Posts Tagged ‘aliens’

Reptilians are among you

Posted by (twitter: @deathraygames)
Wednesday, April 27th, 2016 9:44 pm

I find it’s nice to see other games that have successfully worked with the same general concept as me. My concept was Reptilians, and I’ve found there are a variety of other LD35 games featuring reptilians — some where you stay hidden, others trying to discover us.


Against Us

My Game


So, this is how it feels. My second try on Ludum Dare, one Jam, and this Compo stuff… pretty nasty.

You really need to know what you’re doing before trying to get a game done in two days. I didn’t knew by the way.
It is really important to get a good overall package but sometimes, like happened to me, it just feels could be more than this.

I started development on Saturday morning, my idea wasn’t even well polished inside my head, but somehow i’ve managed to finish it. Maybe not.

I’m a graphic designer, so visuals are really important to me, knowing that I can deal with that in a short time. This is also pretty bad for me since my priorities are always Visuals – Audio – Gameplay (in that order) and maybe, with a little more emphasis on the gameplay part, I could got this game a little more complete, and with some extra things as extra lives or shooting aliens, powerups and those kind of things.

The audio part of my game was special. Suddenly, i’ve remembered the movie Birdman, and that beautiful musical score from the great Antonio Sanchez. Then i’ve remembered i’m a self-taught drummer and the “music” for my game was finished.

But well, this is it, i’m really proud of my brain, he didn’t exploded already.

Check out my try on this compo —->>> HERE

BTW, the image on the post is a… tada! free wallpaper!


16 hours remain! [Pixelpeople]

Posted by (twitter: @Alex_ADEdge)
Sunday, December 7th, 2014 2:58 am

Ahhh, stress.

Ive got a lot of little features and states to implement if this is going to be a ‘game’. Last night was very frustrating, got stuck on several ‘minor’ programming bugs, or things with Unity I wasnt very familiar with, a few of which took an hour or two to fix. The last issue I managed to fix by am (I was refusing to sleep until it was solved)… then slept for 8 hours instead of the planned 4!

Thankfully the ‘pixelpeople’ (formerly ‘littlepeople’) are nicely implemented now. Ive probably spent waaaay too long on them… But they randomly walk around, occasionally contemplate life, scream and freak out when scary things happen and generally just look depressed. And they’ll soon be ‘utilized’ in the game sadistically properly.

Theres two genders of pixelpeople now too. Unfortunately theres only one set of clothing for each, the way Ive implemented them isnt too great when it comes to flexibility, so its going to have to stay like that unless I suddenly get a bunch of spare time to redesign how theyre clothed before the compo ends! (unlikely)

More screenshots:

*upon creation, the pixelperson contemplates existence*


pixeldudes and dudettes

the two primary states pixelpeople experience

what does that green beam do?

Hello, Alien! – It’s never too late for October Challenge

Posted by
Saturday, November 1st, 2014 4:36 pm


The open beta of Hello, Alien! is now available through! You might remember this game from LD30, if you have been one of the ~50 people who rated the game back then. We didn’t finish improving it within October, that’s why it will be in open beta for the rest of November. This still counts as a successful october challenge, or does it?

You can pay what you want, which also includes paying nothing (if you really want that?), so you have no excuse for not trying it out! Well, except if you are being abducted by aliens or attacked by bears. But we are thankful if you take the time to check it out nonetheless. We know bear attacks are really serious, so we’ll understand if you got no time.

Taking over the world one brain at a time

Posted by
Sunday, April 27th, 2014 11:15 pm






What’s up!

First Ludum Dare Jam.

We still got a few more hours left in the jam. That we’re going to use to add more JUICE!

A simple puzzle game where you’re an alien trying to change the brain structure of a human by changing their neuro path ways to TAKE OVER THE WORLD

Coming soon to a web browser near you.

The Barrier

Posted by (twitter: @luisparravicini)
Sunday, August 25th, 2013 5:33 am

The game is based on the “10-second barrier“, which is “a term used in track and field athletics, which refers to the physical and psychological barrier of completing 100 metres sprint in under ten seconds.”.

In this case you have to run 100 meters in exactly 10 seconds. And you are an alien!


Play The Barrier


And here’s the dev timelapse: The Barrier – Ludum Dare 27


Posted by (twitter: @Metchegaray7)
Monday, December 24th, 2012 3:42 pm

Hello everyone! I am here today to share with you a game that was born here, in the Ludum Dare, as a warmup game, and now I completed it as a fully playable game with everything a real game needs; Achievements, story, infinite mode, unlockable weapons, highscores, etcetera, etcetera! :)

Promotional poster

Promotional poster

The original game, formerly ‘Earth Defenders’ was a crappy minigame I made as a warmup for my first Ludum Dare, under an interesting mechanic: A 360º Space invaders twisted clone. at the moment with my little game design skills and motivation it ended up being fun, but not fun nough, and definately not as pleasant!

