Posts Tagged ‘#31’

LD36 wallpaper

Posted by
Monday, August 22nd, 2016 12:41 pm


For anyone using a 329×277 monitor, I made you a wallpaper! You can use it for a little while but remember to credit me!! (If you can’t see the image then someone must have stolen it…)

In the above wallpaper, you see a glimpse of the number line. A number line is a complicated mathematical concept meaning a line of numbers. The wallpaper only features a short bit though, because people have come up with quite many other numbers too (for example, 1, 7264, 25, -1, and goooooooooooogle).

36 is one of the tourist attractions on our sight-seeing trip through the number line. It’s both a square number, a triangular number, and a circular number at the same time. If you have a room consisting of exactly one of them, the sum of the room’s elements is 36 – although no formal proof of this has ever been written.

But if you have two of them chilling out in the same room, their sum is 72, the amount of hours in the LD jam. Coincidentally, 72 divided by two is 36, which has piqued the interest of the international community of angry bloggers seeing a conspiracy everywhere.

Now, if these two 36s couldn’t find a way out of the room, one could insert the other into a phone number to make an international direct-dialphone call to Hungary with the code +36. They could then call Englkyklös “Glxblt” Vasarnàpzsczitzocwek (no relation to the popular car salesman) to ask him about his opinion on the Māori legend about the creation of mankind where 36 gods assembled the various parts of the first human.

Good old Englkyklös would answer in his usual wisdom, paraphrasing a carefully selected contemplative Zen koan: “Would you fucking stop it with these prank calls already? This is the 36th time.”

Meanwhile somewhere else, but still on Earth, a scientist (age 36) returns to his laboratory, deep in the basement of a lucratively funded research complex. He meets with an army major with 36 medals, and they both turn their keys in two 36 secure locks at the same time, opening massive blast doors. The scientist then carries on, putting on equipment he got for free from the Australian basketball team, The Adelaide 36ers.

It’s not protective equipment or anything, he’s just a fan of the team.

The scientist then carries a piece of krypton from the hazardous materials storage using a 36-inch pipe wrench (known colloquially in the American oilfield business as “a 36” – and in Europe as “a 91.44”).

He carefully places the piece on a desk, rips off the warning labels about krypton exposure from the 36 kilograms of explosives someone’s left lying around again, takes out an electron microscope, and zooms in as close as he can get.

Okay, this is weird– Whoops, the microscope was nowhere close to the piece. Hehe, I guess accidents happen even to professionals! The scientist reminisces about the time he lucked out a perfect score of 36 on the ACT tests by just answering questions randomly, and concludes total chaos is the foundation of good science.

After watching 36 videos from the weird part of Youtube to procrastinate, he then adjusts the position of the microscope 36 times before getting it right.

Finally, the results are conclusive: the atomic number of krypton is still 36 today.

But after all this, where does the concept of Love come in? What’s so special about Niels Bohr anyway? And who the hell ordered 36 extra large pizzas to my address? I’m not gonna pay for these, that’s for sure.

Find out, or don’t, AND MORE, as Jwatt does Ludum Dare 36.


Moar Streaming! Let’s get to my goal!!

Posted by
Saturday, December 20th, 2014 7:28 pm

PlayandrateAlmost there. Almost there. Come watch me on Twitch!

My goal is to a) run out of games on my list or b) get to 100 Coolness — whichever comes first!

If you still want your game played and rated and given some amazing-tastic, in-depth feedback, there is still a chance!

TC_DL_MWThere’s also still a chance to play and rate the original prototype of “A Fine White Line”!

Twitch Stream is Up! — Also aFWL Update!

Posted by
Thursday, December 18th, 2014 9:56 pm

PlayandrateFeeling a little under the weather today — but that doesn’t mean I can’t play some games!

Not been too great today. As we get closer to Christmas, it starts turning into a perpetual wave of get-togethers and celebrations and food and a lack of a spare 6-8 hours where I can sit and give more feedback! I’m getting close to the end of my list though. Once I run out of games (I’ve played, rated and given loads of feedback to 79 games at present), or when I make it to 100 (whichever comes first, dependent on how many people continue to add to the list and how many games I’ve had my eye on but haven’t played yet), I will stop. I need to get back to my RL work — oh. And —


That’s right, everyone!! I’ve finally gotten some things straightened out, and a full-on, post-LD version of “A Fine White Line” is NOW in production!

(I swear I WILL make a Post-Mortem. Eventually.)

TC_DL_MWDon’t forget to play, rate and comment on the LD entry!

Daniel Snd , who worked on “BUGGED OUT” during this LD has been graciously taking his time to help me with a well-thought out programming structure for the game. I have so much heart-felt appreciation for this, like you WOULDN’T BELIEVE.

Go! Play “Bugged Out” if you haven’t yet!! It’s fantastic!




Check out Daniel Snd’s YooToobs! He makes tutorials! GOOD ones!

Late Night Gaming! Let’s get through a few of these!

Posted by
Wednesday, December 17th, 2014 12:25 am

PlayandrateWhat’s better than a Christmas Party Potluck and a late night spent playing games? Not much.

I can’t move because food.

Since I’m pinned under the weight of my own gut, I might as well make myself useful and play some of your games!

It’ll be a short night tonight — but it’ll be a good one!

TC_DL_MWIf you haven’t already, make sure to play and rate “A Fine White Line!”

Late Night Playing & Rating Moar LD Games!

