Posts Tagged ‘#48hours’

5 Minute Timelapse of my compo entry “Monster Smash”

Posted by
Tuesday, August 25th, 2015 8:36 am

I’ll probably write¬†a proper post-mortem later, but here is the 5 minute timelapse from my multiplayer fighting game “Monster Smash”:

How to make a 3D game in less than 48 hours

Posted by (twitter: @mintarcade)
Saturday, August 30th, 2014 10:04 am

People keep wandering – how did I make my entry and comments like: “I don’t understand how you people make something like this in 48 hours. Do you even sleep?”, “Wow for 48 compo your graphics are spectacular!”, “Definitely a good looking game for 48 hours!” and “Thats really great work for 48 hours “. So, timelapse of my Twitch stream condensed to 144 times normal speed may give you hints how.

I used ShiVa3D game engine made by developer “Shiva Technologies” from France – awesome small community with great support and big potential, so check them out. Engine is awesome, it works great, you mostly play with it, it using LUA-like language – very popular gaming scripting language. Using this engine for couple of years now I’m so exited version 2.0 is coming soon to the public, opening more possibilities for developers to create great apps quick. And that the reason I use it for my company projects too – it is fast, especially if you making mobile games. It both simple and advance. Simple usage, compilation, import, export, security and ability to build for multiple platforms. Advanced users (not like me) can mess with theirs games, exporting code to c++, write plugins, make various API integrations like advertising and monetization for mobile platforms. All the things your “standard” game engine can do.

I’m not greatest designer in the world and I don’t even bother to make most of UV mapping for this project, time constrain, laziness, you name it, but ShiVa engine manage to fix it using advance graphic engine, which I didn’t crank up to the max.

Here we go – enjoy the “show”, don’t be to picky. Constructive criticism and job offers are welcomed.

Don’t forget to play the game: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35966

Infinite Island

Posted by (twitter: @andyjamesadams)
Sunday, April 27th, 2014 3:27 pm

Bomb, rotation, and map regen demo


I love this game. It is so simple and yet complex. You have to avoid the bad guys and the lava pits. You place bombs and blow away the map beneath you. As you destroy the environment the blocks “Beneath the Surface” rise up to replace the old. You cannot leave the 5×5 grid, but it is ever evolving. I’ve published it on my website HERE. You can also download Mac, Linux, Windows, and the source code at that address. I was aiming for a kind of mix between fez, and minecraft style art, and I think I’ve nailed it. I’m open to all comments and critisms you might have. I’ll save the post mordem for a less busy time on the blog flow. Thanks for playing!

-Submission Link-
-Andrew “JDAMS” Adams

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