Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘action’

Some more progress with Director’s Cut!

Posted by (twitter: @OtroraGames)
Sunday, December 14th, 2014 8:34 am

Post compo version is coming along pretty nice. Since last weekend I’ve added a new background and some tunes. Now it was time to tweaks the controls a bit and put some emphasis on characters animations. Check out the game in motion with this gif and give it a try if you haven’t.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32989

The Dinorawr Tales – Progress 1

Posted by
Saturday, December 6th, 2014 8:42 pm

Hey guys, I’ve been working on a game for the team Jam with my friend James and it seems to be progressing quite nicely.

Logo

After are first day working hard. James and I have managed to get the game to a playable state with the kind of combat we’d like and I’ve been brainstorming how to make the best of only having so much screen space.

Art Assets WIP 1
I’ve mostly been creating the art assets and particle systems so it’s hard for me to comment on how scripting has been but the art has been going very well so far and all in game and working. I’ve been using Spriter to animate the characters and enemies which can been seen below :)

Unity animator has been used for the players melee attack, which is shown below by a GIF James created earlier. You can also see one of the smoke particle effects I’ve created along side a nice subtle red colour grading effect James decided to implement on hit.

Let me know what you guys think of art so far :) and thanks for reading,

-Andy

Taggle – A 2 Player game of tag (with invisibility)

Posted by
Sunday, August 24th, 2014 7:21 pm

TaggleScreenshot

Taggle is a two player game of tag/hide and seek, where one of the players, the Collector, can toggle his/her visibility.

It’s the Collector’s job to collect little bits (cubes), and the Chaser’s job (the other player), to tag the Collector.

When the tag is made, the players switch roles. The first player to collect 10 bits wins.

Perhaps the entry page for the game describes it better

Enjoy :)

-Korigame

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40504

Beneath the Mind – Action Platform Game

Posted by (twitter: @PeculiarCarrot)
Monday, April 28th, 2014 4:16 pm

I’ve just submitted my first completed game ever to the Ludum Dare Game Jam! I would really appreciate it if you guys could play it and rate it. Here are some screenshots, because everyone loves ‘em:

 

SS4 SS5 SS1

 

Play it here!

(If you’re wondering why the player is holding a knife but shoots, it’s because of a lack of communication team-wise and the time limit. :P)

Post-Competition Release: The Labyrinth of Keys

Posted by (twitter: @Martze)
Thursday, January 2nd, 2014 11:39 am

http://mattarod.com/labyrinth-of-keys/

start

 

Although it was not completed in time for the Jam, we would like to share the game we started for Ludum Dare 28.

More details at the link above.

 

 

Trial: Behind the Scenes & Post Mortem

Posted by
Sunday, December 29th, 2013 10:22 pm

Ludum Dare Afterisk Trial

Hi Everyone, our take on the theme was an action/arcade game based on a randomly generated grid that was filled with colors and mines. The player could select one color to reveal at a time, thus showing the safe cells. This game came out much harder than we expected since there was little skilled involved. We ended up creating special abilities to balance it out: such as armor, reveal, jump, etc. Also, we tied each ability/color to a positive character traits: courage, perseverance, resilience, and forgiveness. Here’s a run down of the good and the bad:

What went right:

  • Polish. The game had logo, sound, artwork, and there were no bugs.
  • Although difficult, the game was generally fun.
  • The visual design was minimalistic, colorful, and most importantly, something we produced within our skill and time limitations.
  • We experimented with a new creative process and the result was not too shabby. We plan to keep refining our approach.
  • Easily published for Web, Windows, and OSX using Unity. We wanted the game available to as many people as possible.

What went wrong:

  • The game was really challenging because we didn’t have enough gameplay elements to empower the player. We could have identified this sooner and planned accordingly.
  • It was more based on luck than skill. It didn’t feel like you can improve skill and overcome the challenge.
  • We aimed for 5 minute game session, it averaged 30-45 seconds.
  • The introduction story was conceptualized after the core mechanics. It was trying to provide purpose via a “spiritual elements” concept, which was too abstract for such a literal game.
  • There was no tutorial or instructions. We just tossed the player into deep waters without teaching them how to swim.

Even though our creation is essentially a “glorified minesweeper variant’, we are very happy with the game. We are continuing to work on it and making it the best it can be.

Trial Gameplay

Full Article with Behind the Scenes

Play our Ludum Dare submission: Trial!

Kmembert – A puzzle/Infiltration/Action game – Post mortem

Posted by (twitter: @benoitfreslon)
Tuesday, December 17th, 2013 3:20 am

Kmembert

icon_200x200

PLAY KMEMBERT

Game description

Kmembert (Camembert: A delicious french cheese) is a puzzle/infiltration/action game :). The gameplay is quite simple: You are a cheese and you have to kill all nazi mice in one shoot. Get the cannon bullet and trick the mice in order to kill them all in a single shoot. 9 levels are playable. HAVE FUN ^^!

