Posts Tagged ‘3d modeling’

Give me some tips to improve my modelling, rigging, and animation time. It took me 3-4 hours to make this character and only with walk animation. The hardest part is the rigging and animation it took me about an hour or two. Would you give me tips or hints on how to make 3d models faster and better.

 

Also, in the future I would like to make 3d models like in Street fighter or tekken in which they have animations for grabbing or attacking the other 3d models. Any beginner or intermediate tutorials you can give me?

Soccer Cow: our #LDJAM Submission

Posted by (twitter: @jenninexus)
Tuesday, April 21st, 2015 11:01 pm

Hi friends!  After an intense game jam weekend packed with excitement, we were able to submit Soccer Cows just in time!

MartianGames did all the programming and we collaborated with my 3D-cow-modeling skills to make this Unconventional Weapon-themed experience.  I’m glad we teamed up because he’s teaching me to code & I’m still a novice :-) but I’m loving the opportunity to expand my skills and learn from an experienced developer.  The community has been really fun to meet & explore and I’ve appreciated the creative encouragement!  Looking forward to future jams & getting better all the time.

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52875

Shadow aka MartianGames.com | GameJolt | Twitch

Jenni: Twitch | GameJolt | Facebook

3D artist to polish my game

Saturday, April 18th, 2015 11:43 pm

I’m in the middle of my game development. However, i just use free assets from unity and some basic models i’ve developed myself. Here is the screenshots and some descriptions.

https://www.dropbox.com/home/Public/Breaking%20News

Changing the direction of the game 180º

Posted by (twitter: @juaxix)
Sunday, August 25th, 2013 2:10 am

I was going to do a game with a vampire in a train, I already had the train, the wagon ,the casket and I was animating the path,… adding particle fx to the chimeny of the locomotive, and just after add the casket to the rear part of the train, inside the wagon, i set the animation to open the doors ,both for casket and wagon, I already have the algorithm to detect when the vampire is hide from the spot-light (sun)

running_light_shadows
and suddenly …

vampire_train

i felt something strange, the wagon door had a blood texture and it does not feel like something I would like to make, I really didnt want to create more blood games, or vampires…no…then I was looking to the ground of the scene,i feel like added an ocean, some rails, set animation and then it appears: this
that’s a game I definitely want to do.

Let me give you my inspiration here too:

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