So, three months ago and three years after that initial minigame I decided to completely remake it from scratch, I dumped every bit of that old minigame and started writing this new, enhanced version of it, with High definition graphics, a touch-screen friendly interface, and cross-platform. The result was Earth Defenders HD, and it is now complete 😀





You can obviously play it on Google Play for free here:

Earth Defenders HD on Google Play



Enjoy it and dont forget to share it with your friends, thanks everyone! :)

Randomly Generated Aliens

Posted by (twitter: @frimkron)
Saturday, April 21st, 2012 11:12 am

Randomly generated aliens. What the HELL was I thinking?! Well I got it working eventually, anyway. It picks random bits of image to stich together along with randomly coloured middle segments to help give more unique designs and aid memorability.

Just got the game to do, now!


Posted by (twitter: @darwinscoat)
Sunday, August 21st, 2011 11:11 am

Continuing on my artwork quest, this is Zita. She says hello also.


Posted by (twitter: @darwinscoat)
Friday, August 19th, 2011 9:08 pm

So we settled on a story and gameplay style. I can say robots and aliens are involved.  here’s a silhouette of our cast!

Hopefully you will find them as amusing as we do. :)

Penguins vs Aliens

Posted by
Sunday, May 1st, 2011 7:37 am

12 hours left. I’m still not sure about the game, but I have to decide. The two alternatives:

  • a Katamari Damacy-Nibbles-crossover
  • a vertical shooter featuring penguins in love

Since the first one seems only fun as an idea, not as a game (what was the last time anyone played Nibbles?), I vote for the second one. So let’s start coding like hell!

Rolling rolling rolling

Posted by
Sunday, February 21st, 2010 9:44 am

Alien Flight Academy wip

Here is the latest flash build of my game (you have to click on the game before it will have key focus)

Starting to get collisions and scoring in.  Still need to implement time over conditions and enemy ramp up at various time points.  Need to get jets and tanks in now too.  You can get points now and be killed though.  Tons of balancing will have to be done once I get all the game elements in.  Oh and also hopefully add music, sounds, and more then rectangles for all the objects too! 9 hours left…

early playable demo

Posted by
Sunday, February 21st, 2010 12:08 am


I wanted to finally post a link to a playable prototype of my flash game in progress.

Make sure to click on the flash game window to give it focus or the keys won’t work!

It uses all 8 control keys (1,2,3,4 & 7,8,9,0) and they are currently mapped to 8 random UFO actions right now.  WHY?  Because you are playing a slacker alien that wasn’t paying attention in your UFO Academy and now it is time for your 3 minute final exam to see if you graduate.  You slacked so much you have no clue how the crazy thing operates.  You’ll have access of four directions of movement, an energy shield, a death beam, and two different particle attacks.  You must try your best to figure out how to annihilate as many humans, cars, tanks, jets, and helicopters as you can to see if you pass.

Currently using boxes for object art, no collision detections or scoring yet, and I’ve only implemented humans, cars, and helicopters behaviors.  I’m quite happy with how they are moving around though.

The Angry Caverns

Posted by
Saturday, August 29th, 2009 5:26 am

Yes.. plural.  Been refining my idea a little.  I think I want to keep it more fun and interesting by making hopefully 5 different cavern levels.  Each with a slightly different theme and weapons and targets.  Each level will have a short time limit (1 minute?) in which you’ve tried to use the levels weapons (stalactites, steam vents, rock falls etc) to take out any life forms.  It will be a score based game tuned to encourage compelling replays and leaderboard competition.

I am thinking of some various themes for the cavern levels which are like 1920s bootleggers, 1700s pirates, 2000 teen hangout, 20,000 BC cavemen/critters, far future theme.

Potential Targets in the above themes:

  • creatures (sprinkled throughout all themes…?)
    • bats
    • centipedes
    • lizards
    • fish
    • bears
    • wolves
  • humanoids
    • teens (doing drugs? hanging out? contemporary theme)
    • cavemen (20,000BC theme)
    • explorers (going from A to B? contemporary theme)
    • pirates (after their treasure 1700s theme)
    • criminals (whiskey bootleggers (jugs / barrels with xxx, 1920s theme)
    • spacemen / aliens (future theme?

I’m excited about this game so far.  I think that with the variety of each cavern level having a different configuration of weapons layouts, path layouts and creatures with a unique theme it will be an amusing and humorous game.  Now I just have to see how much content I can pull off in the compo time limit.  I will attempt to get one playable theme first in case that is all I manage to pull off.  I’m thinking I’ll go for 20,000 BC wrapper first because I can do many cave creatures as well as humorous cavemen for targets.

Day #1 Done

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 1:51 pm

Going to bed now. But I have a pretty good start for an awesome fun game.

Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)

In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).

Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.


Posted by (twitter: @FionaSarah)
Wednesday, April 15th, 2009 12:55 pm

I wonder if I can make a game without copious amounts of blood this time…

I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.

Be using my pycatcher program for timelapsin’ again. Home grown yo.

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