Posts Tagged ‘motivation’

Moon werewolf post-mortem (LD33)

Posted by
Sunday, March 27th, 2016 8:13 am

Hello, people.

While getting excited for LD35, and reminiscing over my previous experiences with Ludum dare jams, I wanted to share the story about my previous entry at LD33 – You are the monster.

 

Phase 1 – start with basic idea (Saturday morning – noon)

 

I always keep the scope small. One or two mechanics, make it playable and simple.
Starting from something simple, then add more stuff according to remaining time and energy.

On this LD, i had idea to start from the Space.
moonIn the Space, there is that overwhelming feeling of unknown and infinite nothingness around you, so it’s perfect location for the spooky “You are the monster” game.
Since I didn’t want to go with aliens on the spaceship (too much cliche), I went with the planet.
Small rotating planet (The Little Prince style).
I always wanted to make game with rotating planet, so I used it here to make small and restricted environment for the game, surrounded by vast emptiness of space.

I downloaded moon texture from google, and added “Noise & scratches” from Standard Assects Effects, to boost spooky atmosphere.

So what more could be scary about planets and moons, and to keep it with theme?
I went through all sort of different things:

  • Astronauts lost in space, you are the infected one
  • Astronauts in exploring mission, you are monster that lives on planet
  • You are astronaut exploring new worlds, and “cleaning” planets for colonization (you are monster because aliens living on the planet are peaceful)

Then while thinking about moon and scary scenarios, my brain got association of werewolf.

It’s general knowledge that werewolves transform to beast form when there is full moon.
So I asked myself, what would werewolf do on the moon itself, as it’s kind of always “full moon” there.
So I immediately decided that I wanted to do game about werewolf on the moon :)

Important thing about Ludum Dare is that you can do anything you want. It’s all for fun, no one will disqualify you, ban you or laugh at your game.
Maybe you even won’t fully finish the game (my LD28 game) or it’s going to be very simple (my LD32 game).
Just do it, have fun and make the damn game you want. It feels great!

 

Phase 2 – implementing mechanic (Saturday noon to late evening)

 

I then starting implementing mechanics ad-hoc.
Inspired by Werewolf/Mafia party game, I added hidden werewolf player and targets (civilians). You could transform to werewolf, and kill civilians.

werewolf

To add challenge, I added some guards which can kill you if they catch while you are in transformed mode.
I added some naive behaviour for them, so if you are close to them, they start going your way. No memory, not calling backups or anything.
Instead of overcomplicating the guards behaviour, I focused on UI and particles for death (blood splatter), since I planned my time.
For UI, I used standard Unity NGUI, and free icons downloaded from some random sites.
For particles, I used some basic particle effect from Asset store (can’t remember exactly which one), and changed color and some basic properties so it looks more brutal.
I added that radial blurry screen effect from standard effects, when you are transformed, so it looks clear to player that he is in beast mode.

Important thing at LD (or any timed hackathon) is to prioritize.
Don’t overdo stuff, as nobody will expect perfectly engineered solution or complex stuff.
Just name it as a feature, and continue with other stuff. Make it playable :)

 

Phase 3 – Wrapping up (Sunday half of day)

 

I finished playable prototype, so wanted to invest some more time into effects and juiciness.
I used GoKit library for tweening, and added more natural movement to objects, added fading out of screens.
Game was a bit weird for new players, so I added some info notifications, to give some context to the game.
Guards were simple, but game was interesting with them, so I kept them that way.
Since I had more time and energy, I added more advanced guards that appear later in the game (when you kill at least half of the civilians), Inquisitors, which remain hidden unless you are close to them.
It added nice dose of challenge for better players, when “A new inquisitor appears!”.
I kept the “models” of the objects just cubes, because my 3d skills are zero, and decided to keep just the color as differentiator.

After that, i tested game for an hour, fixed some bugs, and decided it’s done.
Check the gameplay here:
https://www.youtube.com/watch?v=GMJlEyinlGw
Or try it from LD site.

The best thing is the feeling you get when you complete a playable game in a weekend.
It won’t be Assassin’s Creed.
Someone probably would not even call it a game.
But the most important thing is THAT YOU HAD A LOT OF FUN.

Much Love For LD :*

Posted by
Tuesday, December 15th, 2015 1:33 am

RepulsionI found my new love, LudumDare.
Its my first time jamming here at LD and i bet ill be here every single time till i fall, my love for LD has only grown ever since i heard about something so cool exists :) . I am glad to see such awesome community working all day and night for us all Just wanted to appreciate their hardwork and wanted to say thankyou,

I was planning for so long to become part of this and today i feel accomplished On Submitting my first ever LD entry(Great Feeling), I was so done after finishing i just crashed on bed 😛 wanted to write this post and here i am now few hours later.