Posted by
Friday, December 12th, 2014 11:38 pm


Late night gaming is the BEST gaming! Click here to come watch on Twitch!

I got a nice hot cup of tea and some comfy PJs on! Let’s get down to business!

I’m going to try to get through my current long list of games. You can go right ahead and link your game in chat — but I probably won’t get to it tonight! :)


Don’t forget to play, rate & comment on “A Fine White Line”!

Improving the game: Survival Camp

Posted by
Tuesday, December 9th, 2014 6:33 pm

It’s so nice receive the feedback in LD.
Sometimes it’s hard, other times is soft. But every time is helpful.
Because I’m made the game, and I test the game, I didn’t knew the difficult of this. Now, I can improve, change some thing. Look to the problem em fix it!
Thank everyone who play Survival Camp: A day-night game!

You can PUNCH monsters in ther faces!

You can PUNCH monsters in ther faces!

You can SIT end relax!

You can SIT end relax!


You Camp! It's so cool!

You Camp! It’s so cool!

I do not intent to continue with this game, but in this day before the judging, I want made a better game 😀



News Camp

Posted by
Monday, December 8th, 2014 6:36 pm

In this LD I learned something interesting: The German keyboard is different from here in Brazil. Y and Z are swapped!!!

I made a game that used the ZXC keys and received feedback that the game was difficult controls, but how would I know that !? :)


QWERTY … QWERTZ …  what more?

So I change the controls, Now you can play with A S D!

But I liked to receive this review, in fact, I felt that the LD is global, huge!
A guy who uses a different keyboard of my played my game! This is incredible!

I also made some changes in gameplay, I tried to make it more easy and fun game.

Still, I insist on killing monsters in the punch. #Hunf

That’s it,  release the game before the deadline is a good think, you receive more feedback to make the game even better!


Survival Camp

Posted by
Monday, December 8th, 2014 7:53 am

Here my entry!!!

It was a long and hard weekend, but there is the result!
The game is round, the music is great!



Click to play!

Hope you enjoy!

I tried…

Posted by
Sunday, December 7th, 2014 8:26 pm

I tried to find the game before. But was not this time.
I would not participate in the make up, a musician helped me with the sounds and music, and I had a lot of help with the codes.
But I wanted to be delivered before just for fun … sad.

Logo creditos dia3 noite3 dia1 Survave-Game vida9 soco2

Here are some images of the game. Tomorrow I see what went wrong with the construct of the conversation and the kongregate.

Baa-Ram-Ewe! Finished!

Posted by
Sunday, December 7th, 2014 6:41 pm


Finally I finished my entry for this Ludum Dare (LD31, the theme is The Entire Game on One Screen). This time, I am so exhausted that I couldn’t do any progress report during the weekend, but, on the other hand, I could finish the game, including the mechanics, graphics and sounds.

My idea was creating something with artificial intelligence (again) and for some reason, after the theme announcement, I remembered that I never touched at a flocking algorithm and this would be a good opportunity for it. The game idea is to take some sheeps from one point and bring them to another, without letting them to leave the map or to be killed. The player uses the mouse to herd the sheeps, which will behave accordingly to their neighbor mates and some tiles in the environment.

As tradition, I writing here a summary of the competition:

What was good:

  • Could finish the game!
  • Cute sheeps with nice behavior;
  • I could follow the schedule without any change;
  • I could do some music and sound effects;
  • I drawn my first tileset!

What wasn’t good:

  • Lot of problems with collisions ;/
  • Spend a lot of time with rotation math (shame on me);
  • The sound effects are pretty limited and the music is too simple;
  • The graphics are cool but some things I’m hating, such as the windmill;
  • I had to redraw the tileset 2 times!

Which technologies and techniques I used:

  • The sheeps are controlled by a flocking algorithm, (or boid algorithm) as described here and here;
  • The graphics were made in Inkscape;
  • The map were built in Tiled, using a 32×32 tileset;
  • I recorded the audio for the sound effects in Audacity;
  • The music were made in Guitar Pro and converted in audacity;
  • CreateJS and Creatine were used as programming base;



Survive the Sunday

Posted by
Sunday, December 7th, 2014 4:24 am

Saturday was a hard day. I Almost didn’t worked on the game… but ok, it fine, i guess.
Now I Returned!



I made some experiences with the logo of the game, I didn’t like the RED in the title, and the art effect on fire, What you think about it?

The Survive Camp Start!

Posted by
Saturday, December 6th, 2014 4:31 am

I made almost all of code (on construct 2), and this is the result. The character can take blueberries and some wood for fire. And the Night coming!

I think this game is more complex that I want… But is fun!



Survive Camp: a Day-Night Game

Posted by
Friday, December 5th, 2014 8:50 pm

This is my Idea for LDA “survive” game. Where you need to manage your resources.
Let’s do it! On Construct 2


The Camp!

The Camp!

“DEV” “Office”

Posted by
Friday, December 5th, 2014 7:58 pm


So it’s begin

Posted by
Friday, December 5th, 2014 7:35 pm

We are here, at PUC-PR (Brazil). The university received us in this LD.
I will made the game alone, with Construct 2, Spriter, Photoshop and Illustrator and something to do music.

Personally, I did not like the theme. BUT, this is the glamour of Ludum Dare, make a game, does not matter about what.

Pizza and FUN

Pizza and FUN

The night start with pizza, and everyone here in the bringstorm.

Good Luck DEVs!


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