Posts Tagged ‘and’

Lode Storm – For this 7 Day RTS

Posted by
Thursday, July 25th, 2013 11:53 am

An extreme amount of effort, mental stress, sleep loss, and caffeine have been put into my entry so far.

Code name ‘Lode Storm’, it is a tough effort to recapture the magic of the classic RTS games mainly C&C.

I am the sole developer, doing the programming and all the graphics too,  and it is implemented in C++ and SDL.

Most exciting is the AI which uses some pretty gnarly algorithms, and is capable of some really nice stuff already.

Plenty left to do however…


More info will be posted up soon on my blog :

I give up. Here’s the food and what I have done.

Posted by (twitter: @Abel_Toy)
Sunday, April 25th, 2010 11:14 am

Ok. I won’t have time to finish anything… the code is so spaghetti that I need a lot of glue…

But before the game… let’s see the food!


Collect & Protect: What buildings and what updates they have?

Posted by (twitter: @Abel_Toy)
Sunday, April 25th, 2010 3:17 am

Now the time has come to do the job of a game designer. Decide what buildings and what updates they have for my game is SO PAINFUL… but here it is.

  • Turret: A turret turret that turrets. Updates: More damage. More range. More speed.
  • Updater: There is an updater for damage, for range, for speed and for resource collection. Cannot update other updates. Updates: More range. More updater.
  • SUPER MISSILE MEGA TURRET OF HELL: My favourite. Shoots bombs. Updates: More damage… more range… more speed…the same as turrets =P.
  • Blocker: This doesn’t shoot. But they’re very cheap. Useful for making paths.
  • The super mega factory: There are three factories: wood, gold and rock. They are VERY EXPENSIVE but they collect resources over the time. Updates: More collection. More speed.

The sprites… well, I haven’t them yet, but I suppouse they’ll be very simple.

Uh… and the pirates. Here are the types of pirates:

  • Pirate: They’re weack and with normal speed pirates. They’re the majority.
  • Super pirate: A fat pirate. Has a lot of health but it’s slow.
  • Speedy pirate: A very weack but very fast pirate.
  • Boss: You don’t want them. Fast like normal pirates and have more health than super pirates.

And… TRAPS! (they can’t be updated)

  • Glue: Makes pirates (and player =D) go slowest. 1 minute of duration.
  • Bomb: Explodes and takes a lot of damage after 5 seconds. Be aware, they can damage player as well.
  • Spikes: Takes damage as pirates walk on them. 15 pirates of duration.

Collect & Protect: Good morning!

Posted by (twitter: @Abel_Toy)
Sunday, April 25th, 2010 12:42 am

I’m awake. I’m pretty happy with yesterday’s progress, but there’s still a lot to be done. Here’s my todo list:

  • GOOD tutorial system. DONE
  • PJ’s health (oh, if he’s too near from a pirate, the pirate will attack him). DONE
  • Treasure’s health. DONE
  • Building menu system.
  • Turrets.
  • Life showed above the turrets.
  • Upgrade menu system & upgrades.
  • Enemies (yes. This has A* and all those things we all hate them =D).
  • Changing the graphics. They have to be mine.
  • And… if I can finish those, some beautiful effects and tweaking the game for a good playability.

Let’s see if I can finish my game!

Collect & Protect: Good night

Posted by (twitter: @Abel_Toy)
Saturday, April 24th, 2010 3:34 pm

16 hours and 30 minutes of almost non-stop of Ludum Dare.

The screenlogger has a lot of screenshots. And my game it’s so advanced.

Here it is! (click the screen to play)

Collect & Protect

Collect & Protect

The graphics are not definitive… trees and mines and the treasure are not mine.

Here are the instructions:

Move your player with arrow keys.

Get resources from a tree or a mine (rock or gold) pressing SPACE near it.

Build things using resources pressing SHIFT to go to the build menu, and then select the building you want to build. It’ll be built in front of you.

If you press SPACE near a building you will access to its upgrade menu system.

You have to defend your treasure from pirates as long as you can!

Good luck!

For now, you can only take resources. After the resource provider dies, it regenerates 1.30 minutes later.

Good night!

Collect & Protect: Let’s lunch!!

Posted by (twitter: @Abel_Toy)
Saturday, April 24th, 2010 5:43 am

Ok. 6 hours of almost non-stop programming… finally I can lunch!

Now the progress of the game…

The title screen

The title screen


[cache: storing page]