Capture_20131215_005Capture_20131215_003 Capture_20131216_005Capture_20131216_002

Post mortem

It was my first Ludum Dare compo. I just be informed of the event 4 days ago. My weekend was busy but I was motivated to create a simple game saturday morning with the theme “You only get one”. I already participed to the “Global Game Jam” twice, but the Ludum Dare is a different challenge.
I cumulate 17 hours of work for this game.

Gameplay
I found the idea in the first minutes: Get the only one bullet, trick the enemies to manage to kill them all in a single shoot.
The controls are simple and the top view allows to create less graphic assets and less code. I’m a big fan of “Metal gear solid” and I recently played “Hotline Miami”. So I unconsciously designed game mechanics with this game in my mind. I always wanted to design a game like Metal Gear Solid :). Therefore mice can run after you if they see you and you can play with the doors.

Level Design
I modified the mouse behaviours 2 hours before the deadline. So I redesigned the levels accoring the modifications.
I tried to design 9 levels with interesting challenge. I think the levels are fun and you also can understand all puzzles quickly. But I had no time to playtest the levels to another players. That’s why the game needs different mice with different behaviours and more balance.

Graphics
I didn’t want to use human characters, zombies, aliens or monsters. So I decided to imagine a coherent situation with uncomon characters according to the game mechanics. A humanoid cheese against nazi mice ? Why not  :). I’m not a 2d artist but I tried to design simple characters and animations quickly. A pen tablet is a good tool :).

Sounds
Unfortunatly I didn’t have the time to play on my guitar some cool riffs for the background music. The sound fx are just simple homemade sounds of my mouth :).

Tools
I’m a Flash game developer since 2004 so I create all assets, animations and code with Flash. I used the World Construction Kit library. It’s the Box2D physic engine with a WYSIWYG layout, very usefull to design levels. I also used simple libs : TweenMax, Flint. I used “Flash Develop” and I created some assets with Photoshop and Audition.

Conslusion

It was a great experience! Sometimes I watched streams of few developers around the world. I also earn some skills in code with box2d and in graphic design. I found my game interesting but it needs improvements :).

Now I’m gonna play some LD games :).

See you!

Follow me on my blog: http://www.benoitfreslon.com

Epic 48 hours, but Barricade complete!

Posted by (twitter: @adamharte)
Monday, August 26th, 2013 7:34 pm

It really was an epic 48 hours, and there are of course more things I wanted to add, but I am really happy with the result, and it seems people are liking the game which is really great.

Play and rate Barricade here!

Action gameplay screenshot for Barricade

Barricade mayhem

Subject 18120 Broke Out!

Posted by (twitter: @deammercraft)
Monday, August 26th, 2013 6:51 pm

You really shouldn’t play our game if you don’t like fun.

The ratribution is coming.

The ratribution is coming.

Play Subject 18120!

a.void

Posted by (twitter: @IMakeIndieGames)
Sunday, April 28th, 2013 10:19 pm

Introducing “a.void”, a Jam game created by five Microsoft software developers.

Title Image

 

It is a musical spatial memory game. Collect colored orbs to collect points while avoiding the obstacles that align with the music.

Title Image

 

Choose your movements carefully, as the obstacles appear at your previous positions.

Play it here (Unity Web Player)

Ludum Dare page

Dr. Vile Lives!

Posted by (twitter: @GreenPixelDev)
Monday, December 17th, 2012 5:31 pm

Pheeeew! Finished our first Ludum Dare submission: “Dr. Vile in The Greater Good“! After working on months-long projects, it’s amazing to think that this game didn’t exist – and wasn’t even planned – 72 hours ago!

Dr. Vile in The Greater Good - Screen 01

Dr. Vile in The Greater Good - Screen 04

drvileftgg_screen04Dr. Vile in The Greater Good - Screen 05

Dr. Vile in The Greater Good - Screen 02

Dr. Vile in The Greater Good - Screen 03

Congratulations to every Ludum Dare dev and whether you completed what you wanted to complete or not, you have much more now than what you had three days ago! :D

Enjoy Dr. Vile in The Greater Good and please give us your feedback! We may expand this game further, add more features, and who knows what else!

Since one of us did programming (and music!) and one of us did art, we’re planning on writing two post-mortems! Stay tuned :D

>> Dr. Vile in The Greater Good – Entry Page <<

 

The Corruption – New Game!

Posted by (twitter: @RobProductions)
Thursday, November 29th, 2012 2:06 pm

So I actually sat down and made a game with no time limit or anything! It’s a small one, but at least it’s finished unlike the other billion projects I left lying around. :P

Here it is on Kongregate:

The Corruption

The Corruption is a First Person Free-Running game where you have to run from the approaching darkness. Uses Shift/RMB to run and C/Ctrl to crouch.

Please give it a play and if possible a rating.

Happy Gaming! <3

[cache: storing page]