Last December I took part in the 28th Ludum Dare. I tried to get the most out of its theme (the incredibly vague “You Only Get One“) and the result was 0RBITALIS. A minimalistic gravity simulator with a puzzle flavour. The game was both the most voted and commented entry in the contest and in the end… … …it didn’t win! I do not deny that I have been quite disappointed, initially. But after reading all the positive comments from the Ludum Dare community, I decided to keep working on the game. One hundred days after, 0RBITALIS has been released on Steam. How did I do that? Weeell…
December
- 15th-16th: 0RBITALIS is born!
- 16th: available on Newgrounds
January
- 7th: available on itch.io
- 13rd: available on IndieGameStand
- 27th: first contact with Mastertronic
- 30th: nominated for the Newgrounds Award 2013
March
- 12th: showcased at BAFTA Inside Games Arcade
- 17th-21st: showcased at GDC 2014 in the ALT.CTRL.GDC section
- 28th-30th: showcased at EGX Rezzed in the Leaft Field Collection
- 27th March: Doseone joins the project
April
- 16th: released on Steam Early Access
I want to see this not as an happy ending, but rather as an happy beginning for 0RBITALIS. I am looking forward to see how feedback from its community will shape it for the final release. And if there is a message behind my story, is surely not to give up. There are thousands of people out there who love your game: they just don’t know it yet…