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Posts Tagged ‘32 hours’

32 hours – progress report

Posted by (twitter: @zapakitul)
Sunday, December 18th, 2011 3:04 am

Previous post here.

Thinks are starting to tie up together, now that I also finished adding the Shield Mechanic for the player. Now, besides being able to dash for a limited amount of time, our little lonely-protagonist can spawn a shield that protects him from evil bullets, and also tosses baddies aside!

The AI has also been improved, Attackers now have a FieldOfView distance. They only engage the player if they spot him, so good bye having a huge swarm of enemies behind the player. This also allows better tactics in the game, as enemies are now evenly spread through the field.

Here’s a small video showcasing the shield:


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