 

Here’s My Entry 

*Warning* This game will trick your mind and test your reflexes, Up for a challenge go try it out 😀

Thanks for viewing,

@DieBackStudios

UNBALANCED KARMA is a Interactive Storytelling Game which has as a main character a Young Gipsy Woman that was born and raised in Brazil, under the Colonial ruling of Portugal, in the 19th century, a little bit before the country becomes independent. She is strong, independent, a fortune teller and part of the romani traditions and culture. Many historical arquetypes are present in the game (the tax collector, the merchant, the wealthy noble man, the black man and woman) and it has a deep relation to the African-american religions, specially the Candomble, which is a brazilian interpretation of the Yoruba beliefs in the Orishas.

The game relates to the theme of Growing – as the character takes actions and uses her skills to foretell the future, so she makes choices that make her Karma grow, and has to deal with the consequences of it.

It has a profund meaning related to inner growing and self-awareness. Also, it presents many aspects and assets of the brazilian culture, history, society and manners. This is due the fact that the team intended to put elements of edutainment in its conception and development.

Along with the Game, we have produced also a Transmedia Project, called UnBalanced Project – which also has (and shall be developed soon) a Board Game, a Card Game, an Infographic and an E-Book with the continuation of the Game’s Narrative.

CLICK HERE TO DOWNLOAD!

 

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2 4 shot01 shot02 shot03 shot04 shot05shot7

———————————————————–
The Game has been developed by two Studios and an Study Group from Bauru.

TEAM

Caio Ribeiro Chagas – Game Designer, Producer & Concept Artist
Janaina L. Azevedo – Screenwriter, Translator & Transmedia Developer
Pedro S. Zambon – Writer & Producer
Ana Heloisa Pessotto – Assistant Writer

TECH SUPPORT

LUDARIA Studio – www.ludaria.com.br
TLON Studios – www.tlonstudios.com.br

PET-RTV – Tutorial Education Program in Television & Radio Development Lab
UNESP Bauru – Paulista University “Julio de Mesquita Filho” Campus Bauru

———————————————————–

An special thanks, FROM ALL OUR TEAM, to our Professor, Antonio Francisco “Dino” Magnoni, PhD at UNESP Bauru, who helped us, let us use the PET-RTV lab for the development and has given us an incredible support. THANK YOU!!!

Dark Fill-Ings is almost done !

Posted by
Monday, December 14th, 2015 7:15 pm

ludum

Only few hours left… We are on the way ! 

GLYPH- Achievement Unlocked: First Ludum Dare Complete.

Posted by
Monday, December 14th, 2015 12:13 am

Hey everyone!

I just submitted my game to the compo, and I thought I could share a bit of my postmortem with you all.

Glyph

Glyph

If there’s one thing that the compo taught me was to spend A LOT of time planning. I spent about 30 minutes planning and it was waay too short. I think maybe an extra 45 to maybe even 2 whole hours could have been beneficial toward my goal. This is because although two days might seem like ample time for your idea, it most likely ISN’T. So, that brings me to my first lesson;

#1) Strip down your biggest most awesome-est idea, down to its very CORE. What is it that makes your game fun ON ITS OWN. Meaning, if you were to take out all the fancy graphics and cool stuff, would this mechanic make your game fun? Then once you have that; STRIP IT DOWN MOAR.

This also taught me that you need to focus on ONE aspect of the compo is you want to achieve a certain position on the board. If you want to be high in the graphics section, focus MOST of your time on graphics and make simple mechanics. If you want a coolness or theme section, you need to spend more time on planning than anything to come up with something original. So, here we go to…

#2) If you’re not going to spend a ridiculous chunk of your time composing the soundtrack or the artwork, focus on the MECHANIC. Super Mario Bros, literally has one action; jumping. That’s it. You move to the right, and jump. That’s literally the entire game of Super Mario. Then, you build off of it, adding obstacles (Pitfalls, Enemies,etc), and that’s how we make a game.

and lastly, and probably most importantly;

3) Have FUN, and make the game YOU want to make. Sure, there’s the theme, but don’t take it so literal. I’ve see a lot of people give up on this game solely due to not being able to come up with a good enough idea for the theme. If you got nothing, use Google. Google the theme and see what comes up, or even punch it into a Thesaurus and see what similar words or synonyms come up that can give you a creative loop-hole. The best part of the compo is you get to learn new skills by actually DOING, not by reading or studying. You find where your strengths and weaknesses are and it helps you improve as a game dev.

 

I hope this helped someone reading this, and good luck to all you guys doing the Jam!

