability such as leaderboards and I’m really pleased with how it turned out!

If you want to give me any feedback or have a chat about anything game-dev related or otherwise, you can contact me at: [email protected]

Positrons – a new very dynamic and trending arcade game

Posted by (twitter: @akkugames)
Saturday, January 16th, 2016 4:11 am

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In this game it is necessary to control a positron and avoid collisions with electrons to prevent annihilation. The game is extremely dynamic, quite difficult, requires a good reaction, but the records don’t stop to be beaten. The rating of the game is high and the game itself is in the top among the most trending arcade games.

Google Play: https://play.google.com/store/apps/details?id=com.timazhumapps.positrons

App Storehttp://goo.gl/forms/Grs1lzepcD

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Neon City Getaway now on Android!

Posted by (twitter: @dManabreak)
Sunday, December 20th, 2015 1:05 am

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I ported my LD34 entry “Neon City Getaway” for Android. It’s free, there’s no ads or IAPs, and all in all it’s the same game as the desktop version I released during the compo.

Here’s the Play store link, have fun!

Also, if I was to continue working on it, what would you like to see?

Thank you for inspiration, Ludum Dare!

Posted by (twitter: @GameGems)
Saturday, December 19th, 2015 4:46 am

The “Growing” theme made me an initial push to complete my long-lasting project. And now here’s what I can do on the screen of my Android device (an animated GIF is worth 1000 words):

SnowRelax2016-Android
Just swipe the screen and enjoy the snowfall. Now defeat conditions: you can do whatever you like to have fun.

As the project was started before LD34 beginning and finished 2 hours after, I didn’t submit it, but uploaded to Google play: Snow Relax on Google Play

The technology I used: Action Script 3/Starling/Air. The game keeps 1000 snowflakes at 60 fps.

Working in LD-mode to make a mobile game

Posted by (twitter: @GameGems)
Saturday, December 5th, 2015 3:23 pm

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

Stereoscopic tunnel for October Challenge 2015

Posted by (twitter: @jtsiomb)
Friday, October 30th, 2015 11:15 pm

stereotunnel icon

Hello fellow ludum-dare-ers!
So I split my october in half, wanting to maximize on my chances of crossing the finish line with *something* that makes $1.

First half I cleaned up and fixed a hack I’ve made a few years back. It’s not exactly a game, but it’s got 3D graphics so close enough for me; it’s a stereoscopic 3D tunnel effect. Made a cool menu GUI for it, fixed a couple of stupid bugs, and uploaded to the iOS app-store as free with ads, which was a very enlightening experience.
Turns out, I was done with the code first week of october, but only managed to get it approved, with ads running, 2 days ago! So lesson learned: if I want to release something on the appstore, and have it up at a specific point in time, do it a month early :)

I also decided to release the code under the GNU GPLv3, because what I’ve ended up with, is a very nice example (I think) of a simple UNIX make-based build system for building cross-platform mobile apps. This code currently builds on PC (linux/mac at least, I think also windows but haven’t tested), iOS and Android. iOS has it’s own xcode project (included), but everything else builds from my makefile.

Github source code
iOS appstore page (or search for “stereoscopic tunnel” on the store on an iOS device).

Please check it out if you have an iOS device (it’s free with ads), because right now I’ve just made 40 cents off the ads, and I want to hit the full glorious dollar by the end of october to feel like I’ve accomplished the October challenge :)

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The second half of october I was making an actual game. It’s obviously not done, but I’ll extend my own personal october challenge to november, because I really want to release this before the holidays, as it’s an xmas-themed game. I’ll edit this post with extra info if I ever manage to finish, release it and make money out of that one. For now I’ll leave you with a development screenshot:

xmas_inferno_shot

I turned my phone into Intergalactic Love Machine

Posted by (twitter: @slothrone)
Tuesday, August 25th, 2015 4:20 pm

Here’s footage from the end of the Jam when I got the first mobile build done. I uploaded the APK online if someone want’s to try it on their phone. I think this game is the most finished jam game I have ever been part of. It was amazing weekend, made a game, made new friends. This is what I want to keep doing. Digital entertainment for life!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=30979

Love

Love

 

Creating The Monster – Finished(ish)

Posted by (twitter: @@hrd_games)
Sunday, August 23rd, 2015 6:41 pm

My 2nd Ludum Dare done, and first time entering the compo (Good Luck me!)

I decided to take the Virtual Pet genre, and strip it to its basics. This ended up reminding me of spinning multiple plates, and making sure none of them fall. Then I added a weird “win” state, because feature-creep I guess?

My only problem in development this time came at the end (figures…). When testing it in the editor, and even playing on the Web, or on Android, it runs fine. In Standalone .exe version however, the buttons don’t work properly. The area to click on is to the left of the buttons, in some cases more than others.

Nevertheless, I’ve uploaded every version (and hopefully have done the source code correctly). I’ll try to fix the Standalone version ASAP, but for now, I sleep.

Game available at: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35501

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