Posts Tagged ‘6502’

Special Wondering…

Posted by
Monday, February 9th, 2015 12:24 pm

I know lots of games out there are the following ( c++ c# java python? maybe javascript ) but i wanna take it up a notch and wonder if use 6502 assembly making a game with that instead of the old used stuff. Well I just wanna know if that’s fine. Note if i do. the testers will need an emulator of some sorts to run it :) Thanks for taking the time to reply!

Peace!

Sleepy, but in!

Posted by (twitter: @RawBits)
Friday, April 20th, 2012 4:21 pm

Finally… The first LD I can do from start to finish! No girlfriend, no work, no moving… yay!

 

I’ll make a really minimalist game though. I want to catch the idea what makes something a good game. So for this project I’ve chosen the Atari 2600 (VCS or Stella) platform. Minimalist graphics and sfx with no music. Just the bare bones… At least I try to aim for this until gameplay is working right.

 

For the developement I’ll use:

Stella (emulation and run-time debug)

– Notepad (editor)

dasm (compiler) with vcs.h and macro.h

PlayfieldPal and PlayerPal (graphics)

 

This game will be playable in the Stella emulator perfectly. For developemant I’ll not use any illegal opcodes or nasty bank switching and that kind of stuff for simplicity – maybe after LD I pimp it up a bit. 😉 I’ll work according to the Stella Programmer’s Guide and the 6502 Reference while keeping the 4k boundary so there is no reason it will not work on the real thing! :)

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