 

Tools used;

Programming/IDE: GM:Studio

Art: In-engine editor, Cosmigo Pro Motion, Aseprite.

SFX: Bfxr

I’m in!

Friday, December 11th, 2015 10:00 pm

Hello guys,

I’m in for fifth time, and this time I really like the theme. I was going to go with the theme Two button controls and I already had an idea, to remake of a great classic game that I played a lot in my childhood and I’m so sure 99% of you should have played it at least once.

Anyways, I chose the controls to be LEFT ALT and RIGHT ALT as I need them to be completely far away in the keyboard, so people can play it comfortably. Gonna enjoy this time a lot more than previously. I won’t be leaking about the game until it is complete.

A merry ludum dare guys!

Don’t stop me now!

Posted by
Monday, December 7th, 2015 6:45 am

Hi!

Been looking forward to this LD for a good while, mostly because the past events I had things come up on the weekend… Somethings seems to get drawn to Ludum Dare everytime I plan on participating. Even this time… but with the difference that I can actually sit in front of my computer and develop, instead of being away from home all the time. And to some extent the dog I’m taking care of during the weekend will benefit my productivity to some degree… be it fluffy d’awwww happiness, notifying me to take a break, provide SFX samples for me and such. Yea, having a dog as your companion is pretty neat.

Tool-wise I’m pretty much using much of the common software others use… but for the sake of it, here’s a rough overview:

⊗ Engine ⇒ Unity 5.3
⊗ Programming & Text Editing ⇒ Visual Studio Community 2015 (C#), Notepad++, Atom
⊗ Graphics ⇒ Photoshop CC, PyxelEdit, 3DS Max
⊗ Audio ⇒ Audacity, sfxr, FL Studio
⊗ Hardware ⇒ 49-Key MIDI Keyboard, PC with 3 Screens + Android Tablet, DIN A4 Paper, Pen & Eraser, Wacom Graphic Tablet, Bosch Tassimo T40 Coffee Maker

Might consider streaming the whole thing via twitch as well. But definitely will post an update once every now and then. Since I live in Germany and the start time of LD is kinda late at night I will also oversleep the start, but then will be rested well once I get up in the morning. Managing your energy and scheduling your overall day, including sleep, breaks and food is important a jam. :)

Anyways, hope you all have a good week and I will see you this weekend!

From Ludum Dare to Steam Greenlight!!

Posted by (twitter: @TriteGames)
Wednesday, October 7th, 2015 3:26 pm

Hello fellow gamedevs,

we started working on our game “Of Carrots And Blood” almost a year ago at LD31. Back then it was a nice little prototype and a couple of you liked the gameplay and art style. So we thought, why not put more time in it and work on a post jam version with more features. We did that and finished a little game, which has been played by a couple of youtubers, including these two cool Brazilians (video here) and PewDiePie (video here) and we got even more positive feedback from people…That made us realize that maybe there is more to this little idea. We just couldn’t stop working on it 😉

So now we are at a point, where the old free version of the game became the “Classic Edition” and our new version for “Of Carrots And Blood” is now on Steam Greenlight!! 😀

After one week we are currently at 44% to the Top 100 and we need your support!

 

SUPPORT US ON STEAM GREENLIGHT!!

 

Of Carrots And Blood is a twin-stick arena shooter combining bullet hell with cute bunnies, mutants and a lot of blood.

You can play alone and compete for the HIGHSCORE.

You can play together in the local CO-OP and beat the short but intense “story mode”.

You can grab a couple of friend and kill each other in 4 player DEATHMATCH (or in the two other 2 player pvp modes)

AND you can play the multiplayer modes ONLINE!!

So if you like some good old arcade action, where you need to be on your toes all the time or die a lot, you should check out our game:

Of Carrots And Blood on Steam Greenlight

VOTE for us, leave a COMMENT and SHARE it with your friends :)

Actually… you know what?

Posted by (twitter: @charlottegore)
Tuesday, September 15th, 2015 8:27 am

With every game being placed in order it’s just mathematically inevitable that lots of people are going to be disappointed by their scores. I’ve just done a blog post where I was really happy about my scores this time and I’ve suddenly remembered that good news from the results is relatively new. I used to be absolutely terrible. Getting in the top 100 in any category is a major achievement but it’s taken me a long time and many attempts to get there.

Here’s my results from the first three Ludum Dares I did.  I started okay then plummeted to the depths of awfulness, before trying desperately to claw my way back out again.

Jane Austen Vs Slug Lord will hopefully be the worst game I ever make

Jane Austen Vs Slug Lord will hopefully be the worst game I ever make 

 

The moral of the story is that anyone – even people who make games as pure terrible as “Jane Austen Vs Slug Lord” can redeem themselves if they just keep trying.  The important bit is that you learn something from every failure, every disaster, every mistake and then never give up trying to get better.

