Posts Tagged ‘allegro’

PuffBOMB

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 11:02 am

Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. :). The original compo version, unfortunately, featured only 2 levels.

PuffBOMB scored a Silver for sound, and came in 5th place for fun.

Download: Original compo version

PuffBOMB - Compo Version

After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game. Also, adding custom level support, due to Stephen Stair offering to build a level editor. The game was later featured on several on several game magazine coverdisks.

Download: Post compo version (0.8)

PuffBOMB Post Compo Shot

Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions. Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on. Added a proper menu, and ported the game to the Mac.

PuffBOMB was a finalist for the “Popcap Casual Game Award” at Slamdance 2006.

Download: Windows, MacOS X

PuffBOMB - IGF/Slamdance Version

Today, development continues on the so called “super remake” of the game.

PuffBOMB - 2008

Sheep Strike

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 10:09 am

Ludum Dare #2, theme Construction/Destruction and Sheep. My game, Sheep Strike. Sheep Strike is a 2 phase game. In the first phase, you construct using Tetris blocks, a defensive barrier to protect the baby wolves. Occasionally getting guns as well. In the 2nd phase, using your guns, you’d defend the base from a bombardment of sheep coming from the sky.

The game scored a Silver in the Theme category.

Sheep Strike

Trout!

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 10:01 am

Ludum Dare #1, theme Guardian. My game, Trout!. Trout! is a game where you the blue fish must rescue the orange fish. Well… assuming they were in peril. Being the first LD48, I still hadn’t got used to how to best work in 48 hours. The game lacked scenery collision, making it no actual challenge at all. Beware the hook though. :)

The game scored Bronze in the graphics category.

Trout!

NPC Quest

Posted by
Monday, November 26th, 2007 9:56 am

LD48 #3 was themed “Preparation – Set it up and let it go”. For this I originally made a game where you were a leprechaun and needed to plant traps to kill people trying to come steal your lucky charms. For some reason, despite how fun that sounds, I couldn’t get anywhere on it and quit halfway through. Then I came back on the second day, reusing some of the code and graphics and created NPC Quest! It’s a game of buying gear for a fantasy hero, and then watching him fight battles without your help. It’s actually more strategic and fun than it sounds.

NPC Quest

Hitsuji: Shears Of Fury

Posted by
Monday, November 26th, 2007 9:49 am

LD48 #2 theme was Construction/Destruction, with a minor theme of Sheep. As such, I created Hitsuji: Shears Of Fury, a game where you destroy construction equipment as a ninja sheep. It featured a really cool tweening animation system I wish I had used since, as well as some lovely use of very default Allegro fonts. It also included zombie construction workers, and pelicans. Pelicans appear often in these games.

Hitsuji

Fun Game

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 12:00 am

Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction. My game, Fun Game. Contrary to the name, Fun Game wasn’t a fun game. In fact, it wasn’t anywhere near a complete game. The idea was to (hahaha) create a virtual pet game in 24 hours. Genius idea I do say. I did complete a bunch of art, and had a … sort of working user interface. All in all, not too bad a stab at a 24 hour game… just nothing worth mentioning.

Fun Game

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