A mystery to modern science; most entertaining for the rest of us.
Posts Tagged ‘3D’
Give me some tips to improve my modelling, rigging, and animation time. It took me 3-4 hours to make this character and only with walk animation. The hardest part is the rigging and animation it took me about an hour or two. Would you give me tips or hints on how to make 3d models faster and better.
Also, in the future I would like to make 3d models like in Street fighter or tekken in which they have animations for grabbing or attacking the other 3d models. Any beginner or intermediate tutorials you can give me?
Hello eweryone! We are Formless Adventure devs. We wrote here earlier, but we decided to write here again, because we have something to tell you. Let me remind you a little bit about us.
Formless Adventure – platformer that will allow you to spend a few hardcore hours emerged alongside. Your hero – Mr. Blubstache – a shapeless mass, and he can change shape as you want. He has a variety of forms, which have different characteristics and abilities.
Dude, there are five, and they are awesome: speed, sticky, slippery, fire and stone!
Mr. Blubstache is so formless! At your disposal 50 balls, do with them whatever you want: you can jump to the fire, or press on the plate.
So we have great news : Formless Adventure started a campaign on the Indiegogo! https://www.indiegogo.com/projects/formless-adventure/x/15707634#/
Now you can pre-order the game for only $ 4. Also for those who are ready to donate more, we have prepared a lot of other rewards: the exclusive desktop wallpapers, your name in the credits, access to the beta test, the level based on your sketch, even handmade toy from the developers, and much more. We would be very grateful if you support us! Thanks to you, the game can release much faster and better!
Click here to explore the room! (ﾉ◕ヮ◕)ﾉ*:・ﾟ✧
An entry made in 72 hours by Ava and Marte. You find yourself with a severe case of amnesia in a locked room and need to figure out what’s going on. The story isn’t quite what we intended it to be, nor as long, due to time constraints, but hopefully you’ll get something out of it anyway! It’s a concept, after all! And it has wacky shaders and creepy audio, so who can resist? ♥︎
Click this post to read more than the excerpt, for some post mortem information and pictures of the process! ☆
It’s about 03:30 on the second day, nearing the morning of the third. We’re doing the jam, so there’s one day left for us. Nonetheless Ava is already in crunch mode while Marte went to bed hours ago—there’s so much stuff to add to the room! Mechanics are mostly in place but aren’t really used yet since the room needs to be filled first, so enjoy a temporary bit of silliness in the meantime!
Previous (and first) update can be found here.
Half of our team of two has already gone to bed and the second half is just about to. Spent the last hour or so messing around with a cheap post effects shader to get a somewhat more interesting look to the game than default Unity stuff:
Some of Marte’s models are finally in, tho not where they’re supposed to be in the end. This is still just a test room.
The contrast provided by this shader allows us to put details into textures rather than relying on stuff like normal mapping with a similar result, which is good enough, and saves a lot of time and effort. Will probably add some bricks to that fireplace, for example.
As you can see, the gameplay hasn’t really changed compared to the previous update. Back to working on that tomorrow. Will need to plan out the story and puzzle elements of this detective story a bit more too.
Good night! ☆
Hello everybody ! We are proud to be here one more time ! We are also proud to show you our work !
LD37 One Room :
FDP corp present “Piece of Meat” our second project under the ludum dare banner. We try to plan a puzzle tactical game around the industry theme with a lot of humour and fun. The game exploit a satiric view of our future.
Likes the first time we will try to finish it for the deadline.
Our team :
Jalibter as Main Dev
Dannou as Main Graphist
Bob as Graphist
JeanTapas as Compositor
MonsieurDuc as something usefull like a BOSS
Our consultant and helpers
Plexus as Dev and logic
Gribouille as Marketing and Event
Holyengine as Graphist
You can check our works there :
We working with :
We working on those software
Feel free to ask your questions on our stream.
Piece of Meat the story :
In 2099 the growth of the human race became uncontrollable.
Overpopulation has become the biggest threat.
Humanity under the enlightened guidance of the FDP corp, has surrendered.
You play as a young factory manager, with one dream, change the world.
Your first mission will be to make a cheap and useful production system.
Some tease :
Story tease :
All the staff hope you enjoy it ! leave a comment if you want we will answer !
Streams are ONLINE ! you could check our work in progress.
I can now procedurally generate chairs, tables, and beds!
Next step is to work on the furniture arrangement controls. The current version lacks a certain… finesse.
⇒⇒⇒ Choo choo goes the LD hype train! ⇒⇒⇒
Ava and Marte are working on a game as always, this time not accompanied by Morten. Started a bit late after a good night’s sleep and most of the time on Ava’s part has gone to core systems, but we’re going strong. After some initial music work, Marte has for the first time done 3D modelling, in Blender, and has been churning out models with increasing speed as she has gotten used to the way it all works. c:
None of the models are featured in the below test room, but you can get an idea for how the game will work. You will be inspecting things and picking stuff up in order to progress and figure out what happened!
A semi-intelligent system makes it relatively easy to add new stuff to the room and have it working as intended.
Our previous blog post this time around had Ava considering using p5.js for this LD, but as you can see above, we ended up using Unity instead, as 3D felt like the best way to cram stuff into a single room, and there wasn’t really time to delve into the 3D functionality of p5 this time. Better to focus on a better game using familiar tools!
Good luck to everyone! ♥︎
When it comes to the human mind, a lot can happen. The mind can quickly create a completely different world that appears to be real. How do you think you would react if you had woken up isolated in a hospital room?
If you’re interested in watching us stream live and eat a lot of food whilst building this experience, head over to Twitch here: https://www.twitch.tv/iamkraya.
We will post updates here quite frequently with progress.
Hi, just a word to announce a small update which fix all the main bugs my compo game had (PC and Android Cardboard). Otherwise it is still the mighty original 48h compo game.
Let me know if you have any idea of improvement, I’ll try to spend some time on it later!
Oh and maybe I’ll also write a short post mortem soon
Post mortem sounds depressing! And wrong—the game just came into being, did it not? c; Here’s something about our two-player explosive hockey game (Pucketeers of Atlantis) post jam, at the very least!
Do begin by having a peek at the game to have an idea of what we’re talking about in the first place!
What is it?
Let’s begin here and now. The final game we submitted for the jam. Well, you can see above. It’s a two-player game, primarily intended for gamepads, where each controls a team of three characters to battle it out in the rink.
The twist: a periodically exploding puck, and little item boxes that pop up from time to time that can be grabbed in order to be activated when the player is holding the puck (two of these were implemented: one making time go slower for everybody except the current pucketeer, and one making everyone else fall over, both offering a momentarily opportunity to go straight for the goal).
What is it not?
It is perhaps not the best take on the theme, ancient technology. The idea was that the puck and hover boots and items to pick up and some of the characters (robots) were supposed to be ancient relics of long forgotten Atlantis, but that is admittedly a stretch in the first place, and it’s not exactly evident in the game itself, but needs to be spelled out.
What could it have been?
The final game that you now see wasn’t entirely planned as such from the beginning. The original idea was “(J)RPG hockey”, and there were all sorts of wonky ideas floating around, including turn-based elements, strategy, stats and very exaggerated features of all sorts, as well as closeup one on one sequences when dribbling or tackling.
Not much of that stuck around, partially due to time constraints, partially due to reconsiderations of what would be fun to play, but at least the characters still look kind of like those of early Final Fantasy games (no time for proper human modelling, sorry!).
What can it be?
Extended! Brushed up! Packaged. Networked? There are currently some considerations to do a little more work on this game beyond LD, making it more fun, perhaps allowing a third team on the field at the same time, and perhaps even some rudimentary online play.
Who knows? Such projects have a tendency to blow up and not happen, but it’s a fun thought, and there will probably be some experimentation at the very least. We’ll see!