So if you feel your result is bad don’t let it get you down. This isn’t the end. Keep on trying! YOU CAN DO IT!

 

WE MADE IT !

Posted by
Thursday, September 3rd, 2015 9:58 am

MAIN CONCEPT

Earth is going to be conquered by monsters and You are the saviour of the world !
You can save the world either or save the cutiest aliens ! May you die or may they die . Kill them to survive .

LDgamejam 2015-08-25 20-15-36-89
DESCRIBE CUTEALIENSLAUGHTER

We finally made our first ever LudumDare Jam entry with a rogue – like , action – shooter , procedurally generated “YOU ARE THE MONSTER ” which will make you call out ” Whoa ” .

LDgamejam 2015-08-25 20-15-48-72

LDgamejam 2015-08-25 20-16-04-14 

WHAT WE’VE GOT ! 

A good response from you people . Thanks to everyone who has played and REVEIWED because that is essential for a developer to know about his own game.Thanks in advance to you also , because we know , you are kind enough to play and rate , not like others who don’t care about anyone else .

 

By the way , this is our first LudumDare Jam entry and we are excited to advance with the results .
Also this is our first game ever developed , the screenshake is fixed and now no problem should arise .

 

 

THANKS TO ALL , EVEN IF YOU DID NOT PLAY OUR GAME !

(more…)

Another great Ludum Dare, Submitted!

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 10:04 pm

So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.

In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)

Plothole

Plothole

After thoughts:

Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!

I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.

Thanks:

  • To Mr. Mike Kasprzak, for Ludum Dare itself and still maintaining it, and even making a new version!
  • To Unity Engine Team, for amazing Game Engine.
  • To… Microsoft, for Visual Studio and C#
  • To All the Open Source developers, for everything! Much love <3
  • To Ludum Dare’ers, for amazing community! 😀
  • To Zhoot, AtomicVikings, yuraSniper, Leo, Skай, Zet and Thok, Jorge and my family, for being there.
  • To Caffeine, for keeping me alive. XOXO

To JAM or not to JAM?

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 9:55 am

So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.

Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?

Day 2 Progress

Posted by
Sunday, August 23rd, 2015 6:21 am

Soooo in the first day i spent 24 streak hour, and Slept for 4-5 hours and now i’m back with big news

lev3

-2 New levels

-Main menù

-Better AI

-Better illumination

 

I will make another level and the next part is my favorit, the music :’)

do you remember me? i’m the “frostyninja” guys and the creator of one of the most loved and hated song

Good morning Ludum Dare’ers!

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 3:53 am

It’s a new day, and new features must be added, new bugs discovered (and created), new content be made. I wish everyone luck, and remember it’s all about the fun in the process!

Coffee!

Coffee!

LD33 – A challenge for me

Thursday, August 13th, 2015 12:05 pm

Unfortunately, things are getting tough for me, had college on all days of LD, as August 21st being Friday and 22nd being Saturday. So I’m taking this as a challenge. The LD usually starts at (theme announcement time) 6:30 AM in the morning here, and I have to be in the bus stop by 7:30 AM, and I will return home by 6:30 PM in the evening.

So my timings this time are 6:30 PM to 11:00 PM on those two days, and I think I should remove one more hour to compensate homework, dinner etc., and that means I’ll have only 10 hours on the two days to work on my LD. So still, I’ll try to complete a game this time, but maybe JAM submission. My plans to cover this is to get a quick running prototype of my game and later work on the assets so I’ll have time till the submission hour.

This, is my plan for this time. Let’s hope things go well.

Good bye Ludumdare

Posted by
Monday, July 20th, 2015 12:08 pm

Its me de bad guy Sk3letor from #ludumdare channel, many might not know me well but today 6:43:17 I got banned by NeiloGD with words:

* You were kicked by NeiloGD (You will never learn, and it’s been brought to my attention that you’ve been told time and time again. Please find a community that will tolerate your crap.)

Seems I didint learn NOT to have opinion about diffrent things, so this is a lesson for rest of you guys:

– Dont ever NEVER disagree about anything or you get picked/bullied by other users.

– You are always WRONG, they are right.

– Your best weapon: Idle.

So this is the good bye, have nice rest of life.

-Sk3letor-

 

ps.

After ban I feeled draw one last time art about “fair” man who guards the #ludumdare:

https://dl.dropboxusercontent.com/u/73169970/NeiloGDdeButthurt.png

This post might be get removed by butthurted admin but no worry.. de art never cannot been removed.

 

 

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