Posts Tagged ‘80s’

Star Warrior Postmortem

Posted by (twitter: @@_spolsh)
Sunday, January 3rd, 2016 4:14 pm

We have made game Star Warrior mixing cheesy 80s and Star Wars styles.

star warrior

Star Warrior



Game was done in Unity and we aimed for smooth and joyful gliding mechanics. My friend kozun took care of steering, camera movement and whole logic behind space shuttle. Later on programmed nearly whole gameplay. It was inspired by mario and we wanted to take advantage of terrain. Yeah, based on your feedback we are aware now, it’s not so perfect but we couldn’t came up with anything better at that time. I’ve figured out wireframe shaders and experimented with shading effects. I’ve parametrized every detail of dunes and lava look, the world is endless. Then I made space fighter model and painted skybox. At the end I had to rewrite all wireframe shaders since WebGL does not support geometry shaders and update some screen effects since WebGL does not support MovieTexture as well. We had quite busy week and tons of fun working on it. Hope you like it!

Star Warrior post-jam

Posted by (twitter: @@_spolsh)
Sunday, December 20th, 2015 10:43 pm


We are super exited to announce that the post-jam web version is ready now!


Just click embedded game and enjoy :) We added something even more cheesy.

Click following screen to see the gameplay animation.



I DID IT! IT’S DONE! Tale of a Mad Mage

Posted by
Sunday, August 23rd, 2015 4:33 pm


It did it! It’s done!!!!

Preview Entrty:

Sneak peak at boss fight:

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[Bringing Back The 80s] Absolutely Radical Title Screen

Posted by
Sunday, August 23rd, 2015 2:49 pm


160 x 90 pixels!

212 colours!

Could it get any more radical?!



[Bringing Back The ’80s] The Boss is Crazy!

Posted by
Sunday, August 23rd, 2015 11:59 am

[Bringing Back The ’80s] UI Testing

Posted by
Sunday, August 23rd, 2015 6:12 am

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I’ve just got back to work and I am now testing the UI. It seems pretty good. Just a bit of an alpha blending problem though.

[Bringing Back The ’80s] The Magi Are After Me!

Posted by
Saturday, August 22nd, 2015 3:54 pm

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I’ve finally got basic AI and collision detection.
I’ve 2 spent hours trying figure what was wrong with my code and it turned out that my rects were ints not floats.

I think I might finish with that today. The engine is virtually done so the game should not take that long now.

Better Textures & Cool Particles

Posted by
Saturday, August 22nd, 2015 9:41 am

Retro Particle System

Posted by
Saturday, August 22nd, 2015 8:58 am

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Retro ’80s style Particle System in my custom software renderer!

The Test Sprite of Doom is Back With Level Walls

Posted by
Saturday, August 22nd, 2015 7:18 am



It can now render walls from a level position.

Bitmap Based Text Rendering!

Posted by
Saturday, August 22nd, 2015 5:33 am



No need for “amazing” handwriting skills anymore!

The Test Sprite of Doom!

Posted by
Saturday, August 22nd, 2015 4:39 am

gingerBill - LD33 004

I’m bringing back the ’80s!

  • 5 Bit Depth Buffer
  • 8 x 8 Sprites
  • 160 x 90 Pixel Resolution


Posted by (twitter: @PixelProphecy)
Saturday, April 18th, 2015 11:32 pm

So after a wholesome 10 hrs of working straight on the game, I am happy to present to you the game’s logo and the player vehicle:


player-from-top-v04 copy

Now I have to catch a couple of hours sleep…

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