Posts Tagged ‘allel’

ALLEL gameplay video.

Posted by (twitter: @Rodrigo_Motta)
Tuesday, August 28th, 2012 6:26 am

Here is a gameplay video of our game Allel for Ludum Dare # 24 Jam (the player is very bad!). Enjoy.

 

ALLEL is done! (for now) ;D

Posted by (twitter: @Rodrigo_Motta)
Monday, August 27th, 2012 5:39 pm

This afternoon we finished Allel, our Ludum Dare game. These final moments was stressful because we could not make the enemies mechanics correctly, and the leaderboards was breaking the game. But anyway, I think the result was excellent. The basic mechanics are complete. The game is a microscopic evolution shooter, frenetic and fun. Everyone will love to play. Enjoy it! =)

* Cool graphics and animations;
* Frenetic gameplay;
* Balancing to play forever and ever;
* Original soundtrack;

ALLEL, day 2: all assets done. Lets AI and ranking.

Posted by (twitter: @Rodrigo_Motta)
Saturday, August 25th, 2012 4:49 pm

So, this is the end of the second day of our first Ludum Dare. Today we worked a lot. We completed all art assets, animations, interface, soundtrack and sound effects (thanks freesound.org). The prototype already has basic mechanicals and we are concerned about the effect that we put on the scenario, but it was beautiful. Now (tonight and tomorrow) will to polish the gameplay, especially the enemies artificial intelligence and balance the game. This game will be a little bit difficult to play, we think perhaps the ideal for this game was play it with two analog directional joystick. Here are some pictures of our day:

Rodrigo: Game Design, Art, Animations and Sound Editing. Cesar: Programmer.

Allel: Opening Screen

Allel: Basic Prototype.

Allel: Rodrigo work in animated background.

ALLEL: Open Screen and WIP

Posted by (twitter: @Rodrigo_Motta)
Friday, August 24th, 2012 10:27 pm

First day in own first Ludum Dare. Concepts, sketches and some work.

Open screen and logo for “Allel”:

Work in progress